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Everything posted by FredTche
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Im working on a mission that starts with an Opfor helo insertion. In order to delete the helo after the insertion, I placed a waypoint for it inside a trigger. The trigger activates the following: " deleteVehicle heli " (heli is the helicopter's name) once any opfor units (specifically heli itself) enter it. The helicopter gets deleted when it reaches the trigger but its crew just falls on the water. How can the trigger also activate the deletion of the helicopter's pilot and co-pilot?
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Authenticity issues… CSAT use an Israeli machinegun [this one is my biggest pet peeve], all sides have the exact same UAV and UGV, Blufor and Opfor artillery have identical turrets. Bonus pet peeve: The fake 3D scopes. We can see around the scope, but the peripheral view is also magnified.
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Damage to Vehicle Parts - Help needed
FredTche posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'd like to make a trigger that activates if the extraction helicopter's main rotor is too damaged (to the point of it not being able to fly). I tried fiddling around with most of the commands I found in the BIS wiki that had "damage" or "dammage" in them, but I'm pretty sure the formatting is tricking me. Are any of the skilled scripters out there willing to help? -
Damage to Vehicle Parts - Help needed
FredTche replied to FredTche's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't really know how to use the config viewer, but I couldn't find a HitPoints sections. Just to check if I'm not lost: I'm supposed to use the config viewer to find a name for the main rotor that will replace hitEngine? -
In the mission I am creating, the player and his/her squad (unit1-unit7) must destroy an antenna, then board a helicopter (heli2) and get out of Stratis. In order to finish my mission and set the final task as succesful, I think I would need a trigger that activates when the following conditions are met of:1) the antena is destroyed;2) all alive soldiers are inside the helicopter;3) the helicopter with the soldiers inside is flying over a certain point (maybe the actual trigger) in the ocean. Any ideas or suggestions? My scripting knowledge is very basic, close to null, so simple answers are appreciated :)
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Can you me a personal message with some instructions on the polishing?
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Damage to Vehicle Parts - Help needed
FredTche replied to FredTche's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Given that I am a noob in editing, where in the config viewer can I find the "hitengine" for the main rotor? That is, if I am supposed to replace "hitengine" (I'm a bit confused). Also, I know the value has to be between 1 and 0, but I don't understand if it representes how much damage the rotor has taken or how many hitpoints it still has. Would 1 be a destroyed main rotor or a fully functional one? -
How can one do that? And now that the topic being discussed has become mission sharing, how can I add all those fancy details, such as a picture and author, to the mission?
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Man, are you good at scripting! Thanks for the help, Kylania. I guess my mission is pretty much done and you are helped a lot! Thanks, mate!
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Damage to Vehicle Parts - Help needed
FredTche replied to FredTche's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Brace yourself (lol) , cause I have a lot of questions regarding 1)Where would I insert the amount of damage? 2)Also, is "vehicle player" one single term or "vehicle and player? If they are two separate terms what would player be? 3)Where can I find the hitpointname's? 4)Should I add something like "== 0.8" at the end? -
O.K. Makes sense, but I was trying to set on condition as "unit1 !inVehicle heli1" and a message pops up saying "missing ;". Why doesn't it work? Does the exclamation point only work with "alive"?
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Perfect, Kylania! And it is working smoothly too! One last question (slightly unrelated, but crucial for the development of my mission): How can I make a trigger fire when the opposite occurs? For example, if I want a trigger to fire when the heli is not alive, would it be "heli1 not alive"? Or if I want the trigger to fire when group1 is not in heli1, would it be "group1 not inVehicle heli1"?
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I mean for it to work as soon as the conditions are met instead of when the conditions are met and, for example, opfor is present. Does it already work like that?
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Makes sense now! I know in the beginning of the thread I asked for the trigger to fire when the heli with the troops was inside it, but is it possible for it to fire regardless of location?
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I tried the above code but it didn't work. Did I have to make any additional changes to the trigger? Also, can you tell me what each "sentence" of the code does? Maybe once I understand what each part of it does, I manage to edit it and make it function :)
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I didn't name the antenna, I just grouped a " this not present" trigger to it, since it was part of the island of Stratis. Is it possible to name a pre-existing environmental structure? The part with "group1 = group this" is beyond my understanding of scripting. If I were to write that in every squad member's init the entire squad would become group1?
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I was hyped with the beta content in the development build, so I changed my Arma to development through Steam. However, once I started using the editor in the devlopment beta, I found out that my missions had disappeared. I tried to solve this by copying one of the missions' files from documents/Arma 3 Alpha/missions. Once I did that, the mission showed up in the development beta, but when I tried opening it, I received the following message: "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.A3_Boat_F_Speedboat, a3_soft_f_hunter, A3_Air_F_MH9, a3_air_f_ka60". Why did this happen and how can I fix this? I heard that BIS was changing class names for beta and I guess my problem is related to this. Something similar had already happend to another mission of mine after a previous update, but I just gave up on it. The difference in this case is that think my bugged mission is very good so far and I want to finish it.
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Bringing editor missions from alpha to dev beta
FredTche replied to FredTche's topic in ARMA 3 - USER MISSIONS
Thanks for the help, guys! I used Dingo-J's mission converter and now it works properly in the beta. Congratulations on your new tool! -
Bringing editor missions from alpha to dev beta
FredTche replied to FredTche's topic in ARMA 3 - USER MISSIONS
I suck at scripting and know nothing about it. I managed to open the SQMin a note pad, but only found the classnames for the KA60 (a3_air_f_ka60) and MH9 (A3_Air_F_MH9). Then, when I went to the dev branch topic in the forums, I only found classnames for the MH9 and they were different from the ones in my SQM: Should I change the old classname? For which new one? What should I do about the missing ones? -
Thanks for the help! The trigger worked perfectly!
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Should "_x" be exchanged for the name of the vehicle?
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Adding explosive satchel to inventory
FredTche posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can anyone tell me how I add an extra explosive charge to my explosive specialist's backpack? I don't mind removing a claymore, a magazine, grenade or anything if necessary. -
Adding explosive satchel to inventory
FredTche replied to FredTche's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, I found it! Didn't watch the entire video but will use it for future reference! -
To start, I'd like to admit that I am an editing noob with no skill at mission making and editing (as you will later see). That being said, here is my problem. I recently created a mission in which a blufor soldier must enter an enemy-controlled village and destroy the Ifrit parked in it. I would like to have 2 tasks; one of them being to find an ordnance box and retrieve explosives from it (maybe to have either a satchel charge or explosive charge in the inventory) and the other to actually destroy the Ifrit. The mission would end once the Ifrit is destroyed (regardless of how, in case the player ingenuously manages to do it without the explosives). I noticed task managing has become easier in Arma 3, but still don't know how to use it. Can anyone help me out?
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Need Help with Mission Tasks
FredTche replied to FredTche's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Although I haven't tried it out yet, that seems like an elegant solution, Zonkovic. Thanks for the help!