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Scar.Arg

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Posts posted by Scar.Arg


  1. Just in case nobody has noticed this post yet - it's pretty urgent :)

    Thanks.

    I would recommend you to use Spirited Machine ArmA2 Launcher.. its the best way to launch the game with mods.

    And always remember to use @JayArmA2Lib .. if you use the latest version of Acre, use @JayArmA2lib_new from SixUp.

    Hope that help u a bit.

    Now i ll wait for a Dev answer about my question :) .


  2. Hi Devs.

    A want to ask you if is there a way to "convert" a normal backpack of Ace, I44 or OA into an Acre Radio, like the 117/119 ?

    I did it like the guys in UnitedOps with their IDF backpacks cfg ... in a config.cpp addon.

    My exmpl.

    class CfgPatches

    {

    class I44_RADIOS

    {

    units[] = { };

    weapons[] = { RADIO_WEAPON_LIST_STR(I44_RADIOS_radio), RADIO_WEAPON_LIST_STR(I44_RADIOS_117) };

    requiredVersion = 1.000000;

    requiredAddons[] = {"CAData","ace_sys_ruck","acre_sys_prc119","CACharacters","CAWeapons","CASounds"};

    };

    };

    class CfgAcreRadios

    {

    class ACRE_PRC119;

    class ACRE_PRC117F;

    class I44_RADIOS_radio : ACRE_PRC119 {

    name = "AN/PRC-77";

    deployedVehicleClass = "ACRE_ACE_COMPAT_DEPLOYED_RADIO";

    };

    class I44_RADIOS_117 : ACRE_PRC117F {

    name = "AN/PRC-117F";

    deployedVehicleClass = "ACRE_ACE_COMPAT_DEPLOYED_RADIO";

    };

    };

    #include "\x\cba\addons\main\script_macros_common.hpp"

    #include "\idi\clients\global\addons\main\script_radio_macro.hpp"

    class CfgWeapons

    {

    class ACRE_PRC119;

    class ACRE_PRC117F;

    class I44_RADIOS_radio : ACRE_PRC119

    {

    scope = 2;

    ACE_PackSize = 21810;

    ACE_Size = 21811;

    ACE_Weight = 3;

    ACE_is_radio = 1;

    displayName = "Radio SCR-300";

    model = "i44_man_a_pir\backpacks\radio.p3d";

    picture = "\I44_RADIOS\prc77_ca.paa";

    descriptionShort = "Radio de corto alcance - WW2";

    };

    RADIO_ID_LIST(I44_RADIOS_radio)

    class I44_RADIOS_117 : ACRE_PRC117F

    {

    scope = 2;

    ACE_PackSize = 25810;

    ACE_Size = 25811;

    ACE_Weight = 5;

    ACE_is_radio = 1;

    displayName = "Radio SCR-600-L";

    model = "i44_man_a_pir\backpacks\radio.p3d";

    picture = "\I44_RADIOS\prc77_ca.paa";

    descriptionShort = "Radio de largo alcance - WW2";

    };

    RADIO_ID_LIST(I44_RADIOS_117)

    };

    .. but in this case the backpacks appear in a wrong possition/direction on the back of the soldier.

    What could be the problem? is there a simple solution?

    Thanks for all.


  3. It's already done since ages. You just need to set the ACE fire-mode to your original fire-mode change key. It's in ACE Settings -> Keys -> Weapon -> Fire-mode. Set it to "F" or whatever you are changing fire-modes with.

    Sorry, but no, i cant hear any sound when i change from single shot to full auto.. i just hear the click when i put the safe.

    What i was suggesting is that the same sound of the safe trigger to be heard when you change your rate of fire in the primary weapon


  4. We are having some issues with the bar of volume control.. when we open it (using always the direct chat key) the bar doesn't go away.. it just continue on screen and we cant turn it off.

    Could be TS3 version related?

    We are using ACRE 1.4.7 , JayArmA2lib_new (SixUpdater) and TS3 3.0.8.. and the lastest ACE version of SixUpdater.

    Thanks for this mod of a mod :P


  5. Suggestion:

    Could the ACE Team, add the same or similar sound of the safety weapon trigger, for when you change the rate of fire (single shot , burst or auto) of your primary weapon??

    Its an easy thing to do? that will add more inmerse to this awsome sim.

    Hope you can do it.

    Just a suggestion.

    Thanks.


