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-SP33D-

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Everything posted by -SP33D-

  1. Ahahaha, that sounds nice :L Have to try that once with the fellas.
  2. Bah.. Download link doesn't seem to work, at least not when I'm trying.. It says that the 'file' is unavailable. ------------------- WORKS again!. Looks like i just needed to wait a few hours.. sorry, not my fault that I'm heating up to get this update :D ------------------- I've tried again about adding a AI to my unit, still doesn't work for some reason.. But about that i could add: This join (Group player); What should be in group player? Like: This join SP33D ? lol and another thing, again. (Better to put everything in one post then posting multiple times) Why can't you please add so there is gunners in the evac choppers? Would make it more realistic that there is gunners so they cover your approach to the helo. Also a Co-Pilot in them :D AND, what is supposed to happen when u spawn a pilot?..
  3. Hey, is it possible to add a AI, then type something in the Init file so the AI join my group?
  4. Squad name - 1St Royal Tactical Commandos [1RTC] Timezone/location - GMT+0 Squad gamemode preference (eg coop or pvp) - Coop Contact email - 1RTC@gmx.com Website address - www.The1RTC.Userboard.org
  5. Hey, i have this problem with merging Init files. For example getting a init file from one gametype to another like Domination. I've tried to copy the init file from the one, and paste it at the bottom of the old one so it is getting expanded. But when i then try to play the mission, it says the mission is corrupt and i can't play it and get CTD'ed. Any solutions on how to merge init files?
  6. Could you please help me then? Like I've tried to go into a init file, copy all and go to the other init file, go to the bottom and paste it. Which makes it corrupt. There should have been an application or program for this but could you please give some details on what i should try or some?
  7. I've tried to just copy and paste the text from the init and desciption in to the domination map, but when i then go to the editor to open it or something, i get this message that the files are corrupt and i get to the desktop and have to start the game again.. Could you please help me with how to merge these files please? :D
  8. I just have a quick question again :P Is it possible to merge the MCC with a domination map as well? So the MCC can create other missions while the others can at least do something in the mean time instead of waiting for the MCC to get done.
  9. Blah.. Time to begin studying again lol -.- :D
  10. I have a quick question, is there a revive script already put in-in this thing? Because when we die, we like die totally right away, after 10 sec we spawn in our body/where we died...
  11. GREAT! Great great great man, sorry for been gone so long as well, been enjoying and testing MCC :P And FINALLY.. FINALLY THIS FIX COMES OUT! YAY, and my beautiful suggestion about the name... and the GREAT adventures you have with this MCC shit.. I LOVE IT! JUST GREAT!
  12. I know there is a script or something that let a specific person/player to call popup targets back up after being shot down. Like if the soldiers shoot the target down, it stays down until the specific soldier/player do an action so they come back up. Anyone know how to do this?
  13. I know there's possible to turn it off in the user config things for ACE i guess it was. Don't know if there is anywhere else you can do it to make it possible for all clients if your gonna do this on Multiplayer. *Edit: Alright, nice Demonized ;)
  14. Yes, i have this issue as well. Seems theres pretty many issues with this for ArmA2/CO There should been a video showing how to do this. This is going on my nervs and i really wanted to use this with the MCC.
  15. I'm having ArmA2:CO so how do i run RTE on both and not only on ArmA2
  16. Okey, i set up a task, doing it and then i choose: Succeeded, failed or canceled. When i do this, the pop up comes to all players. But if they open their map and go to Tasks they can still see it and it is open, so they are still able to set it as "Set current objective" so they get a waypoint to it which shouldn't been able. Also, is it possible for the next version that you can do so it is also possible to delete missions in the mission list? ---------- Post added at 07:05 PM ---------- Previous post was at 06:12 PM ---------- Alright, my crew and I found a new bug =D Don't know what causes it but this is what i do: We start the mission, standard at 12:00 daytime, i change time to 18:00 and call in a ammo drop, the drop arrives, drop the create, it fly for a bit and... disappears, and the ammo crate is hovering in the air.. It's like the ground for the crate is in the air. Map: Fallujah
  17. How do i use the RTEdll?
  18. I have almost the same issue but i have: ION_RTE/RTE_Usedlib.sqf:48:Exleption Occured: Coudn't connect to pipe ION_RTE And this is what? There should seriously been a video about how to get this to work.. I'm having Windows 7, ArmA2: Combined Operations
  19. Yes sure sure, but the chopper is like unarmed, so when it comes to pick you up, it can easy be fired upon and of course you when your running to enter it. Would be cool if it was like the chopper entered the battlefield to rescue you for evac, and the chopper had gunners to cover your approach to it. It is a evac chopper =D So, hope you get me and understand what i mean. If yes, is it possible you can do it?
  20. I wanted to come with a little suggestion for next update (If theres gonna be one =D) But like, when i call in a Evac helicopter, theres usually a civilian pilot flying... Which looks a bit retarded since we're actually in "war", even when i choose the Us Army, i get a civilian pilot. So, my suggestion: When it comes to evac and i use the US Army, is it possible that you could so so there's gunners and pilot. For example on the Chinook, theres a Pilot and 3 gunners. So the gunners can like cover us when we approach the helicopter for evac. Also, is it possible to do so we can name the object's we place? So we can spawn a pilot, then type in the init box that he enters the specific vehicle.
  21. Lol, well, the main thing is that stuff is fixed =) Great job mate ;) I will look after intel for you if something should apear. Btw, what does the Command Line thingy mean? Like the difference between the Execute and Boardcast and stuff.
  22. What about, if you fixed it of course: Everyone can see the mission is done, canceled or succeeded in their Tasks list on the map. (Before only the Mission Maker could see it in his tasks list) and Tasks List on map ain't refresed/deleted if you reconnect/disconnect and join again later. ---------- Post added at 11:16 PM ---------- Previous post was at 10:38 PM ---------- Ooh, just found something.. At the top Left it says: "MCC Sandbox v1.5.4 redone by shay_gman." Looks like you might forgot to change something? =D
  23. When i log in as MCC and press on "Load" nothing happens, then if i want to update the zone's or anything it won't work. Everything like crashes and i have to go back to the lobby and in again to be able to do anything. As soon as i press on "Load" it happens again..
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