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Everything posted by TeTeT
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Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
An update to the experimental build, https://steamcommunity.com/sharedfiles/filedetails/?id=1697731012 Unfortunately the shuttle launch did not work reliably and had to be pulled. A video for the update: Changelog: 2020-05-20 scripts - attach shuttle in Eden - make shuttle invulnerable - disabled shuttle launch support, did not work correctly 2020-05-19 model, config - make shuttle a plane - change geo lod of shuttle - change shuttle dampers 2020-05-18 scripts, config, model, textures - applied new hangar textures by bludclot - removed cat shuttle as it caused CTD - re-added Nimitz radar 2020-05-17 scripts, config, model, textures - add TheSn4k3 catapult shuttle to carrier spawn - integrate catapult shuttle in start sequence - remove NormalMap shader from bridge rvmats - split internal nimlights into 9 p3ds, each max 6 lights - add buoyancy lod and named attribute to nimtech aa 2020-05-12 scripts - add support for Massi's US Navy units as deck crew Enjoy, TeTeT -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately crash to desktops happened with the catapult shuttle, when it was spawned aboard. I had to pull it from the experimental build for now. -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When starting the Nimitz in the diagnostic exe, a load of errors and warnings are shown. Yesterday was all about fixing those. And changing the hangar light somewhat. Not sure if to go with white or orange here: -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A short video on updates to the experimental build lately: -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nimitz experimental build updated: https://steamcommunity.com/sharedfiles/filedetails/?id=1697731012 Changelog 2020-05-12 scripts - add support for Massi's US Navy units as deck crew 2020-05-08 scripts - fix _despawn arg for arrest, no longer errors on landing - increase Catapult Launch.ogg volume - reduce volume in playSound3D for Catapult Launch.ogg to max of 5 -
Firewill Standalone Series Release Thread
TeTeT replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Other bird? Oh, the excitement 😄 -
F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Another update to the Super Hornet beta, https://steamcommunity.com/sharedfiles/filedetails/?id=1552807725 Acolyte was restless and so an impressive changelog for the work of last week: 1. Improve LMAV => Fix wrong direction on finder mark by x, and add ufc button on SMS for LMAV, so you can change LCODE on SMS page. (ITC needed) 2. Update TGP indication: move LST CODE down to LST button, change button name to LSS. Change UFC name for this codes. (ITC needed) 3. Central HSI become functional. (WPT needs ITC) 4. Add HSI->DATA page, than you can add,delete or change waypoints and marks. (ITC needed) 7. Add clickable MARK button to TGP MFD, adding MARK points of TGP position. (ITC needed) 11. CCRP label is now AUTO. (ITC needed) 13. Fix ITC Air integration with service menu. (ITC needed) 14. Massive left MFD SMS and Mavericks overhaul. (ITC needed) 5. Automatic turning off ATC when landed. 6. Change MFD left and right colours. 8. Add HARM label for harms. 9. Add self defense HARM option. 10. Make service menu objects configurable via js_jc_fa18_serviceMenuObjects. 12. Fix weapon cycle problem with STEP button on SMS (Store) Page. 15. Add vector to target pod at HUD. Overall three short videos support the update: -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nimitz 0.103 is now live on steam workshop as release, not experimental build: https://steamcommunity.com/sharedfiles/filedetails/?id=643530417 http://www.armaholic.com/page.php?id=23049 Update video: Changelog available at https://tetet.de/arma/arma3/nimitz/Changelog.txt Enjoy, TeTeT -
Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A new update to the experimental build was pushed: https://steamcommunity.com/sharedfiles/filedetails/?id=1697731012 2020-05-04 config - add new bulletin boards by Snakebite - remove not needed properties from p3ds - remove textures from road lod - replace elevator scripts with Leshrack's version Enjoy, TeTeT -
Hi @massi, for use on the Nimitz I define an array of soldier types with the different deck crew colors: #define SOLDIERS_TTT ["ttt_crew_white", "ttt_crew_yellow", "ttt_crew_green", "ttt_crew_purple", "ttt_crew_red", "ttt_crew_blue", "ttt_crew_brown", "ttt_crew_blue", "B_Pilot_F" ] In your classlist US Navy I discovered: B_mas_usn_deckcrew_o_F_an B_mas_usn_deckcrew_b_F_an B_mas_usn_deckcrew_g_F_an Any chance to extend these classes to the available deck crew colored shirts above? Would love to see the startup on the cat being performed by your nice looking units! Cheers, TeTeT
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Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@sfod-d_snakebite supplied us with some images for the bulletin board - every carrier now gets a board of its own right: -
F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A short video for the update, created by Acolyte: -
F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The F/A-18E/F Super Hornet beta has been updated. We welcome Acolyte to the dev team, he brought a bunch of fixes and updates. The beta changelog: - Fix MFD setting up js_jc_fa18_ufc_data_mode - Fix bombs angle settings on UFC, update UFC laserCode label, add wishes to WishList - Replace TOT on HUD to TTI from ITC AIR - Show ATC and Waypont Info while landing - display distance to Waypoints in NM instead of km - display time as HH:MM:SS - pressing "TRIG" button on TGP MFD now switch LTD/R without changing current weapon - change HSI TOT text source from 40 to 44 to detach hsi 44 from hud and hmd 40 - massive changes to distance and wp names indication - change VSpeed source from "vspeed" to "userText" with sourceindex = 45; - change speed modifier to 1.852 - work with vertical speed, convert it from meters per seconds to foots per minute and round it to tens - fix Laser Code - Make buddypod work when rearmed in missions - remove 2018 and 2019 skin packs The 2019 and 2018 skin packs are now available on steam workshop separately: https://steamcommunity.com/sharedfiles/filedetails/?id=2084792817 https://steamcommunity.com/sharedfiles/filedetails/?id=2084818327 Enjoy, TeTeT -
F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you try the beta? That's what I used and it worked for me. The release might be broken due to the script error you noticed, mea culpa, but won't fix. -
Finally the nice uniform for a roll call!
