Isawyou
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Everything posted by Isawyou
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excute waypoint of other after being killed?
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
the switch, just sinchronized with waypoint, make the ai stop at "guard" without going to the trigger, that why doesn't working. that brok the "guard" definitively for the next wp. :( ---------- Post added at 16:41 ---------- Previous post was at 15:52 ---------- okey! we will start from new: make soldier with "guard" wp, a "guarded by" trigger, linked to a vehicle, if the vehicle move, the soldier don't follow, can someone make it??:cool: -
excute waypoint of other after being killed?
Isawyou posted a topic in OFP : MISSION EDITING & SCRIPTING
HI! how can I put a lot of soldiers, one can execute some moves, if he die or flee, another begin to execute them, without complex scripting??:rolleyes: ---------- Post added at 17:48 ---------- Previous post was at 17:31 ---------- I am using one trigger by "guarded by west" and two soldiers with two wp "guard", if the first die, the second don't take his place?? -
excute waypoint of other after being killed?
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
don't want to be bothering, but he just stand to the wp "guard" without going to the trigger, I don't know what to do, I'm lost:j: (certainly that switch break loops, but how to use it) ---------- Post added at 11:53 ---------- Previous post was at 10:49 ---------- no answers!!:eek: this is what I need: that the soldiers with "guard" wp, move to the trigger with type "guarded by". and stay for a while. They return back to their "guard" wp and new ones take the role. Normally, they leave only if they flee, can't be done with timing, and say, they leave in 60s. please help! -
excute waypoint of other after being killed?
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
until here, it's ok! but how to desactivate it, and make return to his first wp "guard", that work only if he flee??:confused: ---------- Post added at 20:44 ---------- Previous post was at 19:33 ---------- euh, so, I explain myself, how to break the guard with new wps after x time of guarding,:rolleyes: because the soldier don't seem excute them when placed after a "guard" wp; he go to the trigger and stand there; -
excute waypoint of other after being killed?
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
you're right! thanks a lot!! (normally with acctime, he kill me after going there, because I kill the other) crazy!! -
that can be pretty good if that was with flashpoint as empty object, but never mind!!:p If does'nt bother you all, is there a mod of spies, or something like that, to take a uniform or a card, and pass unseen, to the post of guards..., you know what I'm talking about, a spy!!
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I'm not ready to forget it, thanks friend!!:rolleyes: I'm asking if that exist in flashpoint because I don't see it anywhere??
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Hello guys!! I need a name of the bar that is raised to make vehicles enter the base. and if that exist as addon
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how to activate a trigger by killing one of east units?
Isawyou posted a topic in OFP : MISSION EDITING & SCRIPTING
hi!! I'm trying to make a great mision, example: we are five soliders, they are 5, if I kill or mines kill one of them. a new soldier is spawned with us, the same with the east; the problem is that I have the scripts of spawning, but I don't know how to activate it; don't tell me to use the 'not alive' command because it's using the name of the units, me I need all the against side,(I can't name all the units and make a lot of triggers):p -
how to make ai follow an object in movement?
Isawyou posted a topic in OFP : MISSION EDITING & SCRIPTING
hello!! think all like me, do you think that it's possible to make an east unit hunt me, (me with an hostage that I lead). if he kill me, he make the hostage come with him, if another kill him, this other will do the same. like a fight for the hostage; or maybe that can be a flag; to fight for the flag or hostage(maybe civ) and to run away from ai; to get in a car; ai try to steal what you have and do the same; -
how to make ai follow an object in movement?
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
it's always the principal, essential questions that stay without answers!!!! -
how to make ai follow an object in movement?
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
euh...I think... first: I don't know how to use your script. to make a game logic with that give an error when I'm playing. the second thing is to forget about all of that. because I know how to it. but the problem is : ---basically in scripting: example;(unit1 distance unit2 <2---unit1 domove getpos unit2), but, I have to do it to all units name, think if I put 100, I can't rename them all and script them (unit3 distance unit4) and...and...and:mad:, it's stupid. can all help me to generalize unit by using all side like (east distance civilian) or somethings like that. but does'nt work. I rely a unit by trigger and do acivate by all group member, but it's not it. so how to represent all one side without naming the soldiers. it's more pratic that's my pb. everyone has to know IF I FIX THIS PB everything will be easy, I can do everything, I can do all what I want with the mission editor. so help me and thanks!! -
how to make ai follow an object in movement?
