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Everything posted by tom3kb
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Wiki, if you have some time :). Make two mini campaign (even with only 2 missions ;) ) one with German ksk and one with Czech soldiers (or use them in 1 campaign). There are no campaigns with units from those factions (i use them in my Battlefield Takistan campaign, Zipper5 use UN soldiers (Czech soldiers?) in Blood on the sand and i thinkk this is it). So if you plan making some mini campaigns, please :) use KSK and Czech soldiers.
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Yeah, if you want to play with new weapons pack you must edit mission/campaign. You put ammo box or add class names to description.ext in mission folder. Ps: if you want to play with all Rh packs check campaigns made by Sick1: Seal team six 1-4, Devgru, Detachment Delta. They use all weapons from Rh weapons packs.
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Adding weapon and magazine problem
tom3kb replied to Koni's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You have right. in player init it works. But in trigger this not work. You have gun with ammo but you cant reload and shoot. But if you drop Makarow with ammo and pick them from ground then all work. You can reload and shoot. -
You got me with that EMSI :D, but now nothing fits, only Tochka have max speed on road ~70km/h other vehicles max 50km/h. So something different, nothing from pictures you send.
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Its not Tochka 100%, grass under tracks on good picture and in that picture in "bad quality" we have yellow colour (sand). And only with MT-55 we have big white dots in the same places on both pictures (EMSI you dont trick me ;) ) If im right you can fired your experts and hire me. ;)
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Destroy AApod man only
tom3kb replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Becose pod1 is name of that AApod, so you must destroy that pod to see that hint. You can put empty AApod (name pod1) and close to that AApod put soldier (sol1). Make him a AA guuner (use waypoint or script command). Then create trigger and write: in condition: Not (alive sol1) or in case you want to be sure Not (alive sol1) or not (alive pod1) (in 2nd case you will see that hint if soldier will be dead or AApod destroyed) on activation: Hint "BAA pod down" -
All of them (Tochka,Pion and bridge tank) ;) Ps: im 100% sure that this will be that bridge tank, look on tank picture with doths in centre part of picture above left track, on both pictures they are in the same places :) I am curious if im faster then your experts :)
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ARMA 2: CO (how to combine ARMA 2 into ARMA 2:OA and use together)
tom3kb replied to Dwarden's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
@up 1.install A2 run the game, then patch the game with arma 2 patch v1.05. 2. Instal OA in the same folder you will have arma 2Co in version 1.50-1.52 its depends from what country you have game. 3. run arma 2 co one time and then patch the game with Arma2 co/oa/reinforcements patch v1.60 (this patch will also update your arma 2 to v1.11, and baf/pmc dlc lite to newest versions). All needed patches you can find on armaholic. PS: Patch v1.60 for CO/OA and Reinforcements: http://www.armaholic.com/page.php?id=15831 Patch v1.05 for arma 2: http://www.armaholic.com/page.php?id=8820 PS2: your Arma 2 must be first patched to v1.05, then you can instal OA and in the end patch the whole game with v.1.60 -
Ghost Recon - Island Thunder campaign
tom3kb replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Armaholic http://www.armaholic.com/page.php?id=13702 you can download from ftp2 -
I like that "Ready, Able" song in that cutscene too. I dont know that band but this song fits perfect for this cutscene. And im happy that there will be next version of Grimm Reeper with new missions. So far i finished this campaign 6 times. Its one of my favorite.
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How to Change an AI/NPC name?
tom3kb replied to ricnunes's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@iDrake Put unit in editor and in line Name write for example: unit1 In init write: unit1 setidentity "John_Buckman" -
Unsung Vietnam War Mod Version 2.5 Discussion
tom3kb replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow great sounds, i love that M60 sound :) I see in that movie that wenn player reload m16, he have 18 bullets in magazine. I read somwhere (or watch movie about this dont remember) that US soldiers in Vietnam, in many cases load only 17-18 bullets in 20rnd mags, because with a full magazine m16 was jamming very often. I'm right about this? -
[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
tom3kb replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
Yeah, i think that idea that player have a option to skip 1st training mission is good. You can add new action to player menu wenn mission starts (addaction command, or do this by radio trigger) to skip mission and jump to the next one (we can use cheat for that, but new adding option look better). Ps: here v1.0=60MB, on Armaholic v1.0=45MB, you should send info there that they have beta version? -
[CAMPAIGN] 'F.A.L.L.O.U.T' - post apocalypse - (no addons needed!)
tom3kb replied to yogdogz's topic in ARMA 2 & OA - USER MISSIONS
Great atmospher, nice cutscenes, 22 missions :D, so far no bugs but im just started playing. Thanks for making this campaign. -
Ok, thanks for the info. :)
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Your new campaign will be added in upcoming patch v.2.13 or you release this campaign later?
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The Undead Mod
tom3kb replied to charon productions's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I dont think so, becose this mod was made for arma 2(not for OA), so you have only zombis for russian,marines,chdkz, cdf, civilians etc. Not for factions from OA(unless someone will make them, Charon abandoned this project, so i think there is no chance for that). -
25 missions in one campaign (like in good old OFP times), cant wait to play your new campaign. I suggest 1 more mod for recomended: Warfx blastcore.:)
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I unpbo this campaign, and in 5 mission you can find file RandomdocPos.sqf, so documents position in this mission is random (3 places). I suggest you to restart this mission, maybe there was a bug/error in script after you died.
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Congratulations :)
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Unsung Vietnam War Mod Version 2.5 Discussion
tom3kb replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Very nice, i have 1 question. Will you add few mp/sp missions too, in next release or only campaign (im very happy that you make Vietnam era campaign, last time i play campaigns during Vietnam war was in OFP, many years ago ). @down Thanks for info. Cant wait for next version now. :) -
With what you have problems?
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Very nice idea for campaign, i like that this caampaign dont need any addons. Thanks for this campaign. :)
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Very nice rifles :), they look great. Åšwietna robota.
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Addon restrict to player "s1"
tom3kb replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sqh= s1 addAction ["Get Intel !", "intel.sqf"]; it worked for *.sqs, maybe will not work for *.sqf