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Everything posted by derakoren
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ABOUT MISSION Welcome to WASP Warfare mission development thread for Arma III. The development of this mission was begun from 16.03.2013, when ARMA III had Alpha state. The mission is designed to play in multiplayer. The main objective of the mission is to destroy the enemy by any means. You can capture the entire island. In order to achieve the main goal, you need to develop your network of bases, capture towns for suppluys, destroy enemy bases, upgrade your bases, etc. SCREENSHOT CHANGELOG Changelog v.0.209.2 NEW Changelog v.0.208 Changelog v.0.207 Changelog v.0.206 Changelog v.0.205 Changelog v.0.204 Changelog v.0.203 Changelog v.0.201 Changelog v.0.190 DOWNLOAD WASPWarfare v0.209.2 (Stratis and Altis) NEW 08.06.2014 WASPWarfare v0.208 (Stratis and Altis) WASPWarfare v0.207 (Stratis and Altis) WASPWarfare v0.206 (Stratis and Altis) WASPWarfare v0.204 (Stratis and Altis) WASPWarfare v0.201 (Stratis) WASPWarfare v0.130 (Stratis) MANUAL WASP Warfare Tutorial Addon Tutorial (How Add Classes from Addon) CONTACT WASP Developing Page WASP Developing Forum WASP Team in Steam WASP Community Page WASP Community Forum WASP Warfare on WASP Community Forum Our TeamSpeak: ts.wasp-team.org ABOUT US
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Guys sorry for long wait, but i don't have time to work on mission, becuse i change work place (every day), but soon i find time to continue scripting.:)
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HC exist in 0.210
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Hello guys, sorry for long wait, but need wait one more time, i just want show what we change in 0.210 version: :) That's not all what i want change and add to 0.210, i don't have many time to do work fast, but i try do 0.210 more stable. And guys if you want see more version with little changes or wait long time version with many change, please write, i need to know which way better. :confused:
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Add to Download WASP Warfare v0.209.2 ---------- Post added at 01:09 AM ---------- Previous post was at 12:52 AM ---------- Do not understand what you mean. We have Separated Variables, look please Variables Directory. Man i understand you want do better for mission, but it's our choice what loop use and how write scripts. You do not have to present evidence why your method is better, you conducted tests? And Again it's not final release, many can changed when we finish mission developing. :confused: Thx man for you work. Most this bugs we know, but mission not finished and work on her and we can't work only bugs fixing way.:)
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Now we a testing version 0.209.2 and today will add her to download: Who waiting release our mission and want test new version, you need just wait 3-4 hours. And guys if you find bugs please write here or Mission Site.
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Yes, "Double Respawn Script" i fix today and change download files like 0.2091 ---------- Post added at 01:37 PM ---------- Previous post was at 12:40 PM ---------- Version 0.209.1 Added to download. Changes: Please Test and write Bugs what you will find.
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Version 0.209 - [Added] Add Payment Function, show on economy bar - [Changed] Town Payment Calculate by Payment function - [Changed] Town Respawn AI Groups Set to Minimal (Light: 1 Group, 0 Vehicle, -1 Heavy) - [Added] Show Upgrade Run - [Added] EventHandler HQ Killed - [Added] EventHandler HQ Damaged - [Added] EventHandler Building Killed - Work Not Correct - [Added] EventHandler Building Damaged - [Added] Get Building Information Function by Type - [Changed] Now Data Folder and Files Opened, give possibility use Weapon, Units and Vehicles addons (Add to my Site Change Config Tutorial) - [Changed] Client Loop repeat every 1/3 second - [Added] Can Run Mission on not Dedicated Server - [Added] AI TeamLeaders - [Added] AI TeamLeaders have main task "TakeTowns" - [Changed] AI Check Nearest Enemy Town to Change Task every 30sec - [Future] AI TeamLeaders Respawn - [Future] Indicate Respawn point Function - [Future] Base and Building Sale Menu
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OK Guys, if all be ok and Local test have good end, we start Public test new version 2.08 on our server. What changed, fixed and added in v2.08: - Show Respawn Menu on Start - Fixed - Script Optimization Town AI Respawn - When buy Equipment for AI they save for Player, after Respawn you have AI equipment - fixed - Vote Time Synchronization "Public_Time" - added - Player Data Broadcast Optimization - work not correct - fixed - Public_Time don't write in log - fixed - Vote Menu Work not Correct (After Revoting votemenu hide) - fixed - After Vote Commander end, commander set, then again clear information (Commander not set) - fixed - Need Add Payment Information Title for All - Added - EvenetHandler changed for new Title - Changed - Camp Take faster - Camp Take Payment ($100) - added - Town Take Payment ($1000 + 200 * TownSize) - added - New vehicles - added - Vehicles Data price and Upgrade level - change
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Hello guys, thx for you work on bug searching and sorry for so long time waiting my answer. Now i have time to work on mission and very soon update mission on forum after fix bugs and tests on our server. Not long to wait. Some bugs what i fix in Version 0.208: - Show Respawn Menu on Start - Fixed - Script Optimization Town AI Respawn - Vote Menu work not correct - fixed
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version 0.208 not added on forum now, but i try added her today
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1. AI Respawn in Town - Fixed 2. Vote Menu hide after activate - fixed Mission not update now
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Ok, i try fix that on weekend.
