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Icarus

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Everything posted by Icarus

  1. Addons used: SJB Weapons pack (Glock 17C SD)
  2. Icarus

    OFP photography - Questions & comments

    @DanAK47 Man your work really impresses me. You actually were so close to achieving this. How could you have missed check stance Faguss released? Isn't this script exactly what you need? :confused: Anyway if you haven't check Faguss' site script section
  3. Icarus

    OFP photography - Questions & comments

    This is not a new thing in OFP... Sanctuary has tried it some time ago too: http://forums.bistudio.com/showpost.php?p=629195&postcount=13 Anyway I decided to give it a go too :rolleyes: So far my project is in a PRE-ALFA stage. How did I do it? Simply I changed the pilots LOD (first person camera's) position to right eye, http://forums.bistudio.com/showthread.php?t=126315 and used some custom animations. I am already facing tons of problems related to this idea, so I will make NO promises for future release. :D
  4. Icarus

    DXDLL Technical Support :-)

    Sorry if I gave you wrong idea. I am not using all the features of DXDLL since my laptop starts lagging :(
  5. Icarus

    DXDLL Technical Support :-)

    @STGN Either it is Anti-aliasing working or I have been mistaken... :confused:
  6. Icarus

    DXDLL Technical Support :-)

    @freax0r69 I am glad it worked for you :) However about that anti-aliasing problem... I don't know if this is just me, but anti-aliasing works fine with DXDLL for me... :confused: EDIT: I use 4X (Box type) Anti-aliasing in my Catalyst Pro Control Center menu
  7. Icarus

    DXDLL Technical Support :-)

    @freax0r69 Hello, my laptop has a ATI mobility Radeon HD2600 graphics card (bought in 2007) DXDLL works fine for me... However may I suggest that this problem might be related to one of the following reasons: 1) If you are using ATI Tray Tools, OFP with DXDLL will not start toghether with that program. At least that does not work for me. If this is your case - turn off ATI Tray Tools. 2) Maybe Windows XP SP3 related problem, I am using Windows 7 (32bit), though I am not sure about this one. :confused: I wish you luck in finding the solution ;)
  8. Icarus

    First Person Camera position...

    @Sanctuary you for quick and informative reply. First of all thank you for letting me know that it is possible :notworthy: I do realize this is not an easy task, or the work you could completed during weekend. @cargo/driver/pilot/gunner animations and positions in vehicles... I understand it is possible, although requires a lot of work. Could you please specify about moving vertice for every soldier? It is obviuos that SpecOps soldier is different from Officer. How about the example of LAW soldier and machingunner? Would I have to change position of vertices for them separately too? In that case creating a single custom soldier something similar to Itweas Ninja (similar in configuration) might be a solution :confused:
  9. Dear ARMA:CWA/OFP mod creators, Is it at all possible to change the position of First person camera inside characters head? If so, can I change camera's position via Config, or do I have edit characters head model in O2? I am mainly asking because I have no experience O2 and have never created a custom soldiers model :confused: , so I don't know if this option is available. The current First Person Camera position seems to be above the eye level of player somewhere in the forehead. I would like to (if possible :pray:) change the potion of the camera in the place of right eye :p . They say: a picture is worth a thousand words... Please respond :o
  10. Icarus

    Fwatch 1.1 compliance

    In missions "_mem_getscroll.Intro", "__MouseScrollIMG.Intro" and "__MouseScrollCAM.Intro" Fwatch does not react to mouse-wheel movent...
  11. Icarus

    Fwatch 1.1 compliance

    OFP GOTY 1.96, Windows 7 However I have problems with Mouse-wheel, because none of the Mouse-wheel related test missions work... The wheel however works fine in-game... :( Any ideas?
  12. Icarus

    Fwatch Request List

    Hello Faguss, thank you for your awesome work in OFP. I really enjoyed watching your videos about Fwatch capabilities. Is it possible to either attach an extra camera to player or change the position of first person view (or third person view) camera so player could use 3D weapon model for aiming?
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