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Everything posted by dysta
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*Sigh* There's less than 3 guys making this mod, as they're getting busier than ever after the summer holiday. Unless the mod is allow to let oversea player to continue forward, there's no way to keep going further. Not to disappoint you, but seriously, modding is require lots of time for modeling and tests.
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directx 11.1 will come out. Will BIS bring some new tech into ARMA3 from it?
dysta replied to msy's topic in ARMA 3 - GENERAL
Will it possible to use the fixed collision model into the tessellation model? -
The Perfect ARMA3 will be released in 2021, or, 2012 with over 10000 developers working on it 24/7.
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directx 11.1 will come out. Will BIS bring some new tech into ARMA3 from it?
dysta replied to msy's topic in ARMA 3 - GENERAL
That because they don't get the graphic and modeling development right, instead of the technology of the rendering engine. That would be like calling a mechanical technician to work in the financial company, wrong method achieved worse result. -
I've also found a bug, when deploying the smoke grenade launchers from the tank, these smoke will suddenly disappears in a certain of time.
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Advanced Combat Sound Environment WiP Thread
dysta replied to tpM's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Problem is, sounds at war is no music or tune at all. We don't fight for the noise, but instead how sound become accurately aware-able source to get to know where and how far the hostile is. Don't misunderstand my meaning, I know sounds good for ears is no doubt important, but for million of player's mind will they aware how they suppose to be sound while in battle station? We hear the immerse sound for SURVIVABILITY, not TEARS OF JOY. -
Say Col. , if the whole Manhattan will be sited for the map production, will you gonna imply the underground system (like metro) and enter-able buildings as well? Or this will be only an outdoor only?
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We won't forget, because we're FORCED to be terrorized. Yet it won't be the last to terrorize our human limit. I just felt extremely pity to avengers, fear and anger won't be terminated when both of them(American and Terrorism) are still here.
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I've test flight the new version of it. The acceleration and maneuverability is just exactly what I hoped for. Since jet having limited performance in low altitude (below 5000m), and rarely I need to fly that high. --------------- Great improvement, I'm really enjoying this mod. Maybe it should need to enhance the sound effect, weapon or something? I still hoping for the original F-22 engine sound, as well as the M61A2 looks not too deadly, like firing a 7.62mm MG in my taste.
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Advanced Combat Sound Environment WiP Thread
dysta replied to tpM's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ahh, no wonder they sounds so plain when firing in First Person. Well, that's pity no doubt, hope there's way to make them sound immerse without stereo. -
Advanced Combat Sound Environment WiP Thread
dysta replied to tpM's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Strongly agree. The only solution is to bring up a studio-class recording device to the REALLLLLLLLLLLLLLLLY open area and some firearms for that. Think about it, grab a SUV loaded with dozens of class-3 firearms, cartridges, and some sets of recording devices with a laptop. Then get to the shooting site and record these loudness. After that drive back to studio and using software to tweak these recording sounds for matching all the ranges of the firearm sounds/echos.... wow. -
When are the mod makers going to work together?
dysta replied to Locksley's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If modding have a "standard" behind for the game developer, nobody will gonna make any of it even the modding community is free. -
If you joined the millitary what branch would you be(army,navy,airforce etc.)
dysta replied to navy996's topic in OFFTOPIC
PMC is still outlaw of the Geneva Convention, none of these countries can take criminal offense based on this rule. Even they stealing nuclear warfare, nobody cares. -
When are the mod makers going to work together?
dysta replied to Locksley's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You know, everybody is having a different, but INCALCULABLE rulers for measuring what exactly they need to play with mods or such. I love ACE2, doesn't mean ACE2 is part of my life. -
Good lord, I thought this tube is recyclable (I mean remake a new one, not reload it).
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You mean shooting plastics... (most of the airsoft-holics are owned airsoft guns with metal frame and parts, they're pretty tough and heavy.) The recoil of the gas airsoft is pretty decent, however there's no way to match the real horsekick from NATO standards or even a pistol round.
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Shame, my place can't own any firearm. If you're talking about airsoft then I've some before.
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Will this mod add the newest Type-10 Urban MBT like this mod from AAinfo? http://www.armedassault.info/index.php?cat=news&id=5390&game=1
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Alas, they'll be visually "blinded" by these hollywood and commercial game visuals. (over 90% of human sense input are from the eyes, so to say they won't understand something they DON'T visually seen)
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People did mention the different between game and outdoor activity, if Airsoft is the Call of Duty, then the United Stated alliance war training with other county(ies) would be the VBS2.
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Yea, works properly of the damage. Tried at 2000m with 2 targets, one russian army behind a taki civ in 1 meter. I got the initial hit when the bullet penetrated the civilian and wounded the hostile, the civil is killed though. lol Now I will surely have it on when editing mission with ACE.
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I've tried at 2000m, civ as a target, bullet right at the torso but still standing.
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Hmm... that's an extreme case. However I know something that I really dislike is the bullet penetration, I did fired a .50cal at the enemy but his rifle is on the way, of course he's still breathing. And yea, several players already complained and ticketed the weak damage in long engagement, maybe it's the ACE has changed the damage by using the damage cone instead of hitpoint.
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Was it under-range, the bullet hit the floor and bounce to the body? If so then sorry.
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Wind Lens 3 times more efficient than conventional turbines
dysta replied to walker's topic in OFFTOPIC
There's only a solution for the future energy: the fusion.