DrunkenVeteran
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Everything posted by DrunkenVeteran
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Tactical Breaching
DrunkenVeteran replied to jackmomma's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
What about the 'ole "Hockey Puck" shaped charge? Field expedient version: Copenhagen Can with Det Cord haha. -
MRAP - RG31 Mk5
DrunkenVeteran replied to ExplosiveAids's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I can get you some more pictures for the exterior details your looking to implement. Give me a few days, possibly a week, and I'll collect them and send them to you again. Once again looking awesome! -
MRAP - RG31 Mk5
DrunkenVeteran replied to ExplosiveAids's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They're Training Manuals (TMs). @Explosive - Glad the pictures helped. Looking great! The level of detail is amazing. -
Hazar-Kot Valley
DrunkenVeteran replied to mcnools's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks awesome so far! Just curious what size are we looking at here? 15km x 15km? -
Stagler's Spetsnaz GRU
DrunkenVeteran replied to Stagler's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh Lad, you and your Russians! Grats on the release! -
MRAP - RG31 Mk5
DrunkenVeteran replied to ExplosiveAids's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
PM sent Explosive. Hope it helps! -
MRAP - RG31 Mk5
DrunkenVeteran replied to ExplosiveAids's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks pretty accurate. Although the only experience I had with the MRAPS was the RG-33J's and MAXXPRO's. Ill sift through some of my old photos later today see if I can find you some material. -
AK-47 w/ MAGPUL MOE Stock, Hogue Pistol Grip, and a Knights Armament Foregrip. Still debating on which optic to purchase for it, but right now I have my eyes on a EOTech.
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WIP: Stuff you are working on 2!
DrunkenVeteran replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Good to see he's wearing eyepro on his crotch on the right of the 1st pic hahaha. But in all seriousness those look awesome, great job. -
+1 for the 82nd Patches! :P
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F/A-18 Super Hornet
DrunkenVeteran replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I can't speak for Fisgas but I know I did, and was still able to see the Icon. -
F/A-18 Super Hornet
DrunkenVeteran replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the update Meatball! Looking forward to it! -
F/A-18 Super Hornet
DrunkenVeteran replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Watch yourself buddy! -
Control: Non Playable Side: Empty Class: 2nd Marine Aircraft Wing (2MAW) That should place you a empty Aircraft.
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Place a empty aircraft then.
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Looks great, are you going for as close of a replication of Copehill as possible? It'd be awesome to get some major terrain features in there.
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-=/UP-ARMORED Vehicles\=-
DrunkenVeteran replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Is that a M-1117 in the 2nd picture? I still have nightmares from using those on my 1st deployment. -
Looks great man! Excited to see the terrain you associate with these!
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Note my legit Photoshop skills hah! And a Osama compound would be pretty sweet!
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These are turning out great Mondkalb. Keep up the great work!
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Yeah a catwalk over your Shoothouse would be awesome, lets people ensure the people running through the house are clearing their corners, covering sectors of fire, etc.
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WarFX : Blastcore
DrunkenVeteran replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
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F/A-18 Super Hornet
DrunkenVeteran replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was able to use UnitCapture/UnitPlay yesterday to have the AI launch off the Nimitz successfully. -
Taviana Island for ArmA 2!
DrunkenVeteran replied to -martin-'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The Bridge will be my 1st target haha. -
F/A-18 Super Hornet
DrunkenVeteran replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Meatball0311 - I'd just like to say that your dedication to work out the kinks in your F/A-18 continues to push it to the forefront of the other Aircraft mods IMHO. Also is there a way you can make the Pilot units you have included so they don't pass out as easily as they do? They seem like they're just normal units skinned as Pilots. Thanks! Keep up the work, believe me when I say it does not go under appreciated.