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Everything posted by tom3kb
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@Kremator,GossamerSolid You spend 5% in sp and im play 90% in sp and 10% Mp and so what, so for me full steam for sp only :p ? this is stupid talk, that full work should go only in mp. Patch cant break sp and fix mp only. Not all people play mp, for sure more people play sp. If you dont belive me, how many people you see on servers and how many copys of arma 2 bis sell.
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Rejenorst's Missions [SP/MP/COOP]
tom3kb replied to rejenorst's topic in ARMA 2 & OA - USER MISSIONS
@up patching to 1.59 will not help him ;) see my post #140 -
Rejenorst's Missions [SP/MP/COOP]
tom3kb replied to rejenorst's topic in ARMA 2 & OA - USER MISSIONS
I remember wenn i was playing Hunted i have the same problem. One guy from millitia the closest to mass grave start shothing at me wenn animations was played. I restart mission 4-5 times and after 6 time all was ok :) I play on arma 2 co v1.59 no ai mods, only jsrs v1.3 and war fx blastcore rc1.2 -
CSLA Studio - work in progress thread
tom3kb replied to MAA's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
New campaign from csla mod great i remember campaigns from csla for ofp that was good stuff [1 hour intro :) in Red head campaign], EMSI maybe you should convert your Ante portas campaign to use units from csla mod its great campaign to. ---------- Post added at 09:46 AM ---------- Previous post was at 09:37 AM ---------- It is only little suggestion i dont wont to add you more work with mod :). Cant wait to see new update. -
Sled88 nice update thanks
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Camp v1.6 non Ace. Mission On your on, extracion heli was in air no on ground but i order guy from my team to get in and heli land and wy escaped mission ends. :) Im not sure if this is a bug i play that mission only 1 time maybe something was wrong only this 1 time. ---------- Post added at 04:17 PM ---------- Previous post was at 04:11 PM ---------- Im not sure but that guy from my team must survive or im wrong? If my teammate is dead mission will be failed-im nut sure for that. So even its a bug it is no big problem becose we must go to that heli with that guy who helped in escape [by destroing that bmp]
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Now idea ;) sorry that i trouble you so much. You can put in 1or2 freindly towns like place where we start or aleksjei airfield field hospital tent [and in few hidden places on map, if player can find that place he can put marker on his map and always can easy find that place, i du that with anomalies ;)]. After MM we can go there to heal. Sorry if you have this but so far i dont find hospital
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And if i failed with first task recruits from raiders camp du i still can later sleep in that Aleksj airfield. 6.So if i can heal only there what if i get injured in fight with raiders and for example i cant walk du i must load game or can heal myself somehow. Ps1:I like this campaign somthing like stalker,mad max, fallout or zombie apocalypse all in one :) Ps2:thx for all answers.
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I finished 9MM and 1 AM and i have few question: 1. Can i buy soldier to my team, or buy weapons, so far i found only ak,pkm by the dead enemis. 2. Can i heal/sleep like in Op. Evac. 3. Did you add some firstaid/bandage script becose if im alone and get injured i must load game. 4. Can i find some vehicles on map to ride, so far i runing on foot very long distances and that little boring.
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empty ammo box and in 1 hide 1 or two weapons maybe scar/aa12/xm8 or m107 or what you like with few mags in other rpg or few granades or satchels. Then player can somwhere find a note or take a mission from some1-we know that somwhere in sector xy or in forest/town you can find cool weapons go there and find that hidden magazin and call as using radio. Maybe you can use this ideas :)
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I have few ideas for future update: 1. Maybe you can add a new teleport anomalie for fast travel on the map. In few places on map 1 in north,west,east,south and few others you put marker with info for player teleport anomalie north etc. Wenn player come for that place in action menu you have new action teleport to north or south in all directions to all teleport point. 2. In few places you can put ---------- Post added at 11:32 AM ---------- Previous post was at 11:11 AM ---------- empty ammo box and in 1 hide 1 or two weapons maybe scar/aa12/xm8 or m107 or what you like with few mags in other rpg or few granades or satchels. Then player can somwhere find a note or take a mission from some1-we know that somwhere in sector xy or in forest/town you can find cool weapons go there and find that hidden magazin and call as using radio. Maybe you can use this ideas :)
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And in polish version to :)
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I love shooting to zombies :) Thanks.
