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Everything posted by dysta
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Postcards From A Furious China, or A new Star of David found in China
dysta replied to Iroquois Pliskin's topic in OFFTOPIC
For US, carriers talk; For China, money talks. Money fed carrier personals for US, while China is too busy to spend any. That's how they rolls, the seventh fleet is still consuming credits around the globe, and yet they're just excuse themselves for "neutrality" toward disputed sea region of Asia. -
This mod is still need more time to polish up, especially the config for weapon and vehicles, these are required to be tweaked according to the RL weaponry, as well as fixing several bugs. I really wish to help them, though I don't know how to add and/or modify the config file.
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If advertised by government would be propaganda, if by commercial company would be marketing. I believe half of the gamers which is like PLA-based FPS gaming is being addicted by military news instead of the game itself.
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Without volumetric particle effect, even the very high setting wouldn't looks both realistic and glitchless.
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Many weapon and configuration issues are all founded and commented at VME forum, and so far there's no one attempt to fix them. As for a serious gamer looking for such mod, I do have urge to fix that, but I have no idea how to configurate them. I also would like to help VME to built the ACE2 config for these weapons in case to make it capable for more realistic gaming. Dunno if someone like Robalo could teach me how to modify these configs so I can tweaks it perfectly. ---------- Post added at 02:21 PM ---------- Previous post was at 02:20 PM ---------- "They rob it because they don't sell it here" - Distro (engadget) Magazine
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I know we're waiting but remember the forum rules: --- §10) Do not dig up old threads Threads older than 4 months should not be dug up unless something significant is being added. If in doubt as to what is "significant", contact a moderator and they will give you their opinion. As always old threads will remain open or be closed at the moderator's discretion. Digging up an old thread simply to ask "any news" is also not acceptable, PM the thread starter or mod leader to ask.
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I am a big fan of ASR AI mod already, and I'm really glad to receive an update. Is that normal when firing silent weapons around 300m and enemy AI doesn't found me so soon?
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Geekery and gaming: Art projects, homeware, fan creations etc.
dysta replied to jacknorrisuk's topic in OFFTOPIC
To be honest, all you can love about Chernarus would be two things: The Flag of Chernorussia, and the Chernarus Anthem... -
RINCEWINDER - Combat Effective Magick System
dysta replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
About elemental, what about 3 range attack modes that I suggested below? - (Resemble the gun) Fire pellets with low rate of fire (below 200RPM) , about 200-300m/s velocity, non-explosive, best for aerial dogfighting. - (Resemble the rocket) Fireball with single fire (delay with each shot), about 125-200m/s velocity, explosive, best for ground bombardment. - (Resemble the AA and AT missiles) The magically traced fireball that allow to chase target (longer delay than normal fireball), about 100-150m/s (hardly to chase high speed air unit), C-4 like high-explosive. Can destroy armored unit. For melee (fire breathe and claws) I think it's rather variable and can do vast damage, but I found it easily become overpowered if they can just spamming flames around the war ground. The claw looks fine though, just only powerful enough to slice soldier's body, not the armor. --- BTW, here's are some artworks relative in dragon's scale colors from the test mod, I dunno why, but people always thinks that green one is more "western-friendly", while the red one being rendered evil and slay-able. Maybe we should reconsider about their appearance? http://fav.me/d47fwcs http://fav.me/d4fqoh7 http://fav.me/d26kmmr http://fav.me/d4hc6dn http://fav.me/d49x6ce -
RINCEWINDER - Combat Effective Magick System
dysta replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh, that's rather nice. Fireballs would be something, but melee too, both of them would need tons of tests and scripting for sure. That'd be spectacular to see them animate better with ragdoll in ARMA 3. But for now let's just make it functional and playable would be fine. :) (About ARMA3 with these things, I had a concept which is once-hopeless to think about it: It's a near-future military story about dragon vs human. I love to read it alot and thinking about to resemble the concept from the story into the game. Like making mod or such, but I have no idea how to do it. Still, you can take a look if interested: http://taygon.webs.com/books.htm) -
RINCEWINDER - Combat Effective Magick System
dysta replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The scale looks good. Maybe you could try making membrane and scute on the texture as well. ------ By the way, am I found that strange when ARMA 2 is starting being used as random mods gaming more than just mil-sim? I mean, there are alien and zombie mods long ago, even form older ARMA series too, but it's start heating up not long ago.... Something like DayZ or such make modded gaming more popular. -
RINCEWINDER - Combat Effective Magick System
dysta replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I swear I want to see such action on YouTube, both funny and seriously. You two are really made my grin wider than ever! :D -
RINCEWINDER - Combat Effective Magick System
dysta replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well, I see. Just to guess how funny to see bunch of scraps diving when blow the "dragon" down. I agree it would be difficult to built new creatures and made a mod completely, it would be easier to built only a solid model instead (like planes), but that'd out of immersion. -
RINCEWINDER - Combat Effective Magick System
dysta replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That I'd really like to see someone working on this. (if not counting on magic, that'd a huge topic to say "how dragon portray abilities IRL") For ghetto dragon summoning, maybe you could try using AttachTo script with these heli or VTOL, using in-game objects to assemble the makeshift dragon and surrounding the plane inside. Just not too much or it will get huge performance impact. -
RINCEWINDER - Combat Effective Magick System
dysta replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
When I saw the word "dragon" at the mod description I was grasped like hell. Is that even possible to add that thing into mil-sim game just like other mods did? -
Multiplayer Balancing - Will Arma3's MP be balanced?
dysta replied to BLSmith2112's topic in ARMA 3 - GENERAL
Let me guess: US uses F2000 with EOTech, while Iran use TAR21 with standard red dot sight. EOTech and F2000 are more advance, so Iranian weapon is unbalancing against US. Wow... I dunno why nobody matter on what are those guns' ammunitions are using. -
Another news has been spread: the Turkish rescue plane was shot during the wreckage searching by Syrian AA gun, yet it's not down and was returned.
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Hey, that's something. Since you've mention about "make avatar know how to use the weapon", how about adding the skill feature that would affect the performance of the soldier's microaction as well?
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I would humbly accept the idea of manual weapon cocking when reloading. One more suggestion: I hope that it also integrate the unload function when cocking the firearm which has a cartridge in the chamber.
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Okay, put it simply: Libya do have these T-72s for their armed forces, but still cannot push the rebel out because they don't even have soldiers to handle these things. Same as ex-soviet stated counties, these relics are actually still be useful, but NOBODY want to fix them.
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Obliteration means nothing on war because it is exactly what it means to be. These scraps of metals is still enough to magnet some bombs to them, while you had no way to ignore the strategic value behind these rusted armor. Still, the social tension is still enough to make the best weapon into no use, just like Libya.
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If they don't make the FPS into proportionally corrected bifocal vision gaming, I won't call that a new FPS.
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At least the industrial and innovative military achievement can be reused, while "dignity" cannots.
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I don't think they're making any choice at all, because most of them didn't even have a choice. What makes them no choice is their own will to keep against what they rejects for their own idealism. If it didn't ends, you could expect it will only a torment for humanity in both sides.
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For both countries, it surely issued with security concern with both religion and terrorism. However, SCO seems not to care about it.