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Everything posted by dysta
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Looks good, I don't know if that's only for flight simulation, though.
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Amazing mod. It also works great with ACE2. If there's ACE2 configs for additional features it'd my must-have mod all the times. :D
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Of course. I would rather stick with simulation if the gaming system can offers. I am already tired of the story things goes along with the mission. There's million of results in a same setting of the warfare, so why bother to script it?
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Too bad it isn't that popular in internet, but I rather like this system to be honest.
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Why trainer/soldier always shouts a lot, when they have to keep silent from getting spotted? I mean, shouting for what? Fun? Epic?
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Lots of report that proofed that dismounting and remounting the PSO-1 on SVD and AK-series won't affect any of the zeroing, no adjustment required.
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[Sound] Echoes system from Battlefield 3
dysta replied to welcome to hell's topic in ARMA 3 - GENERAL
To define the firearm noise, only a way is to hear the mechanism noise inside the firearm. Which is in a REALLY CLOSE distance. Other than that these are only echoly bangness. -
Okay, that kind of thing can be simply define into several ways of "how it sounds epic": A heroic shooter went through a million of enemy AI? or A thousands of player-commanded AI to turn a city into ruin. or USS Ford VS Iranian Aircraft Carrier on each side of the island with massive land and air invasions each other? or just Raining nukes when player try to escape alive? Whatever the method of gameplay is, you think it's epic enough to enjoy the game, then go for it. If not, the ARMA3 wouldn't be a smart choice.
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Guys, you seem forgot the advantage from gliding in the dark. Stealthy, noiseless, and can pass over certain of obstacles when in flight.
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Can AI's / Auto Voices have better voices in ArmA 3?
dysta replied to PrivateWolf's topic in ARMA 3 - GENERAL
To be honest, I rather like the clean, crisp and simple sentence of talking. "9 o-clock, enemy man, far." can be done in 2 seconds; while "Watch out! There's an enemy men from our left in a long distance, over." is a bit too long to get to understand the situation. But I must say the voice is need a huge improvement, ever consider to use voice synthesizer instead of pre-recorded words? -
CMcD Cannon/Main Gun Tweaks
dysta replied to CameronMcDonald's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've found a bug that the mod was caused the M1A2 TUSK (US Army) having empty cannon, but the USMC one is still fine. Could you fix that? -
Can you move all the RH machine guns to the "rifles" list in The Armory? The ACE has been modified all the MGs to Rifle list to avoid glitch with backpack or launcher.
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ARMA 2: OA beta build 85478
dysta replied to themaster303's topic in ARMA 2 & OA - BETA PATCH TESTING
That happens a lot during the firefight. I was really frustrated when a clear shot hit right at the target's rifle, and he just get down like he wasn't get shot. The .50 however did maim him down even the weapon is on the way, though. :j: -
ARMA 2: OA beta build 85478
dysta replied to themaster303's topic in ARMA 2 & OA - BETA PATCH TESTING
I've uploaded the video for you, the bullet damage is pretty much the same with ACE wounding system. At the torso is still deadly. 31XbhYszB3I -
ARMA 2: OA beta build 85478
dysta replied to themaster303's topic in ARMA 2 & OA - BETA PATCH TESTING
I'll do it. Let's see if that update will affect the ACE wounding system or not. -
When they get to the Hollywood movie, the real Navy SEALs are too...
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The ACE2 was integrated with 7N10(EP) and 7N22(AP) rounds too, but I wasn't tested them how their performance is. If 7N24 (SAP) can penetrate 5 objects, maybe the EP and AP are only 4s. ------ I've tested it several times, the firing sound of Vityaz SN and AK-001 are from BIS and not changed with sound mod. Maybe you should using the same firing and reloading sound configs from BIS Bizon PP-19 and AK-74 would be better? I love the idea when using 7N24 will adding extra kickback (same as ACE2 when using AP or EP, but 7N24 is looks too strong in my taste). And the reloading animation is not done yet. Could you make the 7N24 mag accepting with other 5.45 weapons as well? Keep it up, I rather like this mod. :)
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Russian radar systems WIP
dysta replied to Hand of MoscoW's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The whole deployment require 10 minutes at the minimum, and once done the whole air will not be safe anymore. -
OMG! Where's that UAV from? http://dl.dropbox.com/u/38503190/dc57f698-97d1-415d-8ce1-0439d4806039.jpg
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...why nobody can answer my question in #29...? :(
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Doubtful, since hackers are being rewarded by CRACKING more than poisoning.
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Well, how similar between Uncle P. (Predator) and Ching P. (Pterosaur)?
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Either that, or better remake a whole new set of voices from Chinese voice actors (including me). However the major problem is the formatting of sentences. If not to follow the Chinese one it will be sound like OFP DR from CM.
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In reality, all the military transferred signals are mostly encrypted with specific cipher. Even they could capture the signal, they're still in a deep pain to find out how to decipher without both being detected, and need the same source to decrypt the signal. For the case that will maim the system of the UAV, it's more like jamming than taking control or even stealing with hacking. Jamming is only required by the negative-wave broadcasting to compensate the signal feed, it works like a IED-jammer used with the Humvee.
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Instead of multi-mounted optics, what about the optic compensate with helmet/visor attachment like this? http://upload.wikimedia.org/wikipedia/commons/c/cd/Soldier_wearing_PSQ-20_Enhanced_Night_Vision_Goggles.jpg http://dl.dropbox.com/u/38503190/547b8de9-0177-46db-ab31-d4488e84db70.jpg