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Everything posted by dysta
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http://www.globaltimes.cn/content/930271.shtml (Xinhua) Drilling platform put into operation in South China Sea
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https://uk.news.yahoo.com/asia-markets-bounce-back-china-072511271.html (AFP) Asia markets bounce back as China beefs up measures
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I'll leave discussions to you guys, I prefer to post news since people start to take interest to China. Another news below: -------------------------------------------------- http://hamptonroads.com/2015/07/top-gun-grad-chinese-break-me-out-jail-and-ill-tell-you-everything-i-know Prosecutors: Top Gun grad offered Chinese secrets for help with jailbreak
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The Eridanus Insurrection - An Arma 3 Total Modication
dysta replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I mean the aspect of combat, the reason is war being different after 500 years, and that mod is obviously expected to keep the same style of tactics from A2 and A3. It also can be fun and challenging to play that way, but, to put both Halo canon and military realism together is tough. -
The Eridanus Insurrection - An Arma 3 Total Modication
dysta replied to SpaceNavy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I am deeply interested and would like to assist with my concept design skill and footage production. Just one question: will this mod turn out into run-and-gun shooting rage, like this video suggested? -
I've played with the recent update of the ARMA 3 Alpha (0.58), and I found out that the firearm attached with a silencer is getting harder to kill, even in CQB range. The AI I've tested can take up to 4 shots of 6.5mm caseless in about 50 meters, without a silencer is 2-3 shots. I wonder if the new update made the damage system is applied with the penalty with a silencer attachment. Actually IRL, adding a silencer may causing the bullet velocity becomes unstable, which means slightly deadlier in smaller chance, but usually it drop the velocity, but not too much: http://www.thetruthaboutguns.com/2012/05/foghorn/ask-foghorn-does-a-silencer-effect-the-velocity-of-the-bullet/
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It sounds a bit conflicting. Unstable velocity when using standard rounds for silenced weapon can still causing the same or lesser damage. Maybe you're right, silencer isn't make a magical difference. I've tested the result again in game editor, pretty much 2 shots at the torso, both silenced and without. Maybe I'm accidentally shoot at the target's arms or legs to cause fewer damage...
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Not until the 0.58 version has it, that's why I need to point out.
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VME PLA MOD for ARMA III (WIP)
dysta replied to Alex.XP's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I like this idea, it sounds reasonable for smaller caliber with higher velocity, while bigger one bear with higher lethality. They're playing different roles just with few millimeters' differences. For now, one of a mod developer decide to wait for an accurate damage system if the ACE mod is available. -
VME PLA MOD for ARMA III (WIP)
dysta replied to Alex.XP's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes, 5.8x21mm ammo is also available for QSZ-92 (5.8mm version) and QCW-05. The damage is as high as other ARMA 3 pistols, like 2 or 3 shots can take down a human target. -
VME PLA MOD for ARMA III (WIP)
dysta replied to Alex.XP's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Guys, we got good news and bad news: The good news is, the 3D modeling is progressive going well, some weapon mods is into the testing phrase which is faster than we expected. But the bad news is, we're into a very big argument of the ammo damage system, especially the 5.8x42mm kind. They're still debating and compare it to the NATO/Iranian 6.5x39mm ammunition. -
I used to be an Nod32 user, until it becomes more a trouble than a protection. Well, I suggest Kaspersky (if you trust Russians :p ). Internet Security Suite is good enough for a gamer. PURE 2 can give you much more utilities support, if you want any. :)
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I wouldn't believe my GTX 590 cannot hold the autodetected high graphic quality, like shutters, flashing PIP, and stuff. A new nVidia driver to optimize ARMA 3 would be a very great idea, and I expect someone will give this message to nVidia. Nice work. :)
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That will made Iranian forces and Greek civilians are wearing G-shock too, since all the watches in game are the same.
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Arma 3 (2040) will there be DLCs based on 2000/2010?
dysta replied to Danlord's topic in ARMA 3 - GENERAL
Whatever the year and technology is, stay on realistic simulation in anyways is the ultimate reason to make ARMA 3. I can accept target-tracking bullet, hypersonic missiles, even laser and microwave weapons in this era, as long as it can portray its functionality according to the reality. -
Import my FURRY slick model for one replacement (Compensation) A2OA
dysta replied to werwer's topic in OFFTOPIC
Not to mention this thread is even in a wrong section... -
Arma 3 is not going far enough with Technology
dysta replied to instagoat's topic in ARMA 3 - GENERAL
Can ARMA 3 do this? http://fav.me/d1decbc http://fav.me/d3l6qfd http://fav.me/d5sr1gs -
I've searched through the whole ARMA 3 section about programmable ammo and munition system, but I didn't see any. So I should have ask if there's any programmable fuse weapon to be used in ARMA 3? Since I saw ARMA 3 will introduce (X)M-25 air-burst rifle for Blufor, and I wondering it will it works like a real thing (which is explode when in programmed terminal phrase before the target) in this game as well.
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I just hope it's an impended feature instead of using scripts, it would be less costly for CPU performance. And I agree it would be simpler for mods when adding scripts for a single shot weapon, but for something like this, I doubt the computer can handle such amount of loads to be individually programmed at all:
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Anything that TVTrope titled and suggested. In this article, it may still being mention as Unrealistic game.
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Black Hornet another small drone heralding the end of Infantry with rifles
dysta replied to walker's topic in OFFTOPIC
They don't have to open the door, they just shoot right through it. -
Black Hornet another small drone heralding the end of Infantry with rifles
dysta replied to walker's topic in OFFTOPIC
But the PLA is shrinking down, Messiah. They're dropped to barely 2 mills while more and more "not-too-advance-but-mass-producible" arsenals ready to replace the collective tactics away. NK on the other hand is still stuck in cold-war era doctrine, so their KPA would be remain in mass quantity. -
LM is getting more potential customers if SAGE does indeed simulating the Land (Arma series), Sea (Ship-sim), Air (Flight-sim) and even the Space (what?) combined together, if they does improve the graphic and comes with the seamless animation system, it will surely being..... revolutionary.
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This thread should be posted in there instead of OffTopic.
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I see...... I just rather find it less likely when tanks and ammobox just pop up from nowhere, instead of having a plane to deliver them.