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Everything posted by Icarus
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Upcoming tactical shooter from Blackfoot Studios: Ground Branch
Icarus replied to Tactical Jerky's topic in OFFTOPIC - Games & Gaming
@Sanctuary Takedown only asked money to get hardware for their studio... They hoped to find some investors for funding the actual game. So Takedown will never be created either... Blackfootstudios (creators of Ground Branch) on the other hand have a studio and had already unsuccessfully tried to find investors, so they are asking money for funding the creation of actual game. Icarus :j: -
It look really good! I wish we could use that commanders Machinegun in OFP :(
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OFP photography - No images over 100kb - Pictures only, NO comments
Icarus replied to Major Fubar's topic in GENERAL
Slow paste work... And some results Icarus :bounce3: -
Just an idea... It would be great to have some aggressive AI wolves in forests. That would help creating a tense atmosphere. Forests would no longer be a safe place. You could use Itweas wolf modified by Faguss (he added multiplayer compatibility) However this would probably require getting permision from Itweas himself, because his wolves need to have their armor values decreased, because current wolves have more armor than UAZ jeep :) Take care, Icarus
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No need to get angry over this DayZ mania... :j: Why did I either bother posting? FPDR P.S. @ProfTouresnool: So I understand you also think OFP is an old git, since you agree on Sickboys comment? :)
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Macser, I agree with you that creating new animations from a text file is impossible. I do not want to do that. I want to edit existing .rtm animations in their text form. For personal reasons :) Please if you know any program that would open .rtm file as a readable text tell me. If you know that is impossible, please also share information. Icarus :j:
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Upcoming tactical shooter from Blackfoot Studios: Ground Branch
Icarus replied to Tactical Jerky's topic in OFFTOPIC - Games & Gaming
Donated and told my friends about it. However that does not seem enough... :( I wish Ground Branch was picked by staff kickstarter.com -
Some interesting work on OFP/Arma:CWA again! :p Cheers :bounce3: Seem I might be able to participate :)
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MayaPLE is discontinued, only 30day trial remains :mad: Icarus :( Edit: 3DSMax plugin for .rtm files seems to be working, I only have problems importing .p3d files to Gmax (gmax is a special version of 3ds max 4)
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Thank you for reply Sanctuary, I do not own 3DSMax or Maya, so I am stuck with OFPAnim and RtmTooBox too :( By the way have you seen GMax program (http://www.turbosquid.com/gmax) it seems to be a free alternative to 3DSMax or am I mistaken? Icarus :confused:
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Hello Sanctuary, May I ask you what animating programs did you use for creating ww4mod25 animations? Did you use any more programs besides OFPanim and RtmToolBox? Icarus :confused:
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Did you try reducing mouse sensitivity in Windows settings?
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Armoured Repair and Recovery Vehicle (BREM-1)
Icarus replied to =SappeR='s topic in ADDONS & MODS: COMPLETE
Congratulations on release! I will give it a spin aswell :p Edit: After trying BREM-1, I must say it is very detailed, good looking and interesting vehicle. There were some minor drawbacks. Gunner can not be shot with rifle as if it was under armor. Also AI seems to have some path finding issues due to suspension script, but that is not related to your vehicle only, I guess. -
Forums search engine and Google are your friends... On the other hand if you are as smart as 2 year old, these links won't help you: ;) :rolleyes: Operation Flashpoint dedicated server: http://community.bistudio.com/wiki/Operation_Flashpoint:Dedicated_Server Link about WGL5.1 mod server setup, but this might also be useful for regular server: http://www.apollon-domain.co.uk/?p=9 Take care, Icarus
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Its sad that you wont continue development :( Would be great if author of server stats http://j0e.altervista.org/ofp/quick_intro.php shared his program on forums. :) Icarus
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Sorry Faguss, I am afraid I just missed the server... :( How did the tests go?
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In OFP/Arma:CWA these mods have 3D ironsights: 1)Guerrillas from DanAK47 2)Binmod from SJ-Studios Take care, Icarus
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Non supported servers do not have GRAA 3.0 mod animations, that might be a reason for crash.
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I do not recommend doing this, use Modfolders instead. You can find tutorials here: http://community.bistudio.com/wiki/modfolders Take care, Icarus
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Will there be client-side Fwatch v1.1 required, during the test? Icarus :confused:
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O my god! You are pushing limits of OFP/Arma:CWA! I hope I will be able to participate :bounce3:
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Here you go... ftp://ftp.ofpr.info/ofpd/mods/SLX_Mod_1.1_Beta.rar Icarus Edit: Sorry for my ignorance this is only SLX v1.1 not Modern combat version :( Well if you replaced units from some FFUR version it would be modern combat :)
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For people having trouble I updated post bellow FPDR :rolleyes: Icarus
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No, sorry.
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@Laukhan Either go to: ...\Program Files\Bohemia Interactive\Arma Cold War Assault\@wgl5\bin or to: ...\Program Files\Codemasters\Operation Flashpoint\@wgl5\bin First read models_info.txt and make sure you have all required addons. Open models_base.hpp remove comments on #define RYAN_MODELS and put comments on #define WGL5_MODELS Text should look something like this: Save... Icarus :)