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160thSOAR

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Posts posted by 160thSOAR


  1. What does the said "look into turn" functionality do exactly?

    @boota: Certain missions do seem to have become far more difficult after 1.60. I've found that the first ArmA2 Vanilla scenario is largely luck of the draw whether you succeed or fail. Sometimes, my squad gets decimated when the BRDM-2 appears, and sometimes, they're pretty much all right and I can take out the BRDM with my machine gun.

    @David Schofield: I have never had any particular trouble with this mission myself. I tend to drive and let the AI man the gun, then just switch to the gun when I encounter a hard target. Since I don't have to deal with the AI's poor driving in my own vehicle, I just stick close to the client vehicles. I prefer to dismount and take out the gunner of the ZU-23-2 Ural you encounter near the end with my own personal weapon, but the client vehicles don't give me trouble there, either.

    Long story short: Stick close to the client vehicles and you shouldn't have any trouble. :)


  2. Which Lingor vehicles are said race cars, Icebreakr? I'd like to try them out if I get the time. :)

    Thanks for making all of your awesome maps by the way. I love some of the units too... The Squirrel helicopter and the Viggen jet are some of my favorites. Thanks very much!


  3. I know that the AH11 Wildcat and the UH-1Y Venom both have laser designators mounted if you want to have another aircraft designate the target for you. You can also just coordinate with an FAC on the ground.

    If you want to use a laser designator, I think scripting is the way to go. Modding the laser designator as an AH-64 Apache weapon would be a big pain, but scripts are easy enough. Even a dork like me knows how to use them . . . and trust me, I'm a dork when it comes to computers.


  4. You can manually command the AI to use anti-tank weapons through the same menu that tells them to do stuff like pick up dropped weapons and open doors. I think the "8" key is the shortcut to open that menu, but I'm not totally sure. I believe that setting the AI to "Engage at Will" will also make them use AT weapons against armor, but I am not entirely sure.

    As for engaging air targets.... No idea.


  5. Yes, it is the "[" and "]" keys to scroll around the menu, and "Enter" to select.

    I'm not sure why the drag keys wouldn't be working. Here are a few reasons though:

    1. The person is not heavily wounded enough. Only badly wounded players can be dragged, although lightly wounded players can be healed.

    2. You may not be close enough. If you can see the "Heal" action, though, you are close enough to drag the person.

    3. It is disabled in the mission.

    4. It is a temporary glitch. In multiplayer, I have occasionally found myself unable to drag people for no reason.


  6. AMD Radeon HD 6520G.

    As for DirectX9, I believe Steam installs that automatically the first time you start the game.

    The first time I installed it, I initially tried to start Combined Ops instead of running ArmA2 OA once. I forgot that you had to run each standalone before trying Combined Ops, but I don't see why that should be a problem, since I've reinstalled the game since then.

    Thanks for your help! I've used a few of your mods in the past as well; thanks for that too.


  7. I am using an HP Pavilion dv6 that I believe meets all system specs. ArmA2 base game runs normally, but ArmA2 OA will not function. I am using the Steam version.

    First, I get a message that says, "No entry 'bin\config.bin/CfgInGameUI/MPTable.shadow'." When I hit OK, I get a quick black screen and then an error message saying "Error compiling pixel shader PSSpecularAlpha:0".

    I know that this often comes from troubles with incorrect paths to Beta versions or something like that, but I have just installed my copy of OA on this computer. I have not downloaded anything other than the base game. I have already tried reinstalling, which did not help.


  8. I like the control scheme in general.

    The only thing that I can see to improve is to remove the numpad keys from the control scheme, if this is possible. If it's not, that's fine. I'll just get by like I've done the past year. However, I'm lucky enough to have a mouse with two side-buttons to map functions like Toggle View to. I'm not sure what people without extra buttons have to do, but I'm sure it's not pretty.

    I don't really like the use of the number keys for AI commands. I would prefer something combining commo rose and action menu, but that might be just me. I know I explained my system in a post I made a while back; I wonder if I can find it again.


  9. I say no unless implemented in a proper way.

    What I fear: A DLC with all the Units and Chernarus, everybody who doesn´t want to buy it get the low quality variants, even if you purchased Arma 2+OA and by that already own the content.

