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drredfox
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Posts posted by drredfox
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Hi,
I'm having some issues with difficulty settings. I'm running three instances with different settings, each one with it's own profile, and the difficulty settings is being overwritten by the last profile edited for each instance.
E.g.: If the last profile saved as thirdPersonView=0, every server gets thirdPersonView=0. I've checked the files and they aren't modified (thirdPersonView=1, or whatever setting).
Command line sample:
-profiles=d:\GameCreate\arma3\Profiles\21100 -port=21100 -config=server21100.cfg -cfg=network.cfg -mod=...
As you notice, I'm running the servers through Gamecreate interface. No issues before 1.58/1.60
Any info or workaround for this?
EDIT (added info): each profile has this settings in common
class DifficultyPresets { defaultPreset="Custom"; class CustomDifficulty { class Options { settings for that server };
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You had corrupted .zsync file(s) into the repository.
Thanks Shepard.
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Hi,
I'm having an error while trying to compare the addons with the repository. This is the log generated:
Generated by ArmA3Sync 1.5.80 31-may-2016 0:30:48 Check for Addons finished with errors for repository name: ST1 An unexpected error has occured. StackTrace: java.lang.ArrayIndexOutOfBoundsException: -1 at fr.soe.a3s.jazsync.FileMaker.mapMatcher(FileMaker.java:534) at fr.soe.a3s.jazsync.FileMaker.getCompletion(FileMaker.java:135) at fr.soe.a3s.jazsync.Jazsync.getCompletion(Jazsync.java:118) at fr.soe.a3s.dao.connection.HttpDAO.getFileCompletion(HttpDAO.java:359) at fr.soe.a3s.service.connection.HttpService.determineFilesCompletion(HttpService.java:305) at fr.soe.a3s.ui.repositoryEditor.workers.AddonsChecker.run(AddonsChecker.java:151)
It shows on clients and the local machine aswell. No idea what's the cause. I'm using http protocol and never had any issue building or updating my repos.
EDIT: solved. It seems that there were some corrupted pbos.
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Thanks for your work!
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Definetly not MP, but HC related. Solved on the next patch. You may just workaround it by deleting the first line of that script.
Thanks.
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Hi barbolani,
I'm playing Antistasi on our dedicated server (plus one single HClient) and we're having issues with AAF ammoboxes content: all the ammoxes spawns the standard cargo (like vanilla ones). Seems like the function "cajaAAF.sqf" is not working on MP.
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It is me or the new audio it's tied to the viewDistance? I usually use a low VD (1500-2000), and didn't had any troubles with distant explosions before. Now I can't hear it if they're beyond this range...
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Hi,
Whenever I save the progress of the mission on a Dedicated Server, I get this line on the rpt:
Warning Message: Problem occurred when saving profile data. The file may be set to read-only or can be blocked by another instance of the game (e.g., dedicated server)....
Hi again,
I've created one single profile for the server where im playing this mission and it's working now. ArmA 3 doesn't likes multiple profiles...Solved then.
Thanks.
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Hi,
Whenever I save the progress of the mission on a Dedicated Server, I get this line on the rpt:
Warning Message: Problem occurred when saving profile data. The file may be set to read-only or can be blocked by another instance of the game (e.g., dedicated server).
There's only one instance of a3server.exe. Running several mods, and using -profiles for launch different instances. You can see the setup on the RPT attached.
https://mega.nz/#!UtVDWaiQ
Thanks, and happy new year. -
Ok, I see the problem:
class ST1_WDL_Soldier_01: B_Soldier_02_f { scope = 1; _generalMacro = "ST1_WDL_Soldier_01"; uniformClass = "ST1_WDL_Uniform_tshirt"; hiddenSelections[] = {"Camo","Camo2","insignia"}; hiddenSelectionsTextures[] = {"\ST1\data\WDL\St1_WDL_clothing.paa","\ST1\data\WDL\ST1_WL_BasicBody.paa"}; nakedUniform = "ST1_BasicBody"; };
I've thought that the items were defined on cfgWeapons. Anyway, I've managed to break it even more:
Sometimes loads OK, and sometimes happens ^ THAT ^. I went full retard...
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Sorry, I didn't had much time to post. Here we go:
In our community, we use a pack of custom textures for uniforms, vests and helmets. What happens is after the last patch (v1.52), some uniforms are not visible, I can see my PJ in underwear. I can pick it has an item in-game, or select it in the Virtual Arsenal. I can even put magazines inside, and doesn't throws any error. The texture and model are invisible.