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Hi, a bit late to the party, but here's my take at a rescue mission for 3 injured on Doung island (Unsung map): https://tetet.de/arma/arma3/Download/unsung/missions/injuredRescue.RungSat.7z Feel free to recycle any of the code as you seem fit. I'll probably add it as a task to the Khe Sanh helo transport mission as well. Cheers, TeTeT
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F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, the tailhook needs to be deployed manually. I tested this half a year ago and it was functional. No idea what changed since then. Cheers, TeTeT PS: just did a quick test, with the hook deployed I was able to land just fine. For what I know we cannot intercept the autopilot so you need to always manually deploy it. -
How do you simulate a wounded person? Just by some bandages applied (available in Unsung) or as unconscious with some injury framework (AIS by psychobastard comes to mind)? The idea sounds interesting, if I can think of something I'll add it to the Khe Sanh random helo transport mission and you can re-use the script if you like.
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You can use the CH-46 or CH-53 in Unsung to deploy a rescue basket. For getting an AI to enter the basket you can check out https://steamcommunity.com/sharedfiles/filedetails/?id=2030960722 for the standalone CH-46 version. If you look for a script that rescues you via the basket, look at https://tetet.de/arma/arma3/CH-46/missions/rescue2.Stratis.7z Cheers, TeTeT
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Preview release: Nimitz for Arma3 (0.103)
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The experimental build has been updated recently. Today saw the addition of a 'hangar garage' function on each elevator dashboard. Kudos to RHS and Reyhard for sharing the code for a modified virtual garage. The Nimitz now has a toggle for allowing 'hangar garage' actions, allowing players to spawn arbitrary vehicles on any elevator. When asking for a 'hangar garage' action at the elevator dashboards, the elevator will descend to the hangar level, then a virtual garage will be created. Unfortunately the spawned vehicles are at times less than perfectly aligned with the elevator, but it is working on a basic level. If the vehicle is longer or wider than 10 meters, the script will auto spawn a F/A-181 which fits on the elevator. A word of warning: You can probably call the 'hangar garage' action multiple times on the same elevator with unforeseen consequences. If you call the 'hangar garage' action with a vehicle already on the elevator, it either will result in a splash or boom, depending on luck 😉 Cheers, TeTeT -
The 'Bleistift'? Interesting plane to say the least! The Mosquito is just a beauty. Remembering the days of old when playing Warbirds on the Allied side 🙂
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F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From what I know the laser and TGP of the WSO is broken. Not sure if there's a way to fix it. -
F/A-18 Super Hornet and Su-35S Flanker E
TeTeT replied to TeTeT's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With the latest updates the beta version had the buddy pod refueling system enabled again. Enjoy. -
With today's (2020-04-26) update the rescue basket got improved textures by David (https://steamcommunity.com/id/DavidsteamNL/). Further the rescue basket passenger is now in cargo and no longer driver, so ACE and other systems can load injured into the basket. Lastly an option to enter the basket from the helo has been added. Enjoy, TeTeT
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Legacy CH-46 Sea Knight release Based on an arma 2 model by sfc.itzhak and Snake Man we present the Legacy CH-46 Sea Knight. This is a development release, meaning that it is not polished and has many bugs. We want to share early on and release fast. At this stage we would like to ask you to stay away from bug reports and feature requests. Both will be tackled when the time has come. In testing the CH-46 we found that the helicopter provides some fun to fly, especially with ACE and their fast roping system, which we support initially. We hope by releasing that early you can share some of this fun. Do not let yourself down by looking at all the dysfunctional areas. The Legacy CH-46 Sea Knight team is: Odyseus Londo shadowviper TeTeT Thanks for consulting and helping from the start to Eggbeast and Chairborne. If you want to support us, feel free to use my donation link on armaholic, I will share any donations with the team (really ;). Downloads Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1843698134 Armaholic: http://www.armaholic.com/page.php?id=35434 Enjoy, TeTeT
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