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SgS_Sarge

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Posts posted by SgS_Sarge


  1. I thing that first example is correct. Imagine that situation. If you talking with base, you hear your voice without radio noise. As same as you talking with someone face to face. But other side you hear in headphone, with that noise... so that is the reason, why player is directSay and base is sideRadio. But a will take a look on that. The secon one is definetley bug. (But I don't know what happend in there, because that guy have setIdentity...).


  2. Hi, 4IndeedPete

    - It´s possible. None of us is native speaker in English or German. So if there will be some correction, I will be glad for that.

    - If you read carefully our summary about island in notes, in our universe was this island belong to England as one of their colonies until 1985. So, that is the reason, for english names. English dubbing would be nice, but we do not have enough native speakers who recorded for us so many dubbing in such quality.

    - Yes, car movement is recorded by unitcapture. Reason for that is simple. AI is not able to drive correctly in this scene how i wish... So this is much better solution then two minute long shot on AI, how try drive out of the base.

    - Yes, there is some kind of auto-healing.

    I thing that I understand the reason, why you don't enjoy this scenario so much. You correctly say that this scenario is little bit like the CoD style and that is truth. A little bit. I like that combination of freedom in ArmA, and scripted cinematic events from more action games, like CoD or BF. In combination with some good story and characters. I would not want to player be stuck is somewhere. For me, on the first place is game, and it must be fun... That is for example reason, why we decide to turn of fatigue system after last patch when BI reworked it. Because it was destroyed atmosphere in some scenes (run to forest after heli ***** for example). But it´s ok, everyone likes something different, and you have some good thoughts...

    4Orange Sherbet :

    Yes, optimization could be maybe better. On the other hand, I made this mission on PC from 2007. Only component in PC, what i replace was graphic card. So I made it and test it on this: Intel Core 2 6420 (2,13Ghz (2.67 after overclock)), 2GB DDR2 RAM, GeForce 260 GTX (older version). And still, with the correct graphics setting it´s playable.


  3. Deliverance_logo_final.png

    Campaign description:

    Type: infantry

    Island: Altis

    Audio: Czech

    Text: English, German, Spanish, French, Russia, Czech

    Short description:

    Deliverance is a story-based Single player campaign, in which we try to demonstrate on the example of the republic of Altis, a small country how far racial discrimination and hate can escalate to. The player will have the chance to get to know the problems and motivation of both sides of the conflict and realize, that nothing is only black or white, that no side is absolutely right and mostly that violence doesn't solve these problems.

    Part one:

    In the first part of the story you will get to see the world through the eyes of John Masa, a member of the AAF forces.

    Part two:

    In the second episode of our story, you'll have the chance to see, how it is standing on the other side of the barricade in the role of the negro Benjamin Bower, who joins the black revolution, eventhough he didn't plan on doing so at first. This part will then conclude the whole story and the player gets an overview of the situation and will maybe realise, how senseless such a conflict is and how narrowminded it is to divide people based on their skin color or anything else.

    You can be anxious about:

    - Detailed characters

    - Dialogs recorded by a professional czech dubbing group Fenix ProDabing

    - Movie-like atmosphere with several cut scenes

    - Unexpected turns in the story and some scenes that will maybe give you something to think about

    - Added sounds and texture that will enhance the experience and make it deeper

    - Translation into english and german

    - Own soundtrack by Capo productions



    01_mini.jpg02_mini.jpg03_mini.jpg 04_mini.jpg 05_mni.jpg06_mini.jpg 07_mini.jpg

    (some screenshots)

    Who we are:

    Our team, Sarge studio, was established in January 2004. Until now, we created five bigger projects for games by Bohemia Interactive. Two SP mission (Down, Hinds) and one campaign, (Black day), for Operation Flashpoint. Campaign Maybe Tomorrow for ArmA and campaign the Memory for ArmA II. For ArmA 3 we released "experimental" short mission Rookie. You can look at our video for 10th anniversary below

    What we do:

    Our projects are very well rated for their storyline, elaborated characters, lot of conversations, and film atmosphere.

    Deliverance teaser trailer:



    Deliverance launch trailer:



    10th Anniversary video:


  4. Thx Iceman77. I got it. Here it is, for the "future" generation :)

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    fallout
    defcon
    wasteland
    skynet
    mad
    radio_music

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