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Posts posted by Scar.Arg
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anyone notice that if this goes too fast on a straight road it wobbles violently?Yep.. i noticed that too.. maybe something change in the last stable release of ArmA3 that affected the mod.
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I agree with Zach72, one mod but two modules would be the best thing to do.
Awsome work Raven, thanks!
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So basically "Pay me and I'll release it". Yeah... I understand being open to donations, but this is just terrible manners, Alduric. Shame on you.I cant belive that someone who have so much time in these forums, dont yet understand the souls of modders.. really f*** up from you man.. :mad:
Alduric, keep doing your awesome work, the real ArmA community appreciate it! Thanks!
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Same here.. if you find a fix, post it here please.
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Copado.. jej .. Thanks!
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Ah ok Raven, now i understand. I will send them to you.
Thanks!
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Hi Raven! thanks for your always welcome mods.
I just want to know how can i add a chopper to the script? i this case to have the ability to lift cargo.
I looked into the "main.sqf" and added the vehi classnames that we use but with no results.. hope you can help me here.
Thanks again for your work!
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¿Are you looking for a Spanish-speaking Community to enjoy ArmA 3 in a organized way? Well...
¡Comunidad Americana de ArmA is the number one in LatinAmerica!
Website: http://armacaa.com/COMUNIDAD AMERICANA DE ARMA
Comunidad Americana de Arma was born as a Community in October of 2011.
We, from the begining, delineated the values ​​and procedures that guide us since that day.
Respect, camaraderie, teamwork and above all, friendship.
Members of different Latin American countries, without discrimination of any kind, with the motivation to simulate, learn and play, join us.
The best feature in our community is Organization and good Teamwork, both within the server, when simulating, and in our forums.
Our principal activities are the official missions and joint training squad, specialist courses for soldiers, TvTs (Teams vs Teams) against other Communities, and activity within a forum of over 5500 threads.
Regular meetings are held throughout the community, to see general topics and simulation in general of our members.
Our main Objectives
Continue to grow as a Community of Military Simulation.
Improve and Assimilate Military procedures within the capabilities of the Simulators we use.
Continue to Promote good treatment and camaraderie among its members.
Official Game Style
Our main simulator today is ArmA 3.
Instructions and requirements to be part of C.A.A.
Instructions to be a member of C.A.A.
Required reading if you want to apply (Standards, Benefits and Obligations).
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Squad name: Comunidad Americana de ArmA
Timezone/location: LatinAmerica
Gamemode preference: Co-op and PvP/TvT
Contact email: contacto@armacaa.com
Website address: www.armacaa.com
Short description: We are a MilSim Community, we focus on organized nightly Operations. Real life tactics and strategy that is fun and effective.. all translated into ArmA series.
Language: Spanish
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Nice!
One idea here ... make the "Arm the Bomb" script too :cool: that would be really cool and it could replace the default put charge with the mouse whell.
Thanks for the script
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Could you make some 3d/map markers for the injured units? or maybe make it a option for those who want to use them?
Thanks for this great medic system! we are currently using it and we are really pleased for such mod.
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Hope you can also update the Marines.. the were the best units.
Thanks for your work!
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Just.. Thanks! ;)
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Realistic H.A.L.O. units with realistic gear!
Like the ones (USEC Parachutist/H.A.L.O. Series) Rocket did for ArmA2.. more info in this thread: http://forums.bistudio.com/showthread.php?119925-USEC-Parachutist-H-A-L-O-Series
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\life_server\vars.sqf//Calculate starting player base and times it by 750 dollars to give initial bank funding.
life_federal_funds = (count playableUnits) * 750;
As far as weather goes that can only really be changed through the mission.sqm (Mission Editor). However I have never done weather effects for a few reason, the primary reason why I don't edit the weather through there is because effects don't sync. I wanted to do a dynamic weather system like what I had in Wasteland on ARMA 2 but the problem is ARMA 3's weather system sucks... It was sort of hard to fool with it on ARMA 2 but it's even more less responsive on ARMA 3 due to the clouds being switched to SimulWeather SDK. Once they fix their issues with it I tend to have dynamic weather.
Thanks for your answer Tonic.
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Tonic, sorry to bother you..
I have another 2 questions, how can i increase the starting money of the Federal Reserve?.. cause we are not much players in our server and when someone try to rob it, it always say that it has no founds XD.
And.. where can i change the initial wheater..cause i love to see more rain in the game.
Hope you can help me with that issue.
Thanks.
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Thanks for your answer Tonic.
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Hi Tonic.
I just want to ask you something simple.. where can i change the time it takes to delete dead cars? is it in the cleanup.fsm file of @life_server?
Cause some player said that their cars are being deleted in no time when they are abbandoned... i want to change that to make it 1 hour, long enoght to get a repair kit or to be impounded by a police officer.
I hope you can help me with this.
Thanks.
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Im waiting your templates since the first post! lol
Awesome job man!
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Hi all!
New version of TS3 .. ver 3.0.13. They removed the DirectInput option in the HotKeys Tab and now ACRE 1.4.10 works sometimes and sometimes not.
Any fix for this could be done?
Thanks for the help.
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Seems to work, API version hasn't changed and seems to work with the testing i was doing earlier.Thanks! yes, tested and all seems ok.
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Will the new version of TS3 .. ver. 3.0.11 , work with the current release of ACRE?
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First i want to thanks for this beautiful mod!
Could you give us a template mission using this awsome objects?
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The best IED script out there.. i love the inhibitors and the scanners.
Saludos Colum.
LIFTER for ArmA 3
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
This is the line for the Chinook MH-47E:
if (_tiptip isKindOf "KYO_MH47E_BASE") then
{
_center = [0,0,-0.3];
_datCam = [[1.10,9.05,-0.20],[0,-3.5,-3.7],[0,3.0,-7.5]];
_datFastRopes = [[[0.7,-6.1,-12.9],0,0,5],[[-0.7,-6.1,-12.9],0,0,5],[[0,1.2,-12.9],0,0,2]];
};
This way it will have the 3 ropes .. two on back and one in the middle (hole)