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Mattaus

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Everything posted by Mattaus

  1. Ok mate, I really appreciate you helping me, here it is, looking more like it. // config.bin - 00:25:28 07/05/11, generated in 0.01 seconds // Generated by unRap v1.06 by Kegetys // Separate rootclasses: Disabled, Automatic comments: Enabled #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 #define VSoft 0 #define VArmor 1 #define VAir 2 enum { = 0, }; class CfgPatches { class DU_RTA { units[] = {}; weapons[] = {}; requiredVersion = 1.0; }; }; class CfgVehicleClasses { class DU_RTA { displayName = "DU - RTA"; }; }; class cfgVehicles { class FlagCarrier; // External class reference class du_roadsign_speed : FlagCarrier { scope = public; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 0.7; accuracy = 0.2; // accuracy needed to recognize type of this target destrType = "DestructNo"; hiddenSelections[] = {"Poster"}; displayName = "Speed Camera Sign"; reversed = false; hasDriver = false; nameSound = "obj_object"; accuracy = 0.005; // accuracy needed to recognize type of this target simulation = "house"; cost = 1000; picture = "pictureStaticObject"; weapons[] = {}; magazines[] = {}; irTarget = false; type = VArmor; // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types threat[] = {0.0, 0.0, 0.0}; maxSpeed = 0; // max speed on level road, km/h coefInside = 4; coefInsideHeur = 4; hiddenSelectionsTextures[] = {"\du_RTA\posters\speedcam.paa", "\du_RTA\posters\pole_texture.paa", "\du_RTA\posters\steel_back.paa"}; model = "\du_RTA\du_roadsign_speed.p3d"; vehicleClass = DU_RTA; }; class du_speedcam : FlagCarrier { scope = public; icon = "\ca\data\data\Unknown_object.paa"; mapSize = 0.7; accuracy = 0.2; // accuracy needed to recognize type of this target destrType = "DestructNo"; hiddenSelections[] = {"Poster"}; reversed = false; hasDriver = false; nameSound = "obj_object"; accuracy = 0.005; // accuracy needed to recognize type of this target simulation = "house"; cost = 1000; picture = "pictureStaticObject"; weapons[] = {}; magazines[] = {}; irTarget = false; type = VArmor; // threat (VSoft, VArmor, VAir), how threatening vehicle is to unit types threat[] = {0.0, 0.0, 0.0}; maxSpeed = 0; // max speed on level road, km/h coefInside = 4; coefInsideHeur = 4; displayName = "Speed Camera"; hiddenSelectionsTextures[] = {"\du_RTA\posters\tew.paa"}; model = "\du_RTA\du_speedcam.p3d"; vehicleClass = DU_RTA; }; }; Your probably thinking, wtf is Mattaust thinking for using half of these parameters when they probably don't relate to the object at all.
  2. No I use PboView0.8 to pack it as a pbo. I thought I'd just try BinPBO to see if that would make a difference if I biniarize it but I guess not. So your saying the bin file is already binarized so I don't need to tick the option in BinPBO? Hope that helps.
  3. EDIT** Sorry I put this in the wrong section, moved to ARMA 2 & OA Modelling.
  4. Hello, I'm not a complete noob at modelling, I have made a fair few models successfully, whilst also texturing, and scripting them into ARMA 2. Ok to begin my problem, is that with this model; when i place it in the 2d editor, it all goes well but when I click on preview, It loads halfway and just freezes, which makes me have to exit out and retry. I have tried 3d editor, as soon as i load the safe the game just freezes. The model I have made is a Safe for a community. What's usually the main cause of this problem? I have put this model with another one in the same pbo, the other model works fine but this one doesn't. I'll give more details if anyone is interested in helping me. Thank you, Matt. ---------- Post added at 03:25 PM ---------- Previous post was at 03:02 PM ---------- Ok I see what I missed, It was my model that was the problem, it was a geometry error on my part because I missed a small section. Problem Solved
  5. Hello, I have ARMA 2 and ARMA 2 OA. When I connect to any server it lets me get into the server but once I choose my faction and class it then proceeds to load the game. About a 1/5th of the way through it stops loading and then kicks me back to the Multi-player Lobby. I'm stumped on what to do now. Help would be much appreciated. Cheers. ---------- Post added at 03:02 PM ---------- Previous post was at 01:45 PM ---------- Ok I found out it was because ARMA 2 and OA were not combining, they were both successfully installed and patched to the latest version but someone told me I should have a ARMA 2 Combined Operations shortcut on my desktop. (Both are CD Versions) Any ideas? Cheers.
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