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Everything posted by charliemilk
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Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
charliemilk replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That busted up house looks good. Enjoy yr traveling. -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
charliemilk replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, Near where I live there is an old concrete pill box left over from WWII. It was used to look out to sea and spot German ships. If you want I can go and get photos up close of it and post them so you can recreate one for your mod if you like? This is the one:- http://www.cannybevvy.co.uk/pillboxes/Tyne%20and%20Wear/East%20Herrington%20Lozenge/index.html -
Would lowering video settings help with multiplayer (pings)?
charliemilk replied to WCG's topic in ARMA 3 - MULTIPLAYER
Is there a way to set the server to auto kick anyone with a ping of more then 200 for more then 10 seconds? -
Is it me or are these forums quiet for an Alpha release?
charliemilk replied to Jex's topic in ARMA 3 - BETA DISCUSSION
I'm in these forums every day and its pretty busy here. I also play online multiplayer a lot and loads of people on. I also know 2 people that play EVE with me that bought ARMA III but have not installed or played it as it was only £19.99 (cheaper then final release I think) and they said they will not play it until beta is out. So possibly many people have the game but have not really got into it yet as waiting for future releases. -
The guns you miss (until they get modded back in)
charliemilk replied to rasdenfasden's topic in ARMA 3 - GENERAL
Well knowing how serious the mod community for the ARMA series is. I think we will see everything from ARMA II as well as (for better or for worse) all the mods from ARMA II, including some one probably porting the entire game over to the improved engine of ARMA III. -
The guns you miss (until they get modded back in)
charliemilk replied to rasdenfasden's topic in ARMA 3 - GENERAL
Was looking on Google for a picture of an FN FAL, and saw http://1.bp.blogspot.com/_NXNggkQ07g4/TD9pNe12yhI/AAAAAAAAANQ/6GzMbDvjfds/s1600/fn+fal+3.jpg What on earth is that scope!?!? -
Hi, Is there any info anywhere on how many hit points each part of your body has and how much damage each type of bullet does. Also I think helmets make a difference, what about any other gear, for example does your backpack effect amount of incoming damage etc. Does range reduce damage? Thanks.
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The guns you miss (until they get modded back in)
charliemilk replied to rasdenfasden's topic in ARMA 3 - GENERAL
Thats the one!! was a horrible, little, inaccurate, noisy clickety clackety cheap gun. But I'd never leave base with out one. Saved my life on more then one occasion. -
They should get the rain to cause small flash floods, would make sense as to why they have large storm drains and stuff on the map. Would also lead to tactical choke points.
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The guns you miss (until they get modded back in)
charliemilk replied to rasdenfasden's topic in ARMA 3 - GENERAL
I can't remember what it was called but it was a little fully automatic machine pistol that looked similar to an Uzi 9mm. Would be nice to see one as the current 9mm semi automatic pistol is pretty useless. I think that throwing it would probably do more damage half the time. -
Hi, Sorry if it has been discussed. I checked search function but it only mentioned a couple of ARMA II threads and then sea in ARMA III. Anyway... I saw some areas of the island that look like river beds with concrete drainage pipes. Would these normally have water in but do not because it is an alpha? Or are they just meant to be dry. I tried putting the weather to maximum rain but they did not fill up with water, does anyone know if something like this is planned. A dynamic map that makes areas much more difficult to cross etc during heavy rain would be pretty epic!
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Anybody else crashing more often with the new patch?
charliemilk replied to X14Halo's topic in ARMA 3 - TROUBLESHOOTING
Spent 5 hours yesterday trying to play, every single srever I played on (about 40 different servers) crashed within 15 mins of so. Sometimes the crash was at my end as the game just froze and had to alt-ctrl-del to bring up task manager to close it. But anyway. I've given up playing it now until they patch it again. -
Gaming Rig for Arma 3 * Ultra Maxed Out*
charliemilk replied to alquemist's topic in ARMA 3 - TROUBLESHOOTING
Yeah, get a pre-sealed water cooler and overclock to at least 4Ghz (if you know how to overclock that is) and get a big HDD for storage and a small 256GB SSD for windows and ARMA III and drivers etc. If you don't get a water cooler then the cooler you have chosen looks good. I have the Cool Master V6, and got my i7 920 from stock 3.2GHz on turbo, up to stable 3.8GHz. -
New STEAM patch update 25th March 2013
charliemilk replied to Solarghost's topic in ARMA 3 - BETA DISCUSSION
well i've spent 4 hours on various different servers and every single one of them crashed after about 10 minutes with the red connection time out thing. wonder if it is a problem with the new update? -
ARMA 3 Addon Request Thread
charliemilk replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would like to see snow, and the ability to build snow men and put your gear on them. http://centralpark.org/wp-content/uploads/2013/02/snowman6.jpg (1880 kB) -
My build, heavy issues with FPS. Unable to play on anything but Low.
charliemilk replied to bmgdragon's topic in ARMA 3 - TROUBLESHOOTING
Some settings on low force that function to CPU rather then GPU. I think shadows on low causes a lot of problems, so try standard or high. -
You would need diffused edges, I think the gaming term is soft shadows. They cost a lot of processing/gpu power and I don't think add enough to game play to warrant spending any time on them when there is so much more stuff that needs doing. If they can implement it at a low processing cost then that would be great but should still have a low priority. ---------- Post added at 06:01 PM ---------- Previous post was at 05:47 PM ---------- -EDIT- Also when you are looking at these effects on things like the vue7 video, chances are that they are using a very powerful machine and that all of its power is being used to render a set sequence. To add all the extra things involved with intricate multiplayer game play would grind even a good gaming system to something horrible like 2 frames a second. I remember being able to walk around on the floating island in 3dMark and check out all the amazing tessalization and thought this would make a great game. But just rendering the map had my GPU at 100% and even then the frames would drop down drastically sometimes. Imagine trying to get 40 fully textured players in there along with about a dozen customizations each. Then add a sea with a fully textured sea bed and then all the animals and stuff. Then add all the explosions and dynamic lighting from muzzle flash and flares etc... Maybe in a couple of years when hardware catches up.
