thx for quick reply mates.
when using "enablesimulation false" + "hideobject" i should gain good performance, shouldnt i?
i can leave out "disableai", right?
my problem with spawned units:
i have set the spawn triggers to 1500+ meters, so it happens that on my way to task-A, the units from task-B get spawned too and stay there forever, doing waypoints and eating performance...
when using disableai (or better "enablesimulation") i can disable the units again, when i leave the zone.
another pro is that i can place the units via editor and dont have to script em.