Anjan-Riot
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Virtual Ammobox System (VAS)
Anjan-Riot replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Something like that? I change the GUI and put a camera into VAS. The GUI is inspired by Xeno he want to make a new "ammo box" for domination but never finished it. I did this a few weeks ago. I never release it here because I ran into trouble with the safezones. The GUI only works on 1920x1080 and small interface in video settings. Unfortunately i have no time at the moment to fix it. -
Hi walt, take the two files i send you via pm they should fix the errors. with the domdatabase rpt error is a bit more to do. i delete all domdatabase related code from domination for now. later i'll look for a fix. regards anjan
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Virtual Ammobox System (VAS)
Anjan-Riot replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Tonic, can you please check your inbox. anjan -
Civilian Occupation System (COS)
Anjan-Riot replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there, Nice script but I found a tiny error in the debug. cosCore.sqf line 47: _grp=createGroup DefaultSide; _unit = _grp createUnit [_tempUnit, _tempPos, [], 0, "NONE"]; IF (debugCOS) then { _txt=format["INF%1,MKR%2",_counter,_mkr]; _debugMkr=createMarker [_txt,getpos _unit]; _debugMkr setMarkerShape "ICON"; _debugMkr setMarkerType "hd_dot"; _debugMkr setMarkerText "Civ Spawn"; }; player sidechat format ["civilians%1",_grp]; _civilianArray set [count _civilianArray,_grp]; null =[_grp,_roadlist2] call Patrol_FNC; null =[_unit] execVM "cos\addScript_Unit.sqf"; }; I thought it should like this: _grp=createGroup DefaultSide; _unit = _grp createUnit [_tempUnit, _tempPos, [], 0, "NONE"]; IF (debugCOS) then { _txt=format["INF%1,MKR%2",_counter,_mkr]; _debugMkr=createMarker [_txt,getpos _unit]; _debugMkr setMarkerShape "ICON"; _debugMkr setMarkerType "hd_dot"; _debugMkr setMarkerText "Civ Spawn"; player sidechat format ["civilians%1",_grp]; }; _civilianArray set [count _civilianArray,_grp]; null =[_grp,_roadlist2] call Patrol_FNC; null =[_unit] execVM "cos\addScript_Unit.sqf"; }; Edith: It would also very nice if you can make it more modular Civilians = True; Cars = False; Parked_Cars = True; what do you think? anjan -
Solved! Thank you for pointing me in the right direction. anjan
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Hi there I getting an error in Domination. "no entry 'mpmissions\__CUR_MP.Altis\description.ext/RscTitles/d_FrameHandlerRsc/controlsBackground/dummy_map.PowerSolar'" I found this entry: class PowerSolar { icon = "\A3\ui_f\data\map\mapcontrol\powersolar_CA.paa"; size = 24; importance = 1; coefMin = 0.85; coefMax = 1.0; color[] = {1, 1, 1, 1}; }; i try to empty the link or to delete the whole class but I still get this error. Can anyone help me out with that? anjan
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I found this about mantis. Pic This is a boxer with mantis turret on top. for inspiration.
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Hi there, can some give me a link to the latest version for arma3? I try to download it over Six but with no luck. The file on devheaven seems outdated. Thank you.
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I seed this for 1 day with ~40 MB/s hope that make the download via torrent faster
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Best way to create a base via script.
Anjan-Riot replied to thdman1511's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Take a look on this: http://www.armaholic.com/page.php?id=21924 -
Domination arma 3 Heli lift
Anjan-Riot replied to Woodstock2133's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Go to the mission folder in x_init\fn_preinit.sqf and search for: GVAR(helilift1_types) and take a look on: __OWN_SIDE_BLUFOR__ case (__A3Ver): { ["B_MRAP_01_F","B_MRAP_01_gmg_F","B_MRAP_01_hmg_F","B_Truck_01_transport_F","B_Truck_01_covered_F","I_MRAP_03_F","I_MRAP_03_hmg_F", "I_MRAP_03_gmg_F","B_APC_Wheeled_01_cannon_F","B_APC_Tracked_01_rcws_F","B_Boat_Armed_01_minigun_F","B_SDV_01_F"] Enter there the classnames you want to be liftable. If you want to lift boats then you have to do a littlebit more. Go to x_client\x_helilifts.sqf and seach for: _nobjects and add the class "ship" like that: _nobjects = nearestObjects [(position _vehicle), ["LandVehicle","Air","Ship"], 40]; Then in the same file search for: _fuelloss and add this to the code: case (_nearest isKindOf "Ship"): {0.0006}; like that: _fuelloss = switch (true) do { case (_nearest isKindOf "Wheeled_APC"): {0.0003}; case (_nearest isKindOf "Car" || {_nearest isKindOf "Car_F"}): {0.0002}; case (_nearest isKindOf "Air"): {0.0004}; case (_nearest isKindOf "TANK"): {0.0006}; case (_nearest isKindOf "Ship"): {0.0006}; default {0.0001}; }; After that we have to modify another file in x_client\x_f\fn_chop_hudsp.sqf seach for: _nobjects and add the class "ship" like that: _nobjects = nearestObjects [_vec, ["LandVehicle","Air","Ship"], _search_height]; Hope that helps Regards anjan -
Hi there, I have a problem to get my keyboard to qwertz. After I reinstalled windows I get only english keyboard layout and keybindings. Shift + alt don't work. I test it with other steam games and there is all fine. the arma.cfg says: steamLanguage="English"; language="English"; forcedAdapterId=-1; detectedAdapterId=0; detectedAdapterVendorId=4318; detectedAdapterDeviceId=4225; detectedAdapterSubSysId=359807042; detectedAdapterRevision=161; detectedAdapterBenchmark=105; displayMode=0; winX=16; winY=32; winWidth=1024; winHeight=768; winDefWidth=1024; winDefHeight=768; fullScreenWidth=1920; fullScreenHeight=1080; refresh=60; renderWidth=1920; renderHeight=1080; multiSampleCount=4; multiSampleQuality=0; particlesQuality=2; GPU_MaxFramesAhead=1000; GPU_DetectedFramesAhead=2; HDRPrecision=16; vsync=1; AToC=15; cloudsQuality=4; pipQuality=3; dynamicLightsQuality=3; PPAA=2; ppSSAO=2; ppCaustics=1; ppBloom=1; ppRotBlur=1; ppRadialBlur=1; ppDOF=1; But all settings on my pc are german.
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Nice job that did it. Thank you kylania.
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@kylania Did you take a look thru the scripts?
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yes i did it with: [ch1,member0] execVM "BTK\Cargo Drop\Start.sqf";