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Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
charliemilk replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Another idea (borrowed from an old British short horror story called Urban Blight, (I read it over 10 years ago) of which I can find no reference online). One small part of the story describes an old abandoned indoor swimming baths on the outskirts of a town. I can not remember much of it, but I did 'visit' the place whilst daydreaming a few times and my imagination elaborated on the paragraph or two I read from the story.. So I shall ad-lib and try and paint a picture of how it is in my mind:- The council had closed the 'Old Grey Baths', as locals called it, down about a decade ago and the surrounding area and car park etc had become heavily over grown. The building it self caused much controversy at the time, being part of the councils brief flirtation with Brutalist architecture movement of the early 70's. With its solid slabs of dull concrete walls to the jutting angular boxes, seemingly glued on, it made the Bauhaus movement look positively cheery and enlightened. All round the building was a repetitive use of glass rectangles and squares, designed to 'brighten' the place up, but instead made it look like an office block or jail rather then a leisure center. The entire north eastern wall was glass, meant to brighten and warm the main feature which was an Olympic sized swimming pool. The ceiling of the pool was a mixture of rotting metal and broken glass that allowed water to partially refill the area. Not that you could see any of the main feature any more. The place acted as a kind of greenhouse and strange leafed plants could be seen growing inside, their leaves completely covering the inside glass, competing to get every inch of light they could from the dirty, algae stained windows. Some of the tips of them even came up through the roof and occasionally would bloom with sickly smelling, mottled flowers that would attract no insects I'd ever seen before. I would often wonder if birds had set up nest in there as occasionally if I stood and looked long enough I could make out darting movements between the leaves. Looking at now this Tuesday evening in late July it actually looked more 'alive' then it ever did when it had been in use. The odd golden ray of the setting sun breaking through the clouds and dancing off the now green windows made part of it glint like dull emeralds still stuck in a rock. But even in the most glorious of sunshine there was always a darkness to the place. It was the way the top of the building was in some parts wider than the ground floor so there was always constant black shadows... etc etc... Thanks for reading and check out Brutalism Movement on Google for pictures of that style of building. ---------- Post added at 04:41 PM ---------- Previous post was at 03:39 PM ---------- Sorry to keep posting, but a quick update... I've been up in the loft and actually found the book I was talking about. It is:- Dark Terrors 4. The story is called 'Suburban Blight' by Terry Lamsley. I also wanted to ask you to watch Chernobyl Diaries if you have not already seen it. Some great footage actually filmed around Chernobyl and not a bad horror movie either!! :couch: -
Possible to have fun without microphone?
charliemilk replied to BorisLozac's topic in ARMA 3 - BETA DISCUSSION
Hi, I regularly play on Wasteland map servers (effectively a 3 way team deathmatch of sorts). I use a mic and it makes the game a lot easier when other people are on mic too. But sometimes I meet up with another blue who does not have a mic, I simply ask that if they can hear me they nod. If they do then I can get them to give nodding yes or no visual answers to my verbal questions. It of course makes things a bit more challenging but it is still fun. -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
charliemilk replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ok, I'll mostly forget about creatures for now until you have the map and structures in place. How about barns. The barns in Dayz were pretty miserable, they seemed dull, boring, un-inspired and too much ambient light inside them. Barns can be huge and some can be colorful but still have an old and weathered look. Check out this image (1st image that comes up when I searched abandoned barn in Google) http://www.betterphoto.com/gallery/dynoGallDetail.asp?photoID=4574481&catID=20879 Look how red it is and see how dark and uninviting the entrance is, like an ancient tomb. I can almost hear the wind making weird noises as it blows through the holes, creaking. There would be dust all up in the place making it seems almost foggy inside. Once stepping in you can not even see to the far end with out a powerful flash light. Little unseen things scurry across the rafters, pausing now and again to listen or hide. There is a slow intermittent very low bass noise, barely audible. Is it the wind? or something breathing. Maybe something got in long ago and ate/absorbed all the cattle, it grew so big and changed in nature it never left. It just waits for people or creatures to wonder in from time to time.... -
Still can't play wasteland , any ideas????
charliemilk replied to big_t's topic in ARMA 3 - BETA DISCUSSION
I get a 'sound counter not found' error on starting Wasteland maps but can still play some of them. Maybe my system is in someway compensating for something. Are your sound drivers/motherboard drivers all up to date. Most people only update windows and graphics drivers. Also put your system stats in your signature please. -
A snipers paradise!
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Question about Warhammer 40k mod
charliemilk replied to Johnny_GetEm's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
On a side note I see when THQ went bankrupt and sold all their licences, SEGA bought up Relic Entertainment. Relic Entertainment own the Dawn of War series. I see that SEGA also own The Creative Assembly. The Creative Assembly make the Total War games. Sega could possibly now get The Creative Assembly to make a warhammer 40k game with a total war engine!!! -
Ah, I see. Thank you for link. But to have a storm drain (or storm duct or whatever it is called) that big and wide with bridges means they must get torrential down pours. It would add to realism to have areas become choke points in bad weather conditions so I shall just hope they do add it as a feature. If not I'm sure a modder could easily come up with something.
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AH, ok. should I delete it you think?