Jump to content

tom3kb

Member
  • Content Count

    1613
  • Joined

  • Last visited

  • Medals

Posts posted by tom3kb


  1. You can always run mod by adding -mod=@modname to exe file.

    Create for example ond desktop shortcut to file -> Launch arma 2 oa beta patch (you will find this file in main arma 2 folder).

    Click RMB on shortcut and in first "window" where you have path for exe on the end of line put Spacebare and after that write

    -mod=@dayz. Launch the game and join to servers with vanilla dayz 1.0.8.3.

    Create another shortcut with -mod=@dayzepoch (if this is your folder name), launch the game to join Epoch servers.

    Make other shortcuts for any mod you want.


  2. Check the server name before you join, there will be info which version of dayz he is running.

    For example if you see;

    Dayz 1.0.8.3 its vanilla mod,

    Dayz Epoch - you need to run game with this mod,

    Dayz Origins - run Origins

    DayZed - run the game with DayZed

    etc.

    In dayz commander in window where you have server list, first you have server name and then "version", there you have info about which mod you need to play.

    Old screenshoot but you will know what to search:

    DayZ-Commander_1.jpg


  3. And I am nagging again, this time in River raid: I boarded the boat, there is no radio message to get it moving, so I waited for 30 minutes of in-game time, to no avail. It sits there motionless, yet fully loaded with my squad.

    From mission briefing

    Your squad will start this mission in Tim Lat village. Boat will wait for you there, we do not want to lose another boat today

    You have clear info in briefing that boat will wait in extraction point.

    You dont use the boat, you move with your squad on foot. ;) Boat is there only for story, Your squad was transported to village on board, boat will stay close to village (waiting to take your squad to base) becose on river is not safe. Enemy has some rpg-s and HMG-s in AO.

    Ps. In new update i will probably "Lock" the boat and maybe add some more info to briefing, so there will be no problem. :)

    @KK

    :p

    KK you would like to see a gamebreaking bug in my mission. ;)


  4. Also, could you provide a list of named missions that form up this pack?

    Here you go :)

    Missions:

    AA Charlie -> folder name: AA_Charlie.csj_lowlands

    Patrol Boat Charlie -> folder name: AA_Charlie.csj_lowlands

    Reacon Charlie -> folder name: Recon_Charlie.uns_ptv

    River raid -> folder name: tom3kbunsungsp1.MBG_nam

    S&R -> folder name: tom3kbunsungsp2.uns_idv

    No mercy -> folder name: tom3kbunsungsp3.MBG_nam


  5. Hmmm... i hope we will not have to change anything. ;) (red text)

    ok a note on the new classnames system:

    Being a mission builder myself I'm not a fan of deleting classnames unless there is a compelling reason to do so. Colum has kept a close eye on us as we've remapped inheritances and vehicleclasses especially - much duplication has been removed and the whole mod simplified.

    we have significantly revamped the following classes:

    -vehiclename

    - weapons

    - mags

    - ammo

    - effects

    for personal weapons, aircraft, helicopters, tracked, wheeled, ship and static weapon vehicles

    additionally the playable/AI soldier units classnames have been completely overhauled to make mission makers lives much easier - they now follow the standard BIS nomenclature

    the air bombs, missiles, racks and pods follow mykes proxy system and can be positioned freely across all aircraft - as a result a whole set of new classnames were created for these

    many new aircraft variants have been produced with specific roles - these all have new classnames following a standard nomenclature developed by Eddie at PRACS and myke originally

    HOWEVER,

    all of the old stuff has been left intact and much will be set to scope 1 to keep things easy to use. We have deleted almost no classnames (may have made one or two errors but unlikely)

    The upshot is that your old mission will run without any changes or with a few minor ones that can be done along the lines pook suggested.

    BUT there are many new features in the new kit that will mean you are very likely to want to open and edit your old missions to bring in the new features/equipment.

    We hope that you can fix any small problems arising at that time.

×