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PeterBitt

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Everything posted by PeterBitt

  1. PeterBitt

    ARMA 2: OA beta build 78888

    are your teammates and enemies invisible?????
  2. PeterBitt

    ARMA 2: OA beta build 78888

    i also think that the animation for equipping launchers are way too fast, are you sure they are same as in 1.57 Zipper5? the jogging speed is a little too fast now, it was perfect in 1.58rc. iam very happy with the other animations, they look and feel good.
  3. hello mission makers, i have a question regarding the performance loss with many units on a large island: how is the performance boost of disableai compared to spawned units? i want to have 200+ units on the map that wake up when you get closer to them - how will performance be when 200+ units stand around with disableai "move", "target", "watch", and so on? do they affect the performance negatively when they are not in sight? should i better spawn the units when needed?
  4. cool i definitely will check these two scripts asap. especialy the one from murklor sounds very promising! i tested a little with many groups in editor > strangely "enablesimulation false", "disableai "xxx"" or hideobject dont help much with performance :confused:
  5. thx for quick reply mates. when using "enablesimulation false" + "hideobject" i should gain good performance, shouldnt i? i can leave out "disableai", right? my problem with spawned units: i have set the spawn triggers to 1500+ meters, so it happens that on my way to task-A, the units from task-B get spawned too and stay there forever, doing waypoints and eating performance... when using disableai (or better "enablesimulation") i can disable the units again, when i leave the zone. another pro is that i can place the units via editor and dont have to script em.
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