    A good way to do this would be if Arma 3 checks if Arma2 content is installed and the user gets a sprocket download code or something like that for free so that he can easily transfer the Arma 2 content into Arma 3. People that don´t own Arma 2 stuff can buy this download package for a reasonable price.

    I agree with you. However, I would be okay with having to rebuy the old ArmA2 units revamped for ArmA3, because I'm assuming the devs would have had to do a lot of work revamping every single one of them to work with PhysX and whatever else comes with porting them over. For $15 or so, I would have no problem just buying the ArmA2 units.


  10. I agree that the UI needs some improvements, and it should really be quite simple to do. Most people might disagree, but I think that a commo rose system could solve a lot of our problems.

    I want the action menu to stay. Basically, I would like to see categories in the action menu instead of individual actions.

    Here's an example. You're standing next to an AH-1Z, carrying an M60E4 and an M1911. When you use the action menu, you see the categories "AH-1Z Viper", "Weapons", and "Reload". If you choose the Viper category, a commo rose pops up with all of the options you would normally see related to that in the action menu. If you select "Weapons" you would see M1911 in hand, and so on.

    The really amazing thing something like this could do would be to centralize the Squad Command system. If there was a single button you pressed to access every command, it would eliminate all of the complex finger acrobatics the game sometimes forces you to do. Basically there would be one button that would open up all of the AI commands. The context sensitive ones that you see by pressing space in ArmA2 would be in a circle around the center, with specific categories like Targeting arranged in a concentric circle around the first. Just like with the earlier action menu, clicking one of the categories would open up everything that you would see by pressing the respective number key today.

    I was going to say more about the benefits of this, but I'm typing this on a phone and texting is not my strong point.


  11. I was in the armory a few days ago trying out the RPK. I got the Survive mission and ran over to Rasman airfield, holing myself up in a long building with a hallway and loads of little rooms off to the aides. I went into the building, shut the door behind me, went into the second small room and shut that door as well. I expected the AI would have to open the door and I could shoot through it as it opened.

    I heard footsteps and voices and tensed. Then an AI walked through the door and I almost jumped out of my skin, firing about ten rounds into his legs. Four more AI walked through the door and I killed all of them too.

    I know that my friendly AI opens doors when I ask them to move into a building. I can't figure out what happened there.


  12. Never mind, I had ACE turned on, and once I turned it off everything worked fine.

    Although I keep dying from infantry because my PDW is a terrible weapon and Asano always acts like an idiot and stands around like nothing is happening....

    I've seriously considered trying to shoot him and grab his rifle lol.


  13. Try Domination and Insurgency - they were the most popular MP games, but any coop or pvp will do. Download them from Armaholic.com and put the .pbo files in mpmissions in the arma2 folder. You will then be able to set them up when you select new under multiplayer. It's fairly easy to do. Patch 1.60 is excellent and reduces the warping in multiplayer. Even fast jets move smoothly and I played a server domination map with A10's recently that was amazing.

    You can try the latest 1.60RC, it's not the final patch and has some minor things wrong so you will have to download it again nearer Xmas when the completed patch is out. It will fit on a CD for your friends/family if they don't want to spend the time downloading 500mb.

    Are you serious about A-10's flying smoothly? 0.0 I am amazed and will have to get back on the 7th Cav's server tonight. I haven't played in ages since GOA.Plumbly left.

    There are plenty of co-op missions on Armaholic. One of my favorites are the SEAL Team Six ones - I forgot who made them. I hope you and your family have a good time with ArmA2! Welcome to the game and the forums. :)


  14. I'm currently running ArmA2 through Bootcamp on a Macbook Pro that I got in early September.

    Here are my Windows Experience Index specs (Scale of 0-7.9):

    Processor: 7.4

    Memory (RAM): 5.5

    Graphics: 6.9

    Gaming Graphics: 6.9

    Hard Disk Transfer Rate: 6.8

    Here are my system specs, according to my dxdiag.

    Processor: i7-2820QM (Best laptop processor out there, I think?)

    RAM:8 GB

    Graphics Card: AMD Radeon 6750M

    If you want any other information, just ask and I'll see if I can get it.

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