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Posts posted by tom3kb
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@Sig
Ok, i understand that maybe good sugestion, ween only Specter live we can use radio to call maybe 1 time little squad.
But i always make save games in good situation so i can load mission wenn all my team is dead with no problem :).
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@up
i think thats this sugestion is not so good, i dont like wenn you dead team members can live again in the same mission something like ofp dr.
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Download that Forgotten few like Birdy890 write it is 1 big dynamic missions with 7 random tasks you can play it few times and its always random imo its 1 of the best sp missions for arma 2.
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Nice :) thanks for update.
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Sick1 i placed uav far south and all is now ok. I think it was random i lunch that mission few times without touching that uav and all was ok to. Earlier i have 3 times from row bad luck with that mission.
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Sick1 in that Fob mission i think it write Task complete not mission complete
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@MissionCreep
"bb" thats Desert Merceneris and Blackops for OA by Schnapsdrosel
---------- Post added at 05:36 PM ---------- Previous post was at 05:31 PM ----------
Or that specops, mercs blackops and opfor units v5 by Schnapsdrosel
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Maybe use radio
push 0 then 0 and number from 1 to 0.
0-0-
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Sick1 im not sure if this is a bug but campaign v1.2 after Under their skin in next Fob i talk with Jsoc and that CIA agent and after that mission ends and start 4 main mission in Takistan. Even if i run from room and lunch computer with secundary task from CIA i hear women voice but then appears Task Complete and load next mission in Takistan.
---------- Post added at 10:50 AM ---------- Previous post was at 10:46 AM ----------
Ps: i restart that Fob mission 3 times and always the same after talk with Jsoc Task Complete and we go to Takistan, i cant not execute that mission from CIA computer.
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You unpacked the downloaded mission using winrar or 7zip and just throw missionname.pbo file to missions folder.
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Mostly I am doing simple missions or campaigns without any complicated scripts. It takes me almost the same amount of time to do the mission and then testing it. In campaigns also creation intro/outro and cutsceens takes me almost as much time as making normal missions.
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@up
But i dont forget to tell about it :)
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I think You end your work. Great mod i dont lunch arma 2 without your mod :)
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Are you planning to do campaign showing the conflict in Kosovo.
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Thanks for new version
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@Wiki
Thanks for this campaign.
I've never played as a French soldier :) nor in OFP CWC or in Arma 1. Now I have a chance in Arma 2 with your campaign.
I have only one suggestion if you ever do any patch for this campaign, maybe you could add a selection of weapons during a briefing in infantry missions (in description.ext). The French have some nice guns, and it was nice to test it by yourself during the mission.
I'm only in 2 mission so far, so if in later missions you add weapons selection for missions, im sorry that im bothering you your head.
I like this campaign :) thanks for makeing it.
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I like to see that conflict from Serbian side not only NATO side that we know from tv. Very interesting mod.
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No i dont use slx or ace, i have jsrs sound mod on, few @folders with units for others campaigns and @cba maybe that last one do something. Or in this mission i have 2x apache support i call them 1 time so even if choppers whare destroyed it should by 4 pilots ?, but mission ends with no problem :).
About fob missions i understand, you have absolute right dont change nothing here.
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Sick1 in mission Friend in need
wenn im should find CIA agent in possible location in Ruins of dashe i find 5-8 walking us pilots, in next possible location sector 077979 another 3 pilots-bug ?
then i accomplish secundary mission in FOB so in mission Under their skin i should have 2x jdam strike but mission starts and im jump from plane, land on ground and in action menu
---------- Post added at 03:42 AM ---------- Previous post was at 03:41 AM ----------
I dont have this 2x jdam airstrikes possible bug ?
---------- Post added at 03:52 AM ---------- Previous post was at 03:42 AM ----------
I like that you made that secundary missions wenn you are in FOB, but those mission are maybe little to short and they have only 1 objectiv. I know that they are only as a bonus wenn i finish this mission i have that air support in next main campaign mission. But you always can add 1-2 quick objectiv destroy somthing aa/mortar battery or few fuel tracks, eliminate patrol/oficer, nothing big.
---------- Post added at 03:56 AM ---------- Previous post was at 03:52 AM ----------
I know you work very hard and long to make that campaign and its only little idea/sugestion.
So far i like whole campaign and i think you dont have to change anything :)
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@sick1
I checked once more few main missions using campaign cheat and im sure: i dont have magazines for all pistols from rh pack in briefing of all missions. I have magazines for all pistols from arma 2 and OA. I checked my addon version its 1.02. Then i checked all yours description files and you add these magazines for that files.
That strange and i dont know whay there are no mags in game?
---------- Post added at 01:39 AM ---------- Previous post was at 01:11 AM ----------
Maybe like you write it is limit of weapons/magazines you can add to description.ext i dont know.
In some cases you added 50-150 pices of one weapon and it be enough if you add 5 - 1for every member of squad, but i dont know if that help. Maybe someone will know solution for this little problem. This is no big problem, i think we dont use pistols to much in this game. And your campaign is super :)
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Great news, thanks for making new campaign.
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I play v1.1 so far finished 2 main mission and first secundary mission. I play with all needed and optional addons +jsrs sound mod.
So far no bugs errors. I think you forget to add magazines to all pistols from rh pack, probably in all missions if you make copy/paste description.ext. In description you have some weapans count =150 :) but thats no big deal. Great campaign :) thanks for making it.
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Cool, I like it. You always do good stuff.
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@Abs
Yes, of course, it is best to leave it as is, keep this size. The difference between the fields and furrows in the barrel of small arms / rifles is very small, in such a large caliber barrel certainly a lot bigger. but since we do not have accurate information, it is the best to leave the value of 220 mm as an average value.
As for the caliber of small arms is only found something like this.
The depth of the furrow is at a level from 0.015 to 0.025 caliber. For the hard shells in steel or brass shell it is smaller, and the soft lead bullets the larger values​​.
And for example somthing like this, but I do not know if these information is true
I found it on some forum for weapons/small arms/rifles:
Caliber 6.5 x 54 mm Mauser has a barrel diameter of 6.40 mm in the fields and in furrows 6.64 mm.
Caliber 6.5 x 58 Mauser has a diameter of 6.45 mm in the fields and in furrows 6.70 mm.
Arma 2 bf 02 lancers am stuck
in ARMA 2 & OA - QUESTIONS & ANSWERS
Posted
I play bohemia games from 2001-ofp cwc,
using radio and 95 % of all comends are the same in ofp and arma 2 :)