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Allucard

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About Allucard

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  1. I must say I would love to have my money back. What horrible mission design! It's as if they designed a simulation and then asked the mission designer of Call of Duty to design the missions!!!! In a non covert operation why do they drop the US team ON DIRECT ENEMY FIRE!!!!!!!!!!!!! The only way to survive the first few seconds of this mission is to memorize where the snipers are and shoot them! I mean why on earth would you make this so artificially hard!!!!
  2. Allucard

    The Camp

    Thanks man, i am still hoping the final version of 1.18 fixes everything even if they have to use some mods in it themselves. I mean if you sell this game originally from 2006 as a gold edition (i bought that one as i want to play this one before ARMA 2 as i love the whole series) it must be complete. It must be a thing people can hold and be proud to have bought. It shouldn't have major game breaking stuff. I must say I've only encountered a few bad bugs. As for this mission i've discovered That if i lay under a tree the enemy has a much reduced chance to see me. I've completed it in veteran difficulty with no mods whatsoever or cheating. It took me a couple tries but I've done it. Here's how you do it. As soon as it starts run to the left side of the camp. run to a forward tree in the left side (one you can see most of the enemy coming from) and keep you AI on the right side of the camp but sparse as some grenades could be flying in. I've used the "find cover" command for it but i guess more success could be found using the map for a more tactical placement. I picked most of the guys up and the AI a smaller part. Didn't even use the machine gun as it's facing a not so useful direction.
  3. Allucard

    The Camp

    Arma 1.18 here and we're still in the same place :/ I recon this is an very hard AI to code but come on! Seeing through grass, seeing through smoke... That was forgivable in OF days because we had no shaders, hence not lots of visual information to process whereas the enemy sees in 8 bit colors and only you.
  4. AI seeing through grass is still a problem. Maybe bring on some of the features of ARMA 2 over to ARMA 1. Also the pathfinding for AI alerted (OR NOT!!!) vehicles is awful! Think you made it worse in this patch. In the mission "Battle of Somato" in the official campaign the pathfinding is horrendous. The BMPS in th second part of the mission who are supposed to come from the south never come and the reason for it is the fact they try to climb a 45º slope! Can't you make them follow a road?
  5. Allucard

    Battle Of Somato

    A little feedback from probably the last person to undergo the campaign for the very first time in the lastest patch, 1.18, no mods. In this particular mission, in the second part of it, the 2 BMPS who are supposed to come from the south as radio announced, get stuck in a not so tight turn. Normally this wouldn't be a problem but because there is a very steep slope and the turn is also uphill they get stuck trying to climb a 45º slope :S This sucks. It's like a person designed the levels and then someone else designed the AI (or should i say, used the OF one). It's a poor level design. The real problem is the fact the AI isn't really aware of it's environment and can't adapt. It assumes in this case it's in a level plane and going off road won't hurt. I must say maybe 1 or 2 missions I've played gone according to the design. :(
  6. Allucard

    I'm SURE this has been posted a ton BUT

    I eventually grew around it sort to speak. I replayed the mission and it didn't happen again. I need to crouch when shooting however. The AI can't be bothered to do that as the grass is just a visibility factor rather than an obstacle as it is for the player. I absolutely loved Operation Flashpoint and i was kinda hoping for that same immersion.
  7. I couldn't find anything useful about it. So I'm running the "Sanitize" mission in Armed Assault's original campaign. The old grass issue comes around again. The AI SEES THROUGH THE GRASS WHILE PRONE! I got killed from a 200m range in a prone position where was the AI simple could not have a shot, period! If the developers could not implement a grass system which was more than a COSMETIC why ruin the immersion OFP gave us? I bought this game yesterday and am starting to regret it. I played the hell out of OFP and from the get go i chose the veteran difficulty. I can manage if i use the 3rd person view but GEEZUS, why add something to a game which adds no gameplayability at all, taking some of the immersion?! Is there a fix for it? Maybe cut the grass down to half it's height or maybe someone can explain to me why isn't grass an object but it's still treated like a reduced visibility factor as night time is. Sorry about the RANT guys. Oh btw I'm running the 1.18 patch with no mods (tried the ACE one for a second but bandages with 100mps muzzle speed and being shot 100 times in the water tower convoy mish along with having to use a workaround or third person to turn on my own axis turned me off of it)
  8. Allucard

    tips on AT mission at night

    A few things I've discovered. If you go to the secondary objective first you will find a couple remote camps. In one of the ammo crates of one of those camps (should be the second you'll come across) there are more satchel charges :) That's one way to do it if you can get close enough to the tanks. I've also found a chopper i can steal but good luck dealing with the patrolling one if you chose to steal the chopper... Lastly you can use a single satchel on shilka and get the other ones with your rpgs.
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