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RippedHalo

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About RippedHalo

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  1. I'm working on a mission in which a Little Bird lands a team on a rooftop and flies away. I used the UnitCapture script and recorded two separate flight paths for the helicopter: one for flying to and landing on the rooftop, and the other for flying away. The first path will fly the helicopter to the rooftop but I don't want the second path to kick in until all players have dismounted. So, in my init.sqf, I have the two paths but I need to know what condition I need to put in between to prohibit the helicopter from flying away. I'm pretty sure I'll need to use this: "count crew MH6J == 2;" so that the game will recognize when only the pilot and copilot are in the helicopter but I'm not sure how to implement it exactly. Thanks!
  2. RippedHalo

    Go-Around for Global Mapper?

    Perhaps the post is a little over-encompassing, I get that. Call me impatient but I've been at this for a while now and waiting for another x number of months for the ArmA III tools to get situated isn't very appealing. ---------- Post added at 12:08 AM ---------- Previous post was at 12:07 AM ---------- Looks interesting, I'm giving it a try now. Thanks!
  3. Alright guys, I've been lurking around the Visitor forums for a few months now trying things out, hitting issues, and piecing together solutions. I tend to refrain from making any posts myself unless I really have to, but now seems like the time to get active. I'm working on replicating my home town, and I've based my progress off ZeroG's real-world tutorial. Despite its age, the tutorial stays pretty true to the programs it addresses, so props to ZeroG for that. As has been discussed somewhat in the tutorial's thread, Global Mapper isn't freeware and can cause some issues for someone who loses access to the program (such as myself). Global Mapper provides a number of services critical to the replication of a real-world location including picking the location and size of the map, defining its coordinates, overlaying satellite/road maps onto the height map, and then compiling and exporting the data for use in Visitor 3. As you all probably already know, Global Mapper costs $400. There is the option of obtaining a two-week trial, but that obviously expires. There has to be a way to get around this. Not specifically through Global Mapper, but through another method. Possible solutions I've seen suggested are Microdem, L3DT, and Wilbur, but I've run into separate sets of issues with all of those programs and I'm not convinced that I'll reach the same end state that I would if I had a full license for Global Mapper. So, what do you guys do when you have the .tif file with your uncropped height data and Global Mapper isn't an option? If we can find a solution to this problem here, I think it'd help a lot of people who are pulling their hair out after carefully crafting their way through ZeroG's tutorial only to not be able to export their data and whatnot. Regardless, I'd like to thank you guys who linger around the forums and help us plebeians get started. It's obvious that the learning curve is steep, and it's good to know that there are some people out there willing to help you up from time to time.
  4. I'm trying to get a C-130 to eject some passengers. My C-130 is named C1 My group leader's Initialization line is: This MoveInCargo C1; grpAlpha = group this; My "Get Out" waypoint's "On Act" line is as follows: _xhandle = [grpAlpha,C1] execvm "Eject.sqf" Here is what I have in the .sqf: _group = _this select 0; _vehicle = _this select 1; if ( (typename _group != "GROUP") or (typename _vehicle != "OBJECT") ) exitwith { hintSilent "Invalid Parameters parsed"; }; sleep 1; { unassignvehicle _x; _x action ["EJECT", _vehicle]; sleep 0.5; } foreach units _group; I'm pretty sure the problem is that my .sqf isn't set properly. I've tried to replace the various _group's and OBJECT's but nothing is working. What specifically do I have to put in the .sqf to make it work? Are there any other problems/things I'm overlooking? Thanks.
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