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Posts posted by tom3kb
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I saw in readme that you haw problems with "greenbox" when mission is finished. If mission has name mission1.pbo in description you write:
Donekeys [] = {mission1};
And in endtrigger you write:
Activatekey "mission1"
You can also check any of my missions as example.
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Ok, waiting for link ;)
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Use "campaign" cheat in campaign menu, this will unlock all missions in campaign. Choose your mission and press Restart. You will play campaign from this mission. How to use cheats in arma ->google or search option here. ;)
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When you unlock all missions You must choose first mission from new campaign and click restart not the 2nd option. When you choose Restart you will start campaign from this mission and then play each mission one by one.
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Use "campaign" cheat in campaign menu if you want to unlock all missions and start from 2nd episode.
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Nevermind.
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I see one mission on winter Kolgujev :)
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He is hidden in that compound, check "large bunker" made from sandbags. Close to walls you will see ammo crates, water containers and barrels. Guy is unarmed. There is table with documents in that bunker.
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Yes, now you add this in description.ext.
Here is the basic info from bi wiki (check the last points o the end of site):
http://community.bistudio.com/wiki/Description.ext
And here is example how this should look in description.ext:
overviewText = "Here you put text that we see in SP mission menu."; overviewPicture = "Picture that we see in SP mission menu.jpg"; onLoadMission="Here we have text that we see when mission is loaded."; onLoadName="Your mission name"; author="your nick name"; loadScreen = "Picture that we see when mission is loaded.jpg";
Ps: i didn't finish yet any of your new mission but remember also to use activatekey/donekeys commands (its good for SP missions, people know which mission they already finnished). I saw you have empty place in your description.ext in doneKeys[] = {""}; (maybe you forget to put mission name there). All needed info about that commands you will find in that link for bi wiki.
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Hi nettrucker, your problem is very strange. I see something like this first time in arma. I have only 2 suggestions:
1. Try to set 16:9 or 16:10 in game options and check if this helps or...
2. Unpbo this campaign and in each cutscene script find and delete showcinemaborders true (probably on top of the each script), five minutes of work and this should help to your problem. ;)
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I liked your A2 mission pack so it's time to see what you made for A3. Thanks for the missions. :)
Ps: i know this are coop missions but maybe some simple overview with basic info, if we play in SinglePlayer in SP missions menu we don't have any informations about missions - no overview (when we start mission we see overview with picture and text). Missions look better with overview in menu. ;)
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Does anyone else have those black stripes in the cutscenes?I played this campaign on:
17" monitor 4:3 and in 1024x768 and i didn't have this problem.
I just tested few cutscenes on my 2nd PC:
24" monitor 16:9 1920x1080 and i also didnt't have any black stripes.
PS: i think its something wrong with showcinemaborder true in cutscenes, nettrucker do you set 16:9 or 16:10 in your game options or maybe 4:3?.
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And where is the link :p
If you release something its good to add links, also update your first post with the links for your missions.
Ps: i think its part 7 not 8 (or you count also Memory 7 MP version). ;)
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@up
:D
I'm not 100% sure but i think i remember screenshoot with BMP and some soldiers in "black".
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Google->arma 2 cheats (the same from OFP times ;) )
Press LShift and - from Num keybord and after this write endmission. If you do all correct mission will end (there will be text Endmission Activated or something like that).
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I remember that long time ago ;) You or Sander show a screenshot with some new East/Soviet units. From that time there was no info about new "East expansion". But CWR 2 team like to surprise us, for example 2 new islands for Xmas. :)
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@KK
im not sure if we think about the same rifle Sa58Ppb (check in editor Marksman from Paratroopers) if yes you can take off from this rifle standard scope and bipod and attach Nspu (nvg) scope.
@EMSI
when i have this weapon and i press N in night to look through Nvg's i dont have standard Nvg look, i watch through Nspu scope, can you check if its again only my problem. :) As always nothing big.
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Also you could make more missions for Russian infantry/Spetznas fighthing against British/US forces.
Its only suggestion maybe you dont like to play as Opfor and you dont like to make missions for them. ;)
Ps: from few last months i play only Cwr 2 and your missions (coop pack, standalone island pack, Trinity pack). :)
Great work, so far didn't have any problems with your missions.
---------- Post added at 03:10 PM ---------- Previous post was at 02:57 PM ----------
I didn't read your last post before i send my. Im on phone. So thanks for info about missions for Russians.
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Hi Sander, i didn't download last update so i dont have the last 20 missions, so maybe this what i write is wrong but... So far when i played your missions as Resistance-FIA i was fighting against Soviets. In mod there are also nice resistance fighters for East and West. Maybe in future you could make some more missions for "bad guys". Pro Soviet partisans fighthing against British/US soldiers.
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@KK
CSLA campaign '89 is in @csla\addons\csla_campaign.pbo
AutumnLeaves is user made mission for Csla. Put this mission for example in arma2\missions or arma2\missions\your folder name
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There is only 1 campaign but you have 3 "paths" for Fia, Afmc and Csla.
In some missions if you finish them different you will play the rest of campaign as Afmc or Fia or Csla soldiers.
Unpbo campaign file and check Extras folder, you will find there pdf file with whole campaign structure. I will know after which mission you will have "story" for each faction.
---------- Post added at 01:11 AM ---------- Previous post was at 01:05 AM ----------
You can play whole campaign 3 times to see the whole story. Or use cheat campaign to jump to each "path" and to play only the new missions. First~15 missions are always the same in each campaign version.
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Very nice Xmas gift. :) Thanks Sander for missions, and Jakerod (for new islands).
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For example In LZ i put invisible airfield with name Evac, chopper has name Heli and i also have a friendly unit somewhere in save place on map, with name Pil1. I put few triggers on map and write:
in condition:
heli distance evac<5000
in on act:
pil1 sidechat "Here is Bravo we are 5 clicks from LZ.". I do this few times, i only change distance<xxx and i change distance in radio message.
---------- Post added at 08:22 AM ---------- Previous post was at 08:09 AM ----------
If you like to use time in radio messages just check one time how long heli fly's from airfield to LZ. Put triggers in 1/4 way, 1/2 distance from airfield to LZ.
In triggers you can put the same stuff:
in condition for half distance:
heli distance evac<2500
on act:
pil1 sidechat "Here is bravo we are 2min from LZ"
You know how long heli fly to LZ,its easy to put info for 1/2 distance=1/2 time etc.
---------- Post added at 08:27 AM ---------- Previous post was at 08:22 AM ----------
Probably you can do this better but i use this method.
CWR2 coop pack
in ARMA 2 & OA - USER MISSIONS
Posted
I have problem with Cold snap ambush, 1st task complited, then i lose all of my men. Im in camp but 2nd task is active and mission dont wont end. I play im SP.