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Everything posted by Icarus
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I would also like to know when you guys are playing. Maybe it would be possible to join you even though our timezones are very distant. Icarus
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Those buildings are looking amazing!
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Congratulations on release Is it Arma:Cold War Assault compatible?
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Sounds Good! Will there be an option to disable health regeneration? :p I love love to have this kind of option :rolleyes: Icarus
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Looks really amazing!
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Thank you for uploading those scripts! Great work
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How to have the same weapon and ammo when I re-spawn
Icarus replied to kierandobbin54's topic in OFP : MISSION EDITING & SCRIPTING
Looking down at posts is so hard, isn't it? http://forums.bistudio.com/showthread.php?134597-In-my-MP-mission-how-to-spawn-with-same-weapons-as-before-i-died Looks like *Zeewolf* was quicker :D -
Looking good! Not too much dirt, not too little :)
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Upcoming tactical shooter from Blackfoot Studios: Ground Branch
Icarus replied to Tactical Jerky's topic in OFFTOPIC - Games & Gaming
Survey done :) -
I am in the server right now! :p By the way what time GMT would you like to play tomorrow?
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How about interior? :p Icarus
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@Nikiller: Thank you! I owe everything to vektorboson here... :notworthy: @Macser I am working on a little enhancement mod :p
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Problem actually did not exist. Sorry for opening thread.
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Hello I recently received a .rtm/.js converting script created by vektorboson. Link for script: http://pastebin.com/HHnR1jJm This script converts .rtm file to .js files (human readable from) and vice versa. As a proof I show an example: This is Sstanistat.rtm animation from vanilla OFP/Arma:CWA converted to Sstanistat.js: If you pay attention you can see its potential. Now you can take any body part from any frame and copy it to any frame of any animation file. Or maybe more :) Take care, Icarus P.S. Not too horrible process at least for me :p Edit: I added download link for script. Save script as rtm-json_conversion_script.js, you can do that with Python Shell 3.x (e.g. Python 3.2 IDLE (Python GUI)). After you save this as rtm-json_conversion_script.js you drag and drop Animation.rtm file on this script and it produces Animation.js witch you can edit with any text editor. After editing you drag and drop this new Animation_new.js file on script and it creates a Animation_new.rtm file.
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@STGN It does not matter what kind of texture finish you will apply. It looks great anyway. Remember the purpose of camouflage :p If it looks great and blends with environment, its perfect :) Icarus
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I am sorry I never thouth of speed factor that is defined in config... :confused:
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Hello Nikiller, One of ways to find out how long does animation play is using OFPAnim program. Open animation in OFPAnim, and in the bottom left corner, under the "PLAY" button there is a "Play Time" cell, where you can see and edit time value of animation. Example (look at bottom left corner):http://img99.imageshack.us/img99/7866/ofpanimtestsmall.jpg Take care, Icarus
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Turns out those textures look really good in-game. Icarus
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And I thought you shut your server down...
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Downloading error? I had no such problems. Icarus
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Thank you for sharing, STGN. Turns out I had a wrong opinion. Icarus :bounce3:
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It should be possible. I guess, because helicopters have this feature. By the way you could do some PVP version of M1A1 that would have this feature, couldn't you? Icarus
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Interesting. Are you going to make it so the driver could not switch seats with commander or gunner without getting out? It would be a nice realism feature. Icarus :p
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A bit off topic: Is driver of M1A1 capable of switching seats with gunner an commander without getting out of a tank? Icarus :p P.S. That tank is looking great