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Write here this small bugs and i fix him and update mission, because next mission version with new cons. menu not soon be available. ---------- Post added at 01:36 AM ---------- Previous post was at 01:29 AM ---------- Construction UI screenshot:
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Sorry guys for a long time that you did not answer. But now there is no free time to work on the mission, the last what I was working a new construction menu as in RTS. I think Spayker also not so much time on a mission. Thx for helping in bug fix. No man, project not dead, just no time now to work on mission. When we have more free time we return to work and i need to end construction menu for update mission version.
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Mission at the moment is far from optimized and still has many bugs , in this respect, buying weapons menu is no exception. Since there are so many bugs , but we first fix bugs related to optimization. Therefore editing menu weapons purchases I'll last, since it would take a lot of time . About AI , according to recent tests was observed subsidence FPS on the client side with the use of artillery and of course because of the creation of bots when activated , we are now working on it. Thank you all for your help in identifying bugs and taking part in the testing
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If you mean local client version, maybe but not now, firstly need optimize MP code for better play. If you mean something else i do not understand you.
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Thx man, i check this and give you answer so fast how i can.
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Mission for dedicated Server, we don't do for local host. Just start dedicated server on you PC: 1. Copy mission in "Arma3\MPMissions" folder. 2. Start "Arma 3\arma3server.exe". 3. Start arma 3 and find your server. Enjoy!
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Hello, where you try to start mission on dedicated server or Local server, where you PC is Server? And what map Altis or Stratis? In our server 0.206 and all work. You can check self "WASP Test Warfare Server".
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Moderator pleasy delete with Thread duplicate.
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This Theme Duplicate Active thread: http://forums.bistudio.com/showthread.php?173851-MP-WASP-Warfare-CTI
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Permanent desync on server during every match
derakoren replied to Spyker's topic in ARMA 3 - SERVERS & ADMINISTRATION
You can download mission V 0.13 Download Here and read about Read here -
WASP Warfare mission in CTI mode for Arma III. The development of this mission conducted from 16.03.2013, when ARMA III was in Alpha version. In developing the Mission involved:   - DeraKOren   - Spayker   - Goga And Other WASP Team Guys. About Mission   The mission is designed to play in multiplayer. The main objective of this mission is to destroy the enemy by any means, to capture the entire island under the control of a team. To achieve the main goal, you need to develop , capture , destroy, build, explore , and much more . Each player takes part of the mission is important and very significant for team play. In the role of squad leader , you can: - Recruit a squad of soldiers in the case of loss supplement - Buy and osnoschat squad members weapon , uniforms , tools , etc. - Have a unique equipment and uniforms - When purchasing new equipment in different fields , ranging from the ATV to the tank, helicopter and even airplanes - In the future you will be able to buy drones for reconnaissance and destruction of enemy - For all of these reasons you and your team need resources and money , in consequence of which you have to fight for influence in the capture and defend the city and the sources of funds - Protect friendly base - Find and storm the enemy base - To assist , guide the other players - Mined roads - Support the troops on the ground with artillery, aviation and naval forces - Mend , heal - And more. In the role of team leader ( plus everything what has been said above ) : - Building a base - Hide the headquarters , so the enemy can not find her - Sell, develop construction - Build defenses - To direct the players on the team, put them to the task - To supervise the actions on the battlefield - To train new recruits - Allocate resources and assign salary - Maintain complete control over military operations - Select the direction of the development team (aviation, light troops , heavy forces , etc.) - To lead the troops into battle commanders - To be a general Just depends on you whom you will : Commander , Assault , Scout, artillerymen , airmen , tankers , etc. Good luck and enjoy your pastime in the game Arma 3 with our mission. This is the latest version of warfare before the public testing. All functionality is added and tested, but there can be bugs that should be fixed, before a full readiness of mission. Currently the version is in closed test of multiplayer. It's tested by a small number of people. If you want to learn more about the mission and be aware of the latest news concerning its development then go to the: Official Website WASP Warfare Mission
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ha-ha-ha ;) Hello ZeroG "My Germany Friend". I'd like to inform you, that you will not see any extra names in list of authors. As it was mentioned before we used only 2 dialogs from warfare (Arma 2). They were siginificantly edited by us for our purposes. From the begining each file of mission (".sqf") we noticed the real name of author who created them. It means that 2 dialogs have name of a real author including the name of who modified it. On my opinion it's quite enough. I respect time and labor which were spent by other people. So I can't understand your last messages. Especially I can't get the next: why has, f.e., Benny not written to me yet concerning the mission/script's rights. And it's doubly strange cause he has my account in skype. At the same time you are trying to protect the author rights. And it looks like you are the true writer of warfare. About Video what you see, it's just a demo version, not public. Special for you i show Buy Gear menu from last version: Yes, and look for something else, it's great fun me! :cool: Good Luck "My Germany Friend". P.S. And in the future Benny Dialogs will be removed completely, and as co-author, he never absent in the mission.