Jump to content

Isawyou

Member
  • Content Count

    28
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About Isawyou

  • Rank
    Private First Class
  1. the switch, just sinchronized with waypoint, make the ai stop at "guard" without going to the trigger, that why doesn't working. that brok the "guard" definitively for the next wp. :( ---------- Post added at 16:41 ---------- Previous post was at 15:52 ---------- okey! we will start from new: make soldier with "guard" wp, a "guarded by" trigger, linked to a vehicle, if the vehicle move, the soldier don't follow, can someone make it??:cool:
  2. don't want to be bothering, but he just stand to the wp "guard" without going to the trigger, I don't know what to do, I'm lost:j: (certainly that switch break loops, but how to use it) ---------- Post added at 11:53 ---------- Previous post was at 10:49 ---------- no answers!!:eek: this is what I need: that the soldiers with "guard" wp, move to the trigger with type "guarded by". and stay for a while. They return back to their "guard" wp and new ones take the role. Normally, they leave only if they flee, can't be done with timing, and say, they leave in 60s. please help!
  3. until here, it's ok! but how to desactivate it, and make return to his first wp "guard", that work only if he flee??:confused: ---------- Post added at 20:44 ---------- Previous post was at 19:33 ---------- euh, so, I explain myself, how to break the guard with new wps after x time of guarding,:rolleyes: because the soldier don't seem excute them when placed after a "guard" wp; he go to the trigger and stand there;
  4. you're right! thanks a lot!! (normally with acctime, he kill me after going there, because I kill the other) crazy!!
  5. HI! how can I put a lot of soldiers, one can execute some moves, if he die or flee, another begin to execute them, without complex scripting??:rolleyes: ---------- Post added at 17:48 ---------- Previous post was at 17:31 ---------- I am using one trigger by "guarded by west" and two soldiers with two wp "guard", if the first die, the second don't take his place??
  6. Isawyou

    OFP Addon request thread

    that can be pretty good if that was with flashpoint as empty object, but never mind!!:p If does'nt bother you all, is there a mod of spies, or something like that, to take a uniform or a card, and pass unseen, to the post of guards..., you know what I'm talking about, a spy!!
  7. Isawyou

    OFP Addon request thread

    I'm not ready to forget it, thanks friend!!:rolleyes: I'm asking if that exist in flashpoint because I don't see it anywhere??
  8. Isawyou

    OFP Addon request thread

    Hello guys!! I need a name of the bar that is raised to make vehicles enter the base. and if that exist as addon
  9. hi!! I'm trying to make a great mision, example: we are five soliders, they are 5, if I kill or mines kill one of them. a new soldier is spawned with us, the same with the east; the problem is that I have the scripts of spawning, but I don't know how to activate it; don't tell me to use the 'not alive' command because it's using the name of the units, me I need all the against side,(I can't name all the units and make a lot of triggers):p
  10. it's always the principal, essential questions that stay without answers!!!!
  11. euh...I think... first: I don't know how to use your script. to make a game logic with that give an error when I'm playing. the second thing is to forget about all of that. because I know how to it. but the problem is : ---basically in scripting: example;(unit1 distance unit2 <2---unit1 domove getpos unit2), but, I have to do it to all units name, think if I put 100, I can't rename them all and script them (unit3 distance unit4) and...and...and:mad:, it's stupid. can all help me to generalize unit by using all side like (east distance civilian) or somethings like that. but does'nt work. I rely a unit by trigger and do acivate by all group member, but it's not it. so how to represent all one side without naming the soldiers. it's more pratic that's my pb. everyone has to know IF I FIX THIS PB everything will be easy, I can do everything, I can do all what I want with the mission editor. so help me and thanks!!
  12. great but, there's two problems; if west killed by east one; the civ don't follow them; the civ don't get in any vehicle, they follow at feet.:confused: ---------- Post added at 15:56 ---------- Previous post was at 15:25 ----------
  13. hello!! think all like me, do you think that it's possible to make an east unit hunt me, (me with an hostage that I lead). if he kill me, he make the hostage come with him, if another kill him, this other will do the same. like a fight for the hostage; or maybe that can be a flag; to fight for the flag or hostage(maybe civ) and to run away from ai; to get in a car; ai try to steal what you have and do the same;
  14. okey! I abandon the zombies mods. do you know how to make a units attacks you (east) like their targets and follow you where you are and try to kill you and you are escaping all over the map. because I see the in mp missions about flags that it always back after 30 s or 60 s; is there a way to make a true fight by seeking a flag anywhere for the death member for a player and ai. and of course, if you got the flag, you are a target for all east without having to see you!! because it's stupid if there's not what I'm saying. for the game and for who made it. they make me angry:mad: the "seek and destroy" is not enough...
  15. why people complicate things, why dr pepper don't release before doing this beatiful act... zgas.sqs, zinfection.sqs, checkantidote.sqs, zantidote.sqs with changing the infectedme with infectedman. and the player with another name of ai. everything work!!! only the sound and the screen stay the same!:j: also I don't have always to rename. a way to script a infectedman==gblalltargets or infectedman==thislist or something like that. to don't be a babysitt to order the ai to heal him self, I don't know how??? so help me!!! ---------- Post added at 17:25 ---------- Previous post was at 16:48 ---------- yes, sound and black screen; one script for me and for ai separated by exit. but doen't work?? ---------- Post added at 17:49 ---------- Previous post was at 17:25 ---------- you're never here!! I stay alltheday to wait:confused: please help me!! I'm lost
×