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oktyabr

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Everything posted by oktyabr

  1. oktyabr

    Blastcore: Phoenix 2

    THIS +1! I've been playing since OFP but didn't really get interested in the potential of modding these games until A2 came out. Then I discovered these forums and places like Armaholic. I too have been inspired to give whatever I can back to the community. Whether that's providing feedback, maybe a simple mission or a full blown add on (I released an island once). Playing the devil's advocate here, and knowing a certain zombie mod brought lots of new players to the game fairly recently, I have to say... with a little inspiration and community spirit even the most newb players have a potential to be a fine addition to the modders and scripters of tomorrow.
  2. oktyabr

    LEA - Loadout Editor for ArmA 3

    Excellent software! Just what I was looking for!
  3. oktyabr

    J.S.R.S. 2.2 Soundmod

    Very, very strange. I just tried a test myself, putting an MG unit about 20m away shooting at some "targets" a couple hundred away. I stood behind him and slowly turned around. *Just* from the sound alone I bet I could close my eyes, turn around, and shoot him in the back of the head. The "directional" nature of the sound is almost perfectly 3D in this case. While I haven't played with JSRS very long (long enough to have experienced all the sound FX) I don't seem to have a problem with it. Yet.
  4. oktyabr

    J.S.R.S. 2.2 Soundmod

    Those with sound direction issues I would recommend disabling any and all enhancements. Try pure, old fashioned "stereo" and see what happens.
  5. This is awesome! Perfect? Maybe not... but it's definitely a step in the right direction! How did you script it so the AI will clear a building? That's amazing and worth using this mod just for it, if nothing else! I'd love to see something like this combined with something like L etranger's "VTS Simple gesture commo rose"! http://forums.bistudio.com/showthread.php?154567-VTS-Simple-gesture-commo-rose My wish list would be for "stack up" -> point at location, tight formation with every angle covered, "form defensive perimeter" (spread out a few meters and watch different compass headings), "take stations" (similar to defensive perimeter except in a building... would require knowing which way to point AI out of windows, doorways, holes in walls, etc.) and maybe some nice bounding advance. Downloaded, used, and subscribed! Thanks for your work on this and hope you keep improving it!
  6. Thanks for the reply! I wondered how such a system would work with fast moving objects like artillery rounds, jets, etc. I guess we can't have everything, eh? As for the update I am *very much* looking forward to it! With the weekend just around the corner I keep refreshing this thread with my fingers crossed! LOL! No hurries. :)
  7. oktyabr

    Blastcore: Phoenix 2

    I love Blastcore! AND it seems ALiVE friendly too, which is a nice bonus. Anyone that uses smoke with the idea that it should somehow make them invisible or bullet proof probably deserves to get shot anyway...
  8. oktyabr

    J.S.R.S. 2.2 Soundmod

    This is a very good point! I read those comments and wondered what they were talking about? I run an M-Audio Delta 44 sound card in stereo with *stereo* headphones and if anything JSRS makes it *easier* to locate shots than the vanilla sounds! I can't comment on every surround sound enhancement or speaker/headphone set up but you don't need all those bells and whistles to experience great immersion and 3D sound... just a good set of headphones (I use Audio-technica ATH-M50 if anyone is looking for suggestions).
  9. oktyabr

    ASM - Arma Samples Mod

    Very excited to see ASM too! Yeah, I'm another fan boy for the vehicles. ;) Thanks for all your hard work!
  10. oktyabr

    A-10C for Arma 3

    Top notch work Peral! This has got to be one of the add-ons I am most excited to be able to play. Thank you VERY much for all the *free time you have put into this... and the tow tractor! Awesome! I know you have a full plate with this but hoping AI will be able to supply CAS with this bird too, without too much trouble? I'm hooked on the ALiVE system now for mission creation and the next best thing to flying your A-10C would be calling one or two in on a CAS gun run ;) (* there is no such thing as "free" time, unless your time is worth absolutely nothing!)
  11. oktyabr

    J.S.R.S. 2.2 Soundmod

    Very nice sound mod and unlike some of the others it seems to play nicely with ALiVE. :) During my first use of it, indoors (shooting through a window) I actually stopped last night to make sure I hadn't accidentally removed my suppressor! VERY nice fx.
  12. oktyabr

