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About Baskerville

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  1. Baskerville

    Setting voncodecquality to 30 crash

    From the server.cfg wiki page. Those are Arma 2 versions mind you. Anything over 20 in Arma 3 and you crash when you hit push to talk.
  2. Baskerville

    Setting voncodecquality to 30 crash

    I am setting it inside the server.cfg, vonCodecQuality = 30;
  3. Baskerville

    [SP/MP] BeCTI

    Now that the independent faction is getting some new stuff what's the chance of being able to play as independent like in that version you made back in Warfare BE.
  4. When I set the quality to this level in the server.cfg clients crash when attempting to use von. Has anyone else run into this otherwise it might a be a problem related to me.
  5. Baskerville

    [SP/MP] BeCTI

    I'd like to say that it would be great to be able to build factories as a player, as much as I like that workers do it for me, I as a player would appreciate the ability to do it on some occasions.
  6. Baskerville

    [SP/MP] BeCTI

    How far off we from implementing an AI skill parameter or instead just turning them down halfway? As much as I enjoy a challenge the AI are like Deathclaws at the moment.
  7. Baskerville

    Status Hud

    Cannot seem to join a server with V2 sigs required and your mod key installed, getting "you where kicked" message upon reaching lobby, cannot offer more info at this time.
  8. Baskerville

    [SP/MP] BeCTI

    Usually have the vehicle cleanup on, was just wondering whether or not it was necessary to have it a check all vehicles on the map every 15 seconds.
  9. Baskerville

    [SP/MP] BeCTI

    You know that scan for empty vehicles in common constants? The one set to 15 seconds. How much would that impact server performance?
  10. Baskerville

    [SP/MP] BeCTI

    You mean as a template? I mean having it re bought to your soldier on death with a fee?
  11. Baskerville

    [SP/MP] BeCTI

    7.62 weapons seem out of place at gear 0 on Opfor, namely the Zafir and rather potent Vermin SMG with .45 ACP. Also why doesn't Opfor receive the Katiba as their standard rifle, seems strange. Not sure it's wise to give people AT launchers with standard gear either? I'm not sure that I am enjoying the separation of the repair and ammo trucks into their own exclusive factories just for one vehicle. I would personally rather they were placed back within the light factory at level 1 or something? Would you also consider when mobile re spawn is turned on having the team start with an Zamak or HEMTT medical? I like the new "use factory" scroll menu option. Also I am sure I'll figure it out but could you attach actual ranges to the artillery parameters. Why is it that I can't lock vehicles that I don't buy locked, is that intentional? I'd kill to be able to save my gear too, is that something that BIS is preventing you from working on? Oh and what is the current range of mobile re spawn? Thanks for the work thus far.
  12. Baskerville

    [SP/MP] BeCTI

    For that headless client guide you wrote you might want include the step of adding battleyeLicense=1; to .arma3profile
  13. Baskerville

    Headless client enquiry

    Cool, so if we bought a copy for running a server I can run the server.exe and have the game client connect to it! If the client connects and goes into the HC slot using forceHeadlessClient=1; is there any need for an in game admin to be present? Appreciate the help guys.
  14. Would it be difficult to be able to turn off case sensitive for the notification texts? I'm very happy with the notification system now it is an invaluable tool. Also with regards to the banning dialog window would it be possible to untick IP banning for good?
  15. I was a fool the sound alert works brilliant, can I ask what the cooldown does? Is it the time between beeps?