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FredTche

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About FredTche

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    Lance Corporal

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  1. FredTche

    Pet Peeves of A3

    Authenticity issues… CSAT use an Israeli machinegun [this one is my biggest pet peeve], all sides have the exact same UAV and UGV, Blufor and Opfor artillery have identical turrets. Bonus pet peeve: The fake 3D scopes. We can see around the scope, but the peripheral view is also magnified.
  2. I don't really know how to use the config viewer, but I couldn't find a HitPoints sections. Just to check if I'm not lost: I'm supposed to use the config viewer to find a name for the main rotor that will replace hitEngine?
  3. FredTche

    Mission Ending Help

    Can you me a personal message with some instructions on the polishing?
  4. Given that I am a noob in editing, where in the config viewer can I find the "hitengine" for the main rotor? That is, if I am supposed to replace "hitengine" (I'm a bit confused). Also, I know the value has to be between 1 and 0, but I don't understand if it representes how much damage the rotor has taken or how many hitpoints it still has. Would 1 be a destroyed main rotor or a fully functional one?
  5. FredTche

    Mission Ending Help

    How can one do that? And now that the topic being discussed has become mission sharing, how can I add all those fancy details, such as a picture and author, to the mission?
  6. FredTche

    Mission Ending Help

    Man, are you good at scripting! Thanks for the help, Kylania. I guess my mission is pretty much done and you are helped a lot! Thanks, mate!
  7. Brace yourself (lol) , cause I have a lot of questions regarding 1)Where would I insert the amount of damage? 2)Also, is "vehicle player" one single term or "vehicle and player? If they are two separate terms what would player be? 3)Where can I find the hitpointname's? 4)Should I add something like "== 0.8" at the end?
  8. I'd like to make a trigger that activates if the extraction helicopter's main rotor is too damaged (to the point of it not being able to fly). I tried fiddling around with most of the commands I found in the BIS wiki that had "damage" or "dammage" in them, but I'm pretty sure the formatting is tricking me. Are any of the skilled scripters out there willing to help?
  9. FredTche

    Mission Ending Help

    O.K. Makes sense, but I was trying to set on condition as "unit1 !inVehicle heli1" and a message pops up saying "missing ;". Why doesn't it work? Does the exclamation point only work with "alive"?
  10. FredTche

    Mission Ending Help

    Perfect, Kylania! And it is working smoothly too! One last question (slightly unrelated, but crucial for the development of my mission): How can I make a trigger fire when the opposite occurs? For example, if I want a trigger to fire when the heli is not alive, would it be "heli1 not alive"? Or if I want the trigger to fire when group1 is not in heli1, would it be "group1 not inVehicle heli1"?
  11. FredTche

    Mission Ending Help

    I mean for it to work as soon as the conditions are met instead of when the conditions are met and, for example, opfor is present. Does it already work like that?
  12. FredTche

    Mission Ending Help

    Makes sense now! I know in the beginning of the thread I asked for the trigger to fire when the heli with the troops was inside it, but is it possible for it to fire regardless of location?
  13. FredTche

    Mission Ending Help

    I tried the above code but it didn't work. Did I have to make any additional changes to the trigger? Also, can you tell me what each "sentence" of the code does? Maybe once I understand what each part of it does, I manage to edit it and make it function :)
  14. FredTche

    Mission Ending Help

    I didn't name the antenna, I just grouped a " this not present" trigger to it, since it was part of the island of Stratis. Is it possible to name a pre-existing environmental structure? The part with "group1 = group this" is beyond my understanding of scripting. If I were to write that in every squad member's init the entire squad would become group1?
  15. In the mission I am creating, the player and his/her squad (unit1-unit7) must destroy an antenna, then board a helicopter (heli2) and get out of Stratis. In order to finish my mission and set the final task as succesful, I think I would need a trigger that activates when the following conditions are met of:1) the antena is destroyed;2) all alive soldiers are inside the helicopter;3) the helicopter with the soldiers inside is flying over a certain point (maybe the actual trigger) in the ocean. Any ideas or suggestions? My scripting knowledge is very basic, close to null, so simple answers are appreciated :)
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