This only happens on the items that are inherited from "U_B_CombatUniform_mcam_tshirt" and "U_B_CombatUniform_mcam_vest".
The only warning I receive it's from the .rpt of the session, that indicates:
In class "ST1_DIG_Uniform_vest" is abstract config class "ST1_DIG_Soldier_02" and can't be used with uniform. In class "ST1_MC_Uniform_vest" is abstract config class "ST1_MC_Soldier_02" and can't be used with uniform. In class "ST1_DS_Uniform_vest" is abstract config class "ST1_DS_Soldier_02" and can't be used with uniform. In class "ST1_ACU_Uniform_vest" is abstract config class "ST1_ACU_Soldier_02" and can't be used with uniform.
And this is the CfgWeapons of the uniforms:
class cfgWeapons
{
class UniformItem;
class VestItem;
class HeadgearItem;
class ItemCore;
class ItemInfo;
class U_B_CombatUniform_mcam;
class U_B_CombatUniform_mcam_tshirt;
class U_B_CombatUniform_mcam_vest;
class U_I_CombatUniform;
class U_I_CombatUniform_tshirt;
class U_B_PilotCoveralls;
class U_B_HeliPilotCoveralls;
class U_O_CombatUniform_ocamo;
class V_Rangemaster_belt;
class V_BandollierB_rgr;
class V_PlateCarrier1_rgr;
class V_PlateCarrier2_rgr;
class V_TacVest_khk;
class V_PlateCarrierIA1_dgtl;
class H_HelmetB;
class H_HelmetB_light;
class H_PilotHelmetFighter_B;
class H_PilotHelmetHeli_B;
class H_MilCap_mcamo;
class H_Booniehat_mcamo;
class H_Cap_blk;
class H_Cap_headphones;
class H_Beret_blk;
class U_BasicBody;
class ST1_BasicBody: U_BasicBody
{
scope = 2;
displayName = "ST1 Camiseta";
picture = "\ST1\data\WDL\Icon_ST1_WL_clothing.paa";
hiddenSelections[] = {"Camo"};
hiddenSelectionsTextures[] = {"\ST1\data\WDL\ST1_BasicBody.paa"};
class ItemInfo: UniformItem
{
uniformModel = "-";
uniformClass = "ST1_Naked";
containerClass = "Supply0";
mass = 5;
};
};/////////////
class ST1_PMC_Uniform_B_BlackGreen_vest: U_B_CombatUniform_mcam_vest
{
scope = 2;
author = "ST1";
displayName = "ST1 PMC Uniforme Combate Negro Verde Mangas";
picture = "\ST1\Data\PMC\icon_U_PMC_CombatUniformRS_BSGPBB.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_soldier";
class ItemInfo: UniformItem
{
uniformModel = "-";
uniformClass = "ST1_PMC_Soldier_B_BlackGreen_vest";
containerClass = "Supply40";
mass = 60;
};
};////////////
class ST1_ACU_Uniform_tshirt: U_B_CombatUniform_mcam_tshirt
{
author = "ST1";
picture = "\ST1\data\ACU\Icon_ST1_DU_clothing.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
displayName = "ST1 Uniforme Camiseta (ACU)";
hiddenSelectionsTextures[] = {"\ST1\data\ACU\ST1_ACU_clothing.paa"};
class ItemInfo: UniformItem
{
uniformModel = "-";
uniformClass = "ST1_ACU_Soldier_01";
containerClass = "Supply30";
mass = 20;
};
};
class ST1_WDL_Uniform_vest: U_B_CombatUniform_mcam_vest
{
scope = 2;
author = "ST1";
picture = "\ST1\data\WDL\Icon_ST1_WL_clothing.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
displayName = "ST1 Uniforme Mangas (Woodland)";
hiddenSelectionsTextures[] = {"\ST1\data\WDL\ST1_WDL_clothing.paa"};
class ItemInfo: UniformItem
{
uniformModel = "-";
uniformClass = "ST1_WDL_Soldier_02";
containerClass = "Supply40";
mass = 40;
};
};I've posted only three classes, because the file it's way too big. I've marked in blue an item that works (using "U_B_CombatUniform_mcam_vest") and red the ones that aren't working. The only difference I can see, it's the model, but I've changed and still no luck.