  6. Seems like it would be hard to do if you had a backpack on or something. Would probably look weird.

    No, why would be hard to do that? the vanilla sim (arrowhead) actually do that when you select a pistol (ex. M9/G17) and your primary firearm stays on the right side of the backpack.

    It could be done in a similar way and with that , add a realism factor. Cause now when you have a weapon on back it is invisible to all..


  7. Here i have a script that only allows certain types of weapons in relation to the soldier class.. i can see the weapons of my soldier class BUT i cant grab the weapons from the crate, i see them but i cant use them.

    If someone can giveme a hand with this ill be gratefull.

    Its called from the cratebox init:

    nul = [this,3600] execvm "ammousa.sqf";

    ammousa.sqf:

    private ["_crate", "_tiempo", "_unitType"];	
    _crate = _this select 0;
    _tiempo = _this select 1;
    _unitType = typeOf player;
    
    if (isNil("_tiempo")) then {					// verifica si se paso como parámetro el tiempo de rellenado
    _tiempo=3600;						// de no ser así el valor por default es 3600s (1 hora)
    };
    
    while {alive _crate} do
    {
    clearweaponcargo _crate;
    clearmagazinecargo _crate;
    
    // FOR INFANTRY
    if (_unitType == "ACE_USMC_Soldier_D") then {
           _crate addWeaponCargo ["ACE_Minedetector_US",100];
           _crate addWeaponCargo ["ACE_M109",1];
           _crate addMagazineCargo ["ACE_5Rnd_25x59_HEDP_Barrett",100];
           _crate addWeaponCargo ["ACE_M136_CSRS",100];
           _crate addWeaponCargo ["M47Launcher_EP1",6];
           _crate addMagazineCargo ["Dragon_EP1",12];
           _crate addMagazineCargo ["SMAW_HEDP",20];
           _crate addWeaponCargo ["SMAW",6];
           _crate addMagazineCargo ["Stinger",12];
           _crate addWeaponCargo ["Stinger",6];
           _crate addWeaponCargo ["ACE_SOC_M4A1_GL_AIMPOINT",30];
           _crate addWeaponCargo ["ACE_M27_IAR_CCO",100]; 
           _crate addWeaponCargo ["ACE_M27_IAR_ACOG",10]; 
           _crate addWeaponCargo ["M24_des_EP1",3];
           _crate addWeaponCargo ["ACE_M27_IAR",100];   
           _crate addWeaponCargo ["ACE_M249_PIP_ACOG",3]; 
           _crate addWeaponCargo ["m240_scoped_EP1",3];
           _crate addMagazineCargo ["ACE_SMAW_Spotting",300];
           _crate addMagazineCargo ["100Rnd_762x51_M240",300];
           _crate addMagazineCargo ["5Rnd_762x51_M24",300];
           _crate addMagazineCargo ["200Rnd_556x45_M249",300];
           _crate addMagazineCargo ["ACE_1Rnd_HE_M203",200];
           _crate addMagazineCargo ["1Rnd_SmokeGreen_M203",200];
           _crate addMagazineCargo ["ACE_HuntIR_M203",100];
           _crate addWeaponCargo ["ACE_HuntIR_monitor",30];
    };
    
    // FOR MEDICS
    if (_unitType == "ACE_USMC_Soldier_Medic_D") then {
           _crate addWeaponCargo ["ACE_M27_IAR_CCO",100]; 
           _crate addWeaponCargo ["ACE_M27_IAR",100];   
    };
    
    
    // FOR OFFICERS
    if (_unitType == "ACE_USMC_Soldier_Officer_D") then {
           _crate addWeaponCargo ["ACE_SOC_M4A1_GL_AIMPOINT",10]; 
           _crate addWeaponCargo ["ACE_M27_IAR_ACOG",10];
           _crate addMagazineCargo ["ACE_1Rnd_HE_M203",100];
           _crate addMagazineCargo ["1Rnd_SmokeGreen_M203",200];
           _crate addMagazineCargo ["ACE_HuntIR_M203",100];
           _crate addWeaponCargo ["ACE_HuntIR_monitor",30];
    };
    
    
    // FOR PILOTS
    if (_unitType == "US_Soldier_Pilot_EP1") then {
           _crate addWeaponCargo ["ACE_UMP45_AIM",50]; 
           _crate addMagazineCargo ["ACE_25Rnd_1143x23_B_UMP45",300];
    };
    
    // FOR CREW
    if (_unitType == "ACE_USMC_Soldier_Crew_D") then {
           _crate addWeaponCargo ["ACE_SOC_M4A1",100]; 
           _crate addWeaponCargo ["ACE_SOC_M4A1_Aim",100];
    };
    