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
great but, there's two problems; if west killed by east one; the civ don't follow them; the civ don't get in any vehicle, they follow at feet.:confused: ---------- Post added at 15:56 ---------- Previous post was at 15:25 ---------- -
operation flashpoint zombie mod scripting problem
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
okey! I abandon the zombies mods. do you know how to make a units attacks you (east) like their targets and follow you where you are and try to kill you and you are escaping all over the map. because I see the in mp missions about flags that it always back after 30 s or 60 s; is there a way to make a true fight by seeking a flag anywhere for the death member for a player and ai. and of course, if you got the flag, you are a target for all east without having to see you!! because it's stupid if there's not what I'm saying. for the game and for who made it. they make me angry:mad: the "seek and destroy" is not enough... -
operation flashpoint zombie mod scripting problem
Isawyou posted a topic in OFP : MISSION EDITING & SCRIPTING
hello everybody!! can someone help me to make a simple bite by a zombie make a human death after x time like the infection is done. and he resurrect like a zombie? also, to break the fact if he go to the medic!!!!!! thanks!!! -
operation flashpoint zombie mod scripting problem
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
why people complicate things, why dr pepper don't release before doing this beatiful act... zgas.sqs, zinfection.sqs, checkantidote.sqs, zantidote.sqs with changing the infectedme with infectedman. and the player with another name of ai. everything work!!! only the sound and the screen stay the same!:j: also I don't have always to rename. a way to script a infectedman==gblalltargets or infectedman==thislist or something like that. to don't be a babysitt to order the ai to heal him self, I don't know how??? so help me!!! ---------- Post added at 17:25 ---------- Previous post was at 16:48 ---------- yes, sound and black screen; one script for me and for ai separated by exit. but doen't work?? ---------- Post added at 17:49 ---------- Previous post was at 17:25 ---------- you're never here!! I stay alltheday to wait:confused: please help me!! I'm lost -
operation flashpoint zombie mod scripting problem
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
---------- Post added at 14:30 ---------- Previous post was at 14:13 ---------- [/color]wahoo!!! that work!!! if I change infectedme with infectedman. and delete the black in; and sounds; so help me more!! and thanks! -
operation flashpoint zombie mod scripting problem
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
it's seems difficult, no I think that's easy... it's me who's lazy... can make one files for me. I will apreciate, from your script I will understand quick and fast... THIS is the file zinfzction.sqs @gblInitDone==1 infectionactive=true infectedman=objNull infectedme=false ? !(local player): exit [] exec "\pepzombies\checkantidote.sqs" #loop infectedme=false @ !(isNull infectedman) ? !(infectedman==player): infectedman=objNull; goto "loop" infectedman=objNull infectedme=true #infectionloop ~gblinfectionwait ? !(alive player): goto "loop" ? !(infectedme): goto "loop" titlecut ["","black in",1] _rasound = random 4 _rasound = _rasound - (_rasound) mod 1 ? (_rasound==0): player say "pep_pain1"; ? (_rasound==1): player say "pep_pain2"; ? (_rasound==2): player say "pep_pain3"; ? (_rasound==3): player say "pep_pain4"; player setdammage (getdammage player + glbinfectionstrength) ? !(infectedme): goto "loop" ? !(alive player): goto "loop" titlecut ["","black in",1] ~gblinfectionwait ? !(alive player): goto "loop" ? !(infectedme): goto "loop" goto "infectionloop" exit I have to change (infectedman==player)?? ---------- Post added at 12:04 ---------- Previous post was at 11:00 ---------- help me! without you I can do anything!! make me those three script:bounce3: you will make me so happy!! and thank you for all!!! -
operation flashpoint zombie mod scripting problem
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
it's truly awsome in the mission.sqm... that work fine but the ai no!! and do you mean that I have to unpack pbo and repack it with the new files?? and rename the group whenever I want to edit missions!! it's the true horror for me!!!!!!!!!!!:butbut:(because I put always a trigger with gblalltargets = thislist and hat work fine) ((it's not stupid to advice me to read the readme, because it seems hard to understand command script and I'm weak to script this game. it's so hard... how do you learn... better not answer me!!!)) ---------- Post added at 18:56 ---------- Previous post was at 18:21 ---------- maybe a trigger can activate the ai??? heeelp is there someone? I'm waiting, I want to play a game like I was wanna to play it...:rolleyes: -
operation flashpoint zombie mod scripting problem
Isawyou replied to Isawyou's topic in OFP : MISSION EDITING & SCRIPTING
thanks but maybe because of bad language; this script; when do the first trigger. I don't know how to make the second: what did you mean by END=true (END is trigger with condition: END, and with activation: forceend and end #1 option. is this script for bites?? because you don't understand me about resurrect, I was talking about resurrecting a dead as zombie. (I had it with exec initresurrect, now I'm talking about bites) thanks ---------- Post added at 00:21 ---------- Previous post was at 23:01 ---------- thank you very much I'am so happy!! but only the infection doesn't work for the others, only the player; how can I fix this???:j: ---------- Post added at 01:23 ---------- Previous post was at 00:21 ---------- sorry I thought that work!! infection doesn't work; how to make the infection work to get the antidote for me and others???:( -
:D and if we use oxygen that will change something! I'm stubborn:D ---------- Post added at 15:08 ---------- Previous post was at 14:20 ---------- okay!! and I understanad it's impossible! so for changing the side from west to east ??? (I will make dogfight for a10)
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understood sir!! I will the next time:p
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undersatand me!! (I am not talking about thieving because I have my original game and already tested the patches! thanks!) it seem that the textures are big for the map and the determinate game is over. see when you are in a forest. also see the FPS way, it's a robot to follow where you want to head his direction with a mouse. not like in v 1.0 . I truly need a way to make su 25 work in that version. any help!!
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hi all!!!!!!!!!!!! I seem strange but I want to ask you; can we play with the su 25 and all other add on in v 1.0 ? because, I don't know who's those "stupides" who make the patches, because they kill the game; the beautifull version is 1.0 . and also can we change the side units from west to east?? thanks for answering. sorry for my english!!