And heres the config of the unit ST1_ACU_Soldier_01:
class ST1_ACU_Soldier_01: B_Soldier_02_f { _generalMacro = "ST1_ACU_Soldier_01"; uniformClass = "ST1_ACU_Uniform_tshirt"; hiddenSelections[] = {"Camo","Camo2","insignia"}; hiddenSelectionsTextures[] = {"\ST1\data\ACU\ST1_ACU_clothing.paa","\ST1\data\ACU\ST1_ACU_BasicBody.paa"}; nakedUniform = "ST1_BasicBody"; };
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Hi,
I have the same issue with my custom uniforms. They depends from "U_B_CombatUniform_mcam_tshirt" and "U_B_CombatUniform_mcam_vest". The addon worked until patch 1.52.
class ST1_ACU_Uniform_tshirt: U_B_CombatUniform_mcam_tshirt { author = "ST1"; scope = 2; picture = "\ST1\data\ACU\Icon_ST1_DU_clothing.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F"; displayName = "ST1 Uniforme Camiseta (ACU)"; hiddenSelectionsTextures[] = {"\ST1\data\ACU\ST1_ACU_clothing.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "ST1_ACU_Soldier_01"; containerClass = "Supply30"; mass = 20; }; };
This uniform doesn't works, isn't visible. Any idea?
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Check the license info
Note: You may not redistribute the mod version. Otherwise you might face legal action by the publisher! -
ace_medical_isMedicalFacility :)Thanks!!!
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Hi,
It's possible to define a vehicle as medicalFacility with setVariable command? With CSE, we could with this setvariable ["cse_medical_facility", true];. There is someting similar? I've been digging trought the wiki and git but I havent' found anything.
Thanks.
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Hi,
Quick question, it's possible to save automatically the server data for persistence (same as Server Save button for admins, but by server config)?
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That's literally what I said I did. Its a warfare field hospital with the module synced to it. Medic doesn't get the PAK option.That's how I do. Also, check that you have the following settings on the Advaced Medical Settings module:
Allow PAK: medics
Locations PAK:"Vehicles & facility" or "Facility"
For me, it works.
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Also for the love of god can someone tell me how to get Medical buildings to work. I've got it set so Medic can use PAK at medical building. My medics don't get an option to do a full heal anywhere and I'm using medical tents synced to the module. WTF am I doing wrong?Quick way: place the module Medical Facility, place an empty object (cars, structures, or anything) and sync together.
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Hi?
It's possible to load a box or a person inside a vehicle in the editor? So, when missions starts, the object it's inside the vehicle.
I can't find anything about this on the wiki or github.
Thanks,
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http://i.imgur.com/pCDtpPa.jpg (139 kB)
:yay:
I've made the whole model as a hidden selection and a texture for every kind of box. Maybe isn't the best way to do, but I'm tired of this addon.
I've learned important things with this for future addons.
Thanks for your answers. You've been very helpful.
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Ok, thanks to you and BiggerDave. I owe you a beer.
Gonna try ASAP.
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http://i.imgur.com/w0jGJOY.png (196 kB)
The selection dissapears. But i'm getting the point. I need to create a face to put the texture there, not in the base model. Is this correct?
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In the "text" selection there is no texture.
I set from the config.cpp
hiddenSelections[] = {"text"}; hiddenSelectionsTextures[] = {"\st_box\data\hiddenText.paa"};
For the base texture (without any decal), I've selected all the faces in the lod 0 and set it.
My project files, in case you want to check.
https://mega.co.nz/#!1l03TT4S!OSsu8RPo0wbSaLDqA5J9vBeVTZHnOFie3XMMV7N6E7I
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Yes, I'm doing like that. The texture it's ok. I've tested with setObjectTexture and here's the result:
http://i.imgur.com/VETbPdQ.jpg (119 kB)
So the problem must be in the model or in the base texture. Besides creating a named selection (on the model.p3d) and assign as hiddenTexture, Is there anything else to do?
[MP CO37 Campaign] Two Sierra
in ARMA 3 - USER MISSIONS
Posted
Hi,
Just reporting some errors in Tour 1 Mission 2: "Scr\init_client.sqf" isn't executed. Also, the sound "sandstorm.ogg" is missing (lots of .rpt spam).
EDIT: also, no CAS (ADF_CAS not executed), and I have the same issues reported by loopdk. Using the last version from steamworkshop and 2sierra.com.