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charliemilk

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Posts posted by charliemilk


  1. I'm in these forums every day and its pretty busy here. I also play online multiplayer a lot and loads of people on. I also know 2 people that play EVE with me that bought ARMA III but have not installed or played it as it was only £19.99 (cheaper then final release I think) and they said they will not play it until beta is out. So possibly many people have the game but have not really got into it yet as waiting for future releases.


  2. All I want is to be able to play all content in ARMA 2 in ARMA 3.

    Disable all the eye candy, get ACE 3 installed and I'll be a happy camper.

    Well knowing how serious the mod community for the ARMA series is. I think we will see everything from ARMA II as well as (for better or for worse) all the mods from ARMA II, including some one probably porting the entire game over to the improved engine of ARMA III.


  3. The Scorpion perhaps?

    If so according to someone digging through the beta files it may make a return, I hope so as I quite liked it too.

    Would love the MP5SD back as well, with added attachment ability for sights and lights.

    Thats the one!! was a horrible, little, inaccurate, noisy clickety clackety cheap gun. But I'd never leave base with out one. Saved my life on more then one occasion.


  4. Yeah, get a pre-sealed water cooler and overclock to at least 4Ghz (if you know how to overclock that is) and get a big HDD for storage and a small 256GB SSD for windows and ARMA III and drivers etc. If you don't get a water cooler then the cooler you have chosen looks good. I have the Cool Master V6, and got my i7 920 from stock 3.2GHz on turbo, up to stable 3.8GHz.


  5. You would need diffused edges, I think the gaming term is soft shadows. They cost a lot of processing/gpu power and I don't think add enough to game play to warrant spending any time on them when there is so much more stuff that needs doing. If they can implement it at a low processing cost then that would be great but should still have a low priority.

    ---------- Post added at 06:01 PM ---------- Previous post was at 05:47 PM ----------

    -EDIT-

    Also when you are looking at these effects on things like the vue7 video, chances are that they are using a very powerful machine and that all of its power is being used to render a set sequence. To add all the extra things involved with intricate multiplayer game play would grind even a good gaming system to something horrible like 2 frames a second.

    I remember being able to walk around on the floating island in 3dMark and check out all the amazing tessalization and thought this would make a great game. But just rendering the map had my GPU at 100% and even then the frames would drop down drastically sometimes. Imagine trying to get 40 fully textured players in there along with about a dozen customizations each. Then add a sea with a fully textured sea bed and then all the animals and stuff. Then add all the explosions and dynamic lighting from muzzle flash and flares etc... Maybe in a couple of years when hardware catches up.


  6. Another idea (borrowed from an old British short horror story called Urban Blight, (I read it over 10 years ago) of which I can find no reference online).

    One small part of the story describes an old abandoned indoor swimming baths on the outskirts of a town.

    I can not remember much of it, but I did 'visit' the place whilst daydreaming a few times and my imagination elaborated on the paragraph or two I read from the story.. So I shall ad-lib and try and paint a picture of how it is in my mind:-

    The council had closed the 'Old Grey Baths', as locals called it, down about a decade ago and the surrounding area and car park etc had become heavily over grown. The building it self caused much controversy at the time, being part of the councils brief flirtation with Brutalist architecture movement of the early 70's. With its solid slabs of dull concrete walls to the jutting angular boxes, seemingly glued on, it made the Bauhaus movement look positively cheery and enlightened.

    All round the building was a repetitive use of glass rectangles and squares, designed to 'brighten' the place up, but instead made it look like an office block or jail rather then a leisure center. The entire north eastern wall was glass, meant to brighten and warm the main feature which was an Olympic sized swimming pool. The ceiling of the pool was a mixture of rotting metal and broken glass that allowed water to partially refill the area. Not that you could see any of the main feature any more.

    The place acted as a kind of greenhouse and strange leafed plants could be seen growing inside, their leaves completely covering the inside glass, competing to get every inch of light they could from the dirty, algae stained windows. Some of the tips of them even came up through the roof and occasionally would bloom with sickly smelling, mottled flowers that would attract no insects I'd ever seen before. I would often wonder if birds had set up nest in there as occasionally if I stood and looked long enough I could make out darting movements between the leaves.

    Looking at now this Tuesday evening in late July it actually looked more 'alive' then it ever did when it had been in use. The odd golden ray of the setting sun breaking through the clouds and dancing off the now green windows made part of it glint like dull emeralds still stuck in a rock. But even in the most glorious of sunshine there was always a darkness to the place. It was the way the top of the building was in some parts wider than the ground floor so there was always constant black shadows... etc etc...

    Thanks for reading and check out Brutalism Movement on Google for pictures of that style of building.