    // FOR ALL
           _crate addWeaponCargo ["ACE_Earplugs",200];
           _crate addWeaponCargo ["NVGoggles",100];
           _crate addWeaponCargo ["ACE_Rangefinder_OD",100];
           _crate addWeaponCargo ["Laserdesignator",100];
           _crate addWeaponCargo ["ACE_DAGR",100];
    _crate addWeaponCargo ["ItemCompass",300];
           _crate addWeaponCargo ["Itemwatch",300];
           _crate addWeaponCargo ["ace_arty_rangeTable_m119_legacy",100];
           _crate addWeaponCargo ["ace_arty_rangeTable_tampella",100];
           _crate addWeaponCargo ["ACE_MAP",300];		
           _crate addWeaponCargo ["Binocular",100];
           _crate addWeaponCargo ["ACRE_PRC152",200];                      
           _crate addWeaponCargo ["ACRE_PRC117F",30];        
           _crate addWeaponCargo ["ACE_Backpack_US",200]; 
           _crate addWeaponCargo ["ACE_APOBS_A",100]; 
           _crate addWeaponCargo ["ACE_APOBS_B",100]; 
           _crate addWeaponCargo ["ACE_SearchMirror",100];       
           _crate addWeaponCargo ["ACE_GlassesGasMask_US",100];
           _crate addWeaponCargo ["ACE_ParachutePack",100];
           _crate addWeaponCargo ["M9",100];
           _crate addWeaponCargo ["ACE_Flaregun",100];
           _crate addMagazineCargo ["ACE_SSGreen_FG",300];
           _crate addMagazineCargo ["ACE_SSRed_FG",300];
           _crate addMagazineCargo ["ACE_SSWhite_FG",300];
           _crate addMagazineCargo ["ACE_SSYellow_FG",300];
    _crate addMagazineCargo ["ACE_KNICKLICHT_B",100];
    _crate addMagazineCargo ["ACE_BANDAGE",300];
    _crate addMagazineCargo ["ACE_LARGEBANDAGE",300];
    _crate addMagazineCargo ["ACE_TOURNIQUET",300];
    _crate addMagazineCargo ["ACE_MORPHINE",300];
    _crate addMagazineCargo ["ACE_EPINEPHRINE",300];
    _crate addMagazineCargo ["ACE_Medkit",30];
    _crate addMagazineCargo ["ACE_SPLINT",300];
    _crate addMagazineCargo ["ACE_IV",300];
    _crate addMagazineCargo ["ACE_PLASMA",300];
           _crate addMagazineCargo ["30Rnd_556x45_Stanag",500];
           _crate addMagazineCargo ["ACE_30Rnd_556x45_T_Stanag",500];
           _crate addMagazineCargo ["HandGrenade_west",200];        	
           _crate addMagazineCargo ["Smokeshell",300];
           _crate addMagazineCargo ["SmokeShellRed",300];
           _crate addMagazineCargo ["Smokeshellgreen",300];          
           _crate addMagazineCargo ["pipebomb",100];      
           _crate addMagazineCargo ["ACE_C4_M",100];        
           _crate addMagazineCargo ["15Rnd_9x19_M9",300];
           _crate addMagazineCargo ["ACE_M7A3",100];
           _crate addMagazineCargo ["IR_Strobe_Marker",100];
           _crate addMagazineCargo ["IR_Strobe_Target",100];
           _crate addMagazineCargo ["ACE_VS17Panel_M",100];
           _crate addMagazineCargo ["Laserbatteries",300];
           _crate addMagazineCargo ["ACE_Battery_Rangefinder",300];
           _crate addWeaponCargo ["ACE_Stretcher",100];
           _crate addMagazineCargo ["ACE_Bodybag",100];
           _crate addWeaponCargo ["ACE_KeyCuffs",100];
           _crate addMagazineCargo ["ACE_CLAYMORE_M",100];
           _crate addMagazineCargo ["ACE_OSM4_M",100];
           _crate addMagazineCargo ["ACE_Pomz_M",100];
           _crate addMagazineCargo ["ACE_TripFlare_M",100];
           _crate addMagazineCargo ["Mine",100];
           _crate addMagazineCargo ["BAF_ied_v4",100];
           _crate addWeaponCargo ["ACE_SSVZ",100];
    
    
    sleep _tiempo;						// espera _tiempo para rellenar
    };

    Thanks.

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