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Posts posted by tom3kb
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I would realy like to see campaign where we play as AAF soldiers. We could fight against NATO, CSAT or against Resistance. Your idea is good to.
I started thinking that maybe i could make short campaign for AAF, for example the beggining of Survive, AAF forces attack NATO forces on Stratis or something like this.
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EMSI i wanted to write the same thing. ;)
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@up
This will answer your question.
unfortunately ACE is not compatible with our Mod, so you need to play CSLA w/o any version of ACE.
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Just check its no so hard.
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No its only uses the name ;) If you want to play missions and campaigns from OFP just download Cold War Rearmed 2 mod (cwr 2).
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Hi Bardosy, its nothing big but Intro mission dont have overview picture in campaign menu. The rest of missions have them.
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AZCoder you are not alone ;) I have the same problem. I checked this 2 min ago. But i rember that in 2.25 i had many smal bugs that mod team could not recreate, they didnt have them.
Ps. Tested on Arma 2 CO v1.62 without betapatch. No other mods enabled only CSLA mod.
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Almost all DayZ servers are using beta patch in version 103718so its best to have this version.
Here you can find any version of beta patch:
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You can always run mod by adding -mod=@modname to exe file.
Create for example ond desktop shortcut to file -> Launch arma 2 oa beta patch (you will find this file in main arma 2 folder).
Click RMB on shortcut and in first "window" where you have path for exe on the end of line put Spacebare and after that write
-mod=@dayz. Launch the game and join to servers with vanilla dayz 1.0.8.3.
Create another shortcut with -mod=@dayzepoch (if this is your folder name), launch the game to join Epoch servers.
Make other shortcuts for any mod you want.
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You have arma 2 OA beta patch instaled?
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Thanks Bardosy for your campaign and mission pack.
Ps. I think that Persian Tale is the first "full" user made campaign released for Arma 3. ;)
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@up
Great new textures Unsung never looked better. ;)
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When you make mission you have all files in one main mission folder:
mission file, briefing, pictures, music and other sound files for example with voice acting.
In the end when the mission is ready you pack the mission as pbo file (or save the mission in editor as pbo file).
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Check the server name before you join, there will be info which version of dayz he is running.
For example if you see;
Dayz 1.0.8.3 its vanilla mod,
Dayz Epoch - you need to run game with this mod,
Dayz Origins - run Origins
DayZed - run the game with DayZed
etc.
In dayz commander in window where you have server list, first you have server name and then "version", there you have info about which mod you need to play.
Old screenshoot but you will know what to search:
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@seabass315
2 options:
- you try to join to server and you dont have needed addons or you didnt launch correct version of dayz
-you try to join to server but you launched wrong dayz version, for example you trying to join DayZ on Panthera island but you have vanilla Dayz or other version of mod
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And I am nagging again, this time in River raid: I boarded the boat, there is no radio message to get it moving, so I waited for 30 minutes of in-game time, to no avail. It sits there motionless, yet fully loaded with my squad.From mission briefing
Your squad will start this mission in Tim Lat village. Boat will wait for you there, we do not want to lose another boat todayYou have clear info in briefing that boat will wait in extraction point.
You dont use the boat, you move with your squad on foot. ;) Boat is there only for story, Your squad was transported to village on board, boat will stay close to village (waiting to take your squad to base) becose on river is not safe. Enemy has some rpg-s and HMG-s in AO.
Ps. In new update i will probably "Lock" the boat and maybe add some more info to briefing, so there will be no problem. :)
@KK
:p
KK you would like to see a gamebreaking bug in my mission. ;)
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tom3kb, can you please verify this problem for me?I dont have Unsung on this PC (and dont have space on HDD to install new mods right now), i cant check this not faster than this weekend. Sorry. :(
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Also, could you provide a list of named missions that form up this pack?
Here you go :)
Missions:
AA Charlie -> folder name: AA_Charlie.csj_lowlands
Patrol Boat Charlie -> folder name: AA_Charlie.csj_lowlands
Reacon Charlie -> folder name: Recon_Charlie.uns_ptv
River raid -> folder name: tom3kbunsungsp1.MBG_nam
S&R -> folder name: tom3kbunsungsp2.uns_idv
No mercy -> folder name: tom3kbunsungsp3.MBG_nam
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@up
no, we made all types of missions so there are no new requests :p
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If you put whole mission pack in your missions fokder you will not mix anything.
I will write missions names later or you can check them in archive after downloading., if you dont remember them.
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I realy dont know, its something wrong with one of the islands.
In which mission you have this error? Are all cwr2 addons in newest version? Do you use any other mods with cwr 2?
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This one is my mission ;) I also think that there should be cutscenes in each mission but for me
its take to much time to make them. :D
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@up
Great news i was thinking that you abandoned this project. ;)
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Hmmm... i hope we will not have to change anything. ;) (red text)
ok a note on the new classnames system:Being a mission builder myself I'm not a fan of deleting classnames unless there is a compelling reason to do so. Colum has kept a close eye on us as we've remapped inheritances and vehicleclasses especially - much duplication has been removed and the whole mod simplified.
we have significantly revamped the following classes:
-vehiclename
- weapons
- mags
- ammo
- effects
for personal weapons, aircraft, helicopters, tracked, wheeled, ship and static weapon vehicles
additionally the playable/AI soldier units classnames have been completely overhauled to make mission makers lives much easier - they now follow the standard BIS nomenclature
the air bombs, missiles, racks and pods follow mykes proxy system and can be positioned freely across all aircraft - as a result a whole set of new classnames were created for these
many new aircraft variants have been produced with specific roles - these all have new classnames following a standard nomenclature developed by Eddie at PRACS and myke originally
HOWEVER,
all of the old stuff has been left intact and much will be set to scope 1 to keep things easy to use. We have deleted almost no classnames (may have made one or two errors but unlikely)
The upshot is that your old mission will run without any changes or with a few minor ones that can be done along the lines pook suggested.
BUT there are many new features in the new kit that will mean you are very likely to want to open and edit your old missions to bring in the new features/equipment.
We hope that you can fix any small problems arising at that time.
[SP Campaign] Persian Tale - Iranian combined arms by bardosy
in ARMA 3 - USER MISSIONS
Posted
Great news Bardosy. :)