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Everything posted by GreenGriffin
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Awesome, really looking forward to the new update. Thanks Drongo!
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Quick question Drongo - I'm trying to add your Irregulars to a mission that takes place at night. Is there an easy way to make sure your units don't spawn with sunglasses on? Do I need to somehow alter the randomization script, then add the modified script to my mission? Sorry, I'm a little lost.
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I think cutting the number of dependencies is a really smart idea. For example, I wanted to use this mod for my upcoming mission based on an al-Qaida cell, but didn't want the user to have to download any more than two or three dependent mods. You can use the existing headwraps from Arma 3, and cut out two mods right there. If you just cut it down to being dependent on Sudden's Russians and African Conflict, that would be ideal.
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Are you really complaining about the fact that he packed more into his mod than you feel like installing? The "shame" here is that you act like that's a negative thing. Yes, you're in the minority....maybe even completely by yourself. The rest of us would like more from this mod, not less.
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
GreenGriffin replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Actually, that doesn't make any sense based on what you asked for. You wanted military vehicle radio but no house music, correct? Therefore shouldn't it be vehicle 1, and house 0?- 5767 replies
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- single player
- realism
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(and 1 more)
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
GreenGriffin replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Should he also tell them which mouse button to click? I don't think it's necessary to explain to people that anytime you plan to overwrite something, backup your files first. That should really be common sense by now. -
Blastcore: Phoenix 2
GreenGriffin replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome, thanks very much for hanging in there, OS. -
FLAY Archery Fetish Mod (wip)
GreenGriffin replied to mrflay's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why would someone who was just shot with an arrow get up and go for a leisurely stroll over to where his friends are standing? -
ALiVE - Advanced Light Infantry Virtual Environment
GreenGriffin replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not 100% sure I'm looking at the right data, but I think they are as follows: mas_usa_devg = USSOCOM Navy SEAL mas_usa_rang = USSOCOM 75th RANGER mas_usa_delta = USSOCOM DELTA Force mas_usa_usoc = USSOCOM Special Support EDIT: Oops, nevermind. Just realized you're talking about a different Massi pack, not the SEAL/Ranger one I was referring to. -
[Early Preview] 3D Editor
GreenGriffin replied to HeliJunkie's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Any word on a way to export the data from a CSV into a mission.sqm file somehow? -
US Army & USMC Infantry Textures
GreenGriffin replied to sabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You downloaded the file, and you expect anyone here to know where you put it? -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
GreenGriffin replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wonderful mod, been busy trying to understand it all. I have a couple of questions that I desperately want to have answered, as I am running into frustrating roadblocks with editing a mission. 1. I'm building a mission in the 2D editor, and I want to be able to use MCC's 3D Editor to fine-tune the placement of units and some objects. Is it somehow possible to edit a mission, go into Preview mode to use MCC to place the units, then copy-paste MCC's additions into the mission.sqm? I tried to do it, but what was pasted to the clipboard looks nothing like what I see in mission.sqm. Can the info from both the 2D editor and my additions from MCC somehow be combined? 2. Is there a way that I can add custom objects (such as those from Dren's Editor Upgrade) into MCC's 3D Editor for placement? Thanks in advance for any help. GG -
Blastcore: Phoenix 2
GreenGriffin replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Neither does making obvious statements like, "If you can't handle it, don't use the mod". We're all well aware of the option to not use the mod. We're asking for it to be addressed in a future update, like anyone in any mod thread would if an important issue arose. -
Blastcore: Phoenix 2
GreenGriffin replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If smoke grenades don't work now and the AI can see through them, then that effect should be removed entirely. You can't render a crucial infantry movement tactic useless for the sake of looks. I agree, that's a deal breaker no matter how much I like the mod. -
J.S.R.S. 2.2 Soundmod
GreenGriffin replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What you hear on YouTube using footage captured by some guy's iPhone is hardly representative of what a given firearm actually sounds like. In fact, often it's not even close. -
Blastcore: Phoenix 2
GreenGriffin replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Because it's much easier for someone to hide behind a keyboard and be a complete tool than it is to provide constructive feedback. -
Blastcore: Phoenix 2
GreenGriffin replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow, that's terrific news! However, if you can't get it out OS, we all understand. It's Christmas - take the time for yourself and your family. Looking forward to the update whenever it comes out. -
Blastcore: Phoenix 2
GreenGriffin replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wouldn't duplicate light sources for a single effect. Might alienate the users with more mid-range PC's - probably most people! In my experience, any fire at night involving fuel (i.e. any vehicle) has more of an orange tint to it, like your photo. Definitely not pastel yellow. I've only seen overwhelming yellow in the case of certain chemical fires. Perhaps add *very* slightly more yellow, and you'd be in the ballpark IMO. By the way, incredible mod! Like everyone else, I'm just interested in the very slight improvements to make it even better. -
J.S.R.S. 2.2 Soundmod
GreenGriffin replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There's definitely something wrong with certain vehicles at different ranges. I just haven't been able to isolate the issue to identify it. For example, I can be standing next to a Marshall, and barely hear its main gun, meanwhile its mg is blaring in my ear. -
J.S.R.S. 2.2 Soundmod
GreenGriffin replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Your "post" really doesn't even make much sense. Please stay in school. Regardless, you deserve to be banned indefinitely for going that far out of your way to try to insult someone's work. -
I think this is more along the lines of what you're looking for:
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Dead/Not updated addons
GreenGriffin replied to ray243's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Alright, FFS, leave the guy alone. He thought it was a good idea and turns out everyone decided to jump on his back over it. Let it go and get back to your "real lives".