    ---------- Post added at 04:41 PM ---------- Previous post was at 03:39 PM ----------

    Sorry to keep posting, but a quick update... I've been up in the loft and actually found the book I was talking about. It is:- Dark Terrors 4. The story is called 'Suburban Blight' by Terry Lamsley.

    I also wanted to ask you to watch Chernobyl Diaries if you have not already seen it. Some great footage actually filmed around Chernobyl and not a bad horror movie either!! :couch:


  7. Hi,

    I regularly play on Wasteland map servers (effectively a 3 way team deathmatch of sorts). I use a mic and it makes the game a lot easier when other people are on mic too. But sometimes I meet up with another blue who does not have a mic, I simply ask that if they can hear me they nod. If they do then I can get them to give nodding yes or no visual answers to my verbal questions. It of course makes things a bit more challenging but it is still fun. :war:


  8. Ok, I'll mostly forget about creatures for now until you have the map and structures in place. How about barns. The barns in Dayz were pretty miserable, they seemed dull, boring, un-inspired and too much ambient light inside them. Barns can be huge and some can be colorful but still have an old and weathered look. Check out this image (1st image that comes up when I searched abandoned barn in Google) http://www.betterphoto.com/gallery/dynoGallDetail.asp?photoID=4574481&catID=20879

    Look how red it is and see how dark and uninviting the entrance is, like an ancient tomb. I can almost hear the wind making weird noises as it blows through the holes, creaking. There would be dust all up in the place making it seems almost foggy inside. Once stepping in you can not even see to the far end with out a powerful flash light. Little unseen things scurry across the rafters, pausing now and again to listen or hide. There is a slow intermittent very low bass noise, barely audible. Is it the wind? or something breathing.

    Maybe something got in long ago and ate/absorbed all the cattle, it grew so big and changed in nature it never left. It just waits for people or creatures to wonder in from time to time....


  9. On a side note I see when THQ went bankrupt and sold all their licences, SEGA bought up Relic Entertainment.

    Relic Entertainment own the Dawn of War series.

    I see that SEGA also own The Creative Assembly.

    The Creative Assembly make the Total War games.

    Sega could possibly now get The Creative Assembly to make a warhammer 40k game with a total war engine!!! :soldier:


  10. If you look here : http://www.greecevirtual.gr/en/north-aegean/agiosefstratios, you'll see that in RL those drainage pipes are empty. I'm quite sure they won't be filled according to the weather changes.

    Ah, I see. Thank you for link. But to have a storm drain (or storm duct or whatever it is called) that big and wide with bridges means they must get torrential down pours. It would add to realism to have areas become choke points in bad weather conditions so I shall just hope they do add it as a feature. If not I'm sure a modder could easily come up with something.


  11. Hi,

    Sorry if it has been discussed. I checked search function but it only mentioned a couple of ARMA II threads and then sea in ARMA III. Anyway...

    I saw some areas of the island that look like river beds with concrete drainage pipes. Would these normally have water in but do not because it is an alpha? Or are they just meant to be dry. I tried putting the weather to maximum rain but they did not fill up with water, does anyone know if something like this is planned. A dynamic map that makes areas much more difficult to cross etc during heavy rain would be pretty epic!


  12. Funny. I've lived in Greece, took a shitload of photos, never been to jail. Must've been lucky.

    On the other hand, I heard that in some countries you can get killed if you so much as go to school on a wrong day, or get sent to an island prison for thinking different, so please...

    In any case, BI doesn't really like folks discussing the incident here.

    AH, ok. should I delete it you think?


  13. WTB 64 bit upgrade. :(

    Have an occasional memory leak here & there; I don't want to think how Altis is going to run at this level of detail that is inherent in ArmA III now regardless of settings.

    How do you know when you are getting memory leak?

    ---------- Post added at 01:19 PM ---------- Previous post was at 01:11 PM ----------

    When you people realize that nobody has issues in Editor (unless you add tons of AI) or in Infantry mission.

    Try populated MP server or atleast Helicopter showcase which is much heavier than Infantry mission.

    I think what he was getting at was that the editor with 90 AI running about does not lag as much as a server that starts smooth as silk but gets laggy once about 30 players are online after about 40 minutes. So you would expect with the speed of modern day internet connections that the final game will be as smooth in MP as it is in single player with say 80 units about. I don't know what causes it but I've heard things like the sheer number of objects (items being dropped by players) being generated over time causes a problem. Also, does anyone know if the server only runs as quick as the slowest internet connection? Like it would remain fast if everyone was using a 60Mb connection but if one person joins with a 56kb connection the it ruins it for everyone?

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