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Everything posted by Tankieboy2
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RKSL Studios - WIP Discussion
Tankieboy2 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Good to see you on here Messiah. I am sure it would take you longer to install O2 than it would to bang out a Husky with your skill set! Wack a GPMG on it for a Tactical Support Vehicle and also do a ammunition and an ambulance version, You know you want to! -
RKSL Studios - WIP Discussion
Tankieboy2 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well that's a collaboration of Gods that can benefit the British Mods! Let's hope so so more can be crossed off my wish list... AS90 Pinzgauer with L118 tow script BV206 with L118 tow script Viking Mastiff Wolfhound Ridgback Panther Husky Foxhound Warrior (correct version & all variants) Titan Trojan Buffalo ATMP (Amphibious & all variants) MAN Support Vehicles (BW Mod conversions?) Springer Coyote Tornado! ...Just a short wish list! -
Delete Aircraft
Tankieboy2 replied to Tankieboy2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the reply. I was looking for more for a delete plane, truck, etc at a waypoint as i dont want it showing up in High Command. -
RKSL Studios - WIP Discussion
Tankieboy2 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes the P:UKF WIP Pinz was great, like so many other models. Shame it never got finished. That along with a towing script to tow L118's would be fantastic. @rhaggan. Be great if you could do! AFAIK and chatting to WAFU's, the Sea King is getting replaced by the Merlin. Still be great to see it in A2 though of course. -
Still loving your work, thank you. Anyone got a good working para script? The one im using with "moveincargo", the stupid squads try and get back into the airborne planes after the squads have bailed out and are on the ground! Very frustraiting when using High Command!
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Thank you team. Just returned from "work" this weekend to find this update. Looking forward to going back and giving it a play.
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Looks great. I'm from Ashford so watching with interest. Any Chavs we can shoot?
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RKSL Studios - WIP Discussion
Tankieboy2 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Only jesting mate. I know its done when its done! Good news on the remapping speeding things up. A Pinz to pull some light guns would be quick and easy to push out then? Haha -
RKSL Studios - WIP Discussion
Tankieboy2 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Don't we all shipmate! -
Military Police Pack by Marseille77
Tankieboy2 replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any plans for UK RMP's? -
British 3 Rifle Infantry MTP
Tankieboy2 replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Worn tucked in with belt, I confirm :rolleyes: Good for showing off your Gerber though :p I agree the velcro is OTT. But where else to stick your TRF/Dagger/ZAP/Blood Group(thats ignored)/Flag/Home Help/Sixer Badge? Forearm "pockets" are for 50gram packets of Golden Virginia... ---------- Post added at 08:59 PM ---------- Previous post was at 08:49 PM ---------- As a thought. Would you think about the user being able to add their own TRF/Patches to the units like you could to the PUKF units back with OFP:R? I will also extend an offer of any photos you require of MTP as a member of HM's finest! -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
Tankieboy2 replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Am I missing something here? I have downloaded three times and the demo editor missions just have a collection of empty folders? -
German Armed Forces WIP Thread
Tankieboy2 replied to GalComT's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A fully working articulated BV206? Been waiting for one of those since OFP! -
Anyone making/developing a Vallon (VMH3CS) as used by the British? Enyone else think this would be a great ingame feature to detect IED's with one? Scripted so the user (when Vallon is deployed) is set to "walk" and "stand" of course! http://www.vallon.de/products.lasso?a=mine-detection&b=4
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British Heavy Metal: Ridgeback PPV
Tankieboy2 replied to cleggy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Fair one! Im too used to looking at wrens these days. And of course getting them to get the wets in! -
British Heavy Metal: Ridgeback PPV
Tankieboy2 replied to cleggy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I think you mean Boiling Vessel ;) -
British Heavy Metal: Ridgeback PPV
Tankieboy2 replied to cleggy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Mate, bloody fantastic. Please keep up the good work. More Brit kit is deffo the way forward! -
P:UKF *OA Only* Weapons Pack 1.0
Tankieboy2 replied to Pathy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Top work. Watching with interest! -
This idea I like and would come in very handy for High Command for example. For information I use one of these http://www.veho-uk.com/main/shop_detail.aspx?article=44 along with lots of other Brits in service.
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Standing by for incoming... I know it's all in the videos but as I'm serving away with the forces I can't access them! Anyone have a test mission or can tell me how to set this up, init lines, etc?
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Amazing work. Watching with great interest!
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RKSL Studios - WIP Discussion
Tankieboy2 replied to a topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, so would the WAFU's! -
Herrrrroooo! The standard is to have the "bazooka plates" fitted and/or to have the rear removed as you say mate.
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Good work fella. Watching with much interest.
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An ex Tankie is very happy...