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SCFStan

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About SCFStan

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  1. SCFStan

    Favourite BI city in the series?

    Had MFCTI played today and the hardest town to take is Lamentin. Twenty buildings with a lot of trees in the town and with coast and hills surrounded . It´s a real Hexenkessel. *g*
  2. The Voice is not much a problem. But the tracers look like "The Empire Strikes Back"...
  3. SCFStan

    Your top 5 non-BIS games of all time

    My games taste is still hanging in 90s 1. Terra Nova: Strike Force Centauri - for the first open world, squad based, 1st person, tacictal shooter 2. Mech Warrior 2 - because It is just beautifull 3. Delta Force 2 - for the most impressiv landscapes off all time 4. Earth 2150 - because it was the first real 3D-RTS 5. Quake 2 - for its art style
  4. SCFStan

    Player moves like a drunken sailor.

    ^^ i am also not the one who dissect game play aspects in detail, but the "hell yeah ArmA" is the best attitude in the forum drive me crazy. Infiltration manage the 1fst person view with the fire of the model, BUT: I don´t want classic FPS control, just something between the may arcade like OFP and ArmA2 movement. The Real Virtuality engine is more a RTS engine then a FPS engine, but why BIS can not simplify the infantry control like the vehicle control. Is not that i except it for Arma2, however the next generation should supply it. Just compare strafing in OFP and ArmA2 . In ArmA2 and OFP the animation stops and returns to the stand position, when the strafe button is hit shortly. The different between both is that in OFP the model is stopping immediately and in Arma2 the model does a huge side step. So there are (just in my opinion) 2 possibilities: Use shorter and maybe unrealistic animation or stop the animation and return with a algorithmic based animation to the stand position. It is is just the walking animation, the running animation can keep the delay due to inertia.
  5. SCFStan

    Player moves like a drunken sailor.

    I just love the "Go Play COD" argument. He says nothing against realism, he even mentioned Infiltration The Best of Tactical Gaming. I for myself want to play ArmA2 with floating zones and head shaking, but i also want to sneak behind a corner without doing half a step to much. I understand that the Real Virtuality engine and the Unreal engine are different, but this is the same discussion why OFP had a fluid gameplay and Arma2 not.
  6. SCFStan

    Player moves like a drunken sailor.

    Yes, Infiltration was the best infantry simulation in aspect of movement and weapon handling. random movie link: But, in my opinion Arma will never to be capable too handle this accurate player control. The strength of Arma is to combine the whole aspect of warfare in a simplify simulation, which is focusing in infantry combat.
  7. The Armed Assault campaign was converted and can be found in the OAC Forum. Link: http://dev-heaven.net/boards/26/topics/1751 I have tested the campaign myself and it is quite playable.
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