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I agree with you, most important are units and vehicles, island its no so important right now. We can survive without island, its not so big problem. :)
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I agree with you, about trouble with island but, even a small island with simple terein/buildings such as on your link with that pictures would be great [właśnie o czymś takim myślałem jak na tych zdjęciach]. It will be little stupid making a campaign about war in Poland on Chernarus map [there is no realese date now for your mod and im already thinking about making a campaign for it:), i know that im a little too much in a hurry ;) - jeszcze sporo czasu minie zanim mod bedzie gotowy, a człowiek już kombinuje co by najlepiej pasowało, żeby wszystko w miarę grało :)], but if it will be no other choice we must use Chernarus or maybe we can find some better map for that. With a similar architecture, i must check maps on armaholic maybe something will match better.
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Looks very nice.
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Or Takistan army fighting against USA and Nato forces. And we play as the bad guys from Takistan army. :)
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Black forest its great mission. Maybe you can make make mini campaign with fdf mod units on podagorsk. With 2-3 missions not to big and complicated and with 1 mission in Black forest stile. :)
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@Sled88 Dont worry :) i just started playing Apocalypse campaign so my feedback will be here soon.
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Sa0k i just finishead v1.6 of Grimm reaper and i can say only great work. Missions 4-7 the best battle-missions i played in arma 2. All that support tanks,airsupport, and infantry squads fighting with me, very good mission design. I like that Mando console for airstrikes. Missions are v.good balanced, chalenging but not frustraiting. Enemy using houses and roof, you use great script for that.
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In future wenn the mod will be ready for missions we can use some parts from chernarus but that not the best solution. Or maybe some mapmaker from here could make not to big map with few small viliges with fields, few roads and forests ? Nothing big and complicated just few simple viliges sorounded with forests and few roads.
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@Manzilla yes i know for what purpose is cwr2 i dont have to read first post for that ;) i write that to Nobrainer.
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I think that we all like so much OFP for sp story in campaigns in cwc and resistance. And i think that CWR2 team should focus to recreate the campaigns as best they can MP is not that importent. We all can play mp in so many missions. But campaigns from cwc and resistance was the best what bis made so far.
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You realy was thinking that in expansion for OA you will get arma 2 ;) in how many games you see something like that. If you want units from arma 2 you must buy that game. Reinforcements and OA are only standalone expansion and dont need a2 for work its write on box for sure. ---------- Post added at 12:09 AM ---------- Previous post was at 12:07 AM ---------- I dont think that arma 2 free will work with reinforcements it will be to easy :) ---------- Post added at 12:11 AM ---------- Previous post was at 12:09 AM ---------- And in Reinforcements you have Arrowhead lite units in low res and no campaign/missions from OA,
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I downloaded all addons from armaholic and put them in @Apocalypse\addons and lunch campaign, campaign starts with no problem no errors, all its ok, after intro mission starts, and i see Victor Troska ;). @Sled88 My ingame character name is Siergiej right, but in mission briefing i have my ingame nick not name Siergiej. Its nothing big but if you will make any update you can add setidentity "Siergiej" to main character in game editor, and in mission description.ext you can add: for example: class Siergiej { name = "Siergiej"; face = "Face10"; glasses="None"; speaker = "male01en"; pitch = 1.00; or somthing like that but you for sure know how to do it. Its nothing big an its only suggestion but i like to play with Siergiej name, its more atmospheric for the story :) and not with my ingame nick. And that short storyline from post#1 you can add to briefing notes, ass a short brief introduction.