    Essential Mod Keys for Servers

    If you haven't seen it yet check out ALiVE. This really isn't "client side only" but expect to see it running on a server near you soon ;)
  13. Many thanks! I love ALiVE! I had some incredible experiences yesterday just previewing a simple mission I had made for it (similar to your tutorial videos). I notice the OPCOM will assign player tasks too, which was a pleasant surprise and caused me to utilize much of my mission making time playing instead ;) A couple of things I'd still like to know about: 1) If artillery is fired at virtual units on the other side of the map will they sustain damage? 2) I couldn't figure out how/where to get fast movers to work as CAS. Helicopters worked fine. 3) IF ALiVE is used in a team vs. team sort of scenario will it be possible to include team based CAS? I see no way to do this with the current system. 4) I spent some time leading a squad of AI (grouped to me) and noticed that at times they refused my orders. Is the profile system placing them under OPCOM command, as it appeared? If so what is the way to exclude them and/or include myself as part of said group for further tasks? Excellent work so far, to the whole ALiVE dev team! All my other games, including A2/OA are now collecting virtual dust. A3+ALiVE has my full attention now. :)
  14. I know there is a lot going on under the surface here but startup time seems to be quite long, especially if all I am trying to do is preview a mission WIP I am working on. I know my PC isn't bleeding edge. AMD quad core @ 3.2 with 16GB of DDR3, Win 7 Pro 64 bit. During my first extended trial run I got laid down just the basics to get an ALiVE derived conflict going. The only units I placed manually was myself and a helicopter. It took a minimum of four minutes before anything even showed on the map and a solid 20 minutes before everything was established enough for them to start advancing on each other and fighting. No CQB, about 1600 total virtual units, marked area about 20% of Altis. This makes me wonder if there is a rhyme or reason to improving start up time... i.e., does it make sense to place OPCOMs first, for instance? A certain order that may be more optimal than another? Thanks in advance!
  15. Very cool! Nice work. I like the potential to have your driver or even pilot (!!!!) bleed out to the point of falling unconscious. Still hoping to find a light weight AI-compatible drag/carry/revive.
  16. oktyabr

    Invasion 1944 V3.0

    This is most excellent news! Recently I've begun exploring the ALiVE system and all I could think about is what it could do for famous WWII battles! I really, REALLY miss snow too. Hope you guys port/make some good winter maps. Maybe now that there is the Arma Toolbox for Blender (A3) I can even help contribute some of the civilian period correct cars, etc. too.
  17. Nice work! I haven't read all the posts in the thread so far but I imagine that there must be a Blender version that is ideal for it's use, over others? I remember Leopotam's export script quite well and while I enjoyed playing with it I always longed for the potential that it promised. I hope you keep up the good work! Blender makes 3D modelling accessible to anyone, since it's free (and cross platform), and more games are desperately in need of such export scripts for it.
  18. oktyabr

    VTS Simple gesture commo rose

    Nice! Will be trying (on DEV) today. *Subscribed*
  19. oktyabr

    Enhanced movement and more

    This is one of my top three "must have" addons! Any thought to adding a fence cutting (and/or climbing) to it?
  20. Here is hoping these all get added to play with six soon too! :)
  21. oktyabr

    Name Tag Mod by A3C

    +1 on using AI names too. Breaks the "immersion" when only players reveal their names.
  22. oktyabr

    [TvT-31] VIP Escort

    I'd also like to see some sort of randomization of tasks, to increase replay value (a list of 20, randomly pick five, etc.) for the blufor. Opfor might get intelligence of at least some of this task list upon completing something... even visiting a location the VIP has already visited or is going to eventually visit. This mode should get more development and server time! It's a great idea that really adds a new game type to ARMA 3.
  23. oktyabr

    Essential Mod Keys for Servers

    I like the one that puts up the player's name when you look at them, within a certain range. In real life you would recognize unique individuals at a short distance. EDIT: This one: http://forums.bistudio.com/showthread.php?157153-Name-Tag-Mod-by-A3C
  24. Thanks! Is this "responsiveness" slider capable of fine tuning the "pause" between spoken words, as you suggested in one of your earlier replies? EDIT-- Trying to bind "Ignore" to my side mouse button that I use to activate VOIP. Stays "None" and can't change it? Works with keyboard bindings it seems, just not my mouse button.
  25. oktyabr

    Enhanced movement and more

    Nice, BB! I really miss SMK but from your expanded movement video I can say I would be very happy to have even that sort of climbing functionality (melee/cut fence is also high on my list). *subscribed* EDIT--- Just throwing this out there but have you considered the possibility of reversing the wall climb animation sequence to simulate lowering yourself down from a ledge before dropping the last few feet? I can envision holding the standard "step over" bind as a modifier for the mouse wheel perhaps... Scroll up to start pulling yourself up to the top of the ledge, scroll back down to drop to the ground and switch to "plan B" or something :D
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