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Rytuklis

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About Rytuklis

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    Lance Corporal
  1. Author: Rytuklis Version: 1.0 Required Addons: N/A Mission Description: This mission is part of my upcoming campaign that follows its own plot and timeline and disregards the main campaign events. CSAT Coalition have invaded their neighbouring Altian Island. Sergeant Eugene Kostas finds himself in the middle of the CSAT invasion. Features: Partial voice acting (Intro), Music from ARMA: Resistance and ARMA III. Known Bugs: N/A ChangeLog: Currently none Download link: (15MB) https://www.mediafire.com/?zfgric8gaqbs38d Armaholic mirror: - Resistance: The Invasion
  2. I installed Notepad ++ and used the plugin provided, however, the Notepad finds no errors in my syntax and i'm positive that the error is not in CFGSounds, because it was like this before and worked until I added the CfgIdentities. Edit @Larrow: Thank you a lot! That fixed it! You're my hero :D.
  3. Thanks a lot! This fixed it! ---------- Post added at 10:24 AM ---------- Previous post was at 09:52 AM ---------- Ok.. What the hell is wrong with it now? I added the CfgIdentities and it went fubar again, even though everything is identical to how it should be.. /////////////////////////////////////////////////////////// // Armed Assault Description File // Created with ArmA Edit - Version 1.3.4000 /////////////////////////////////////////////////////////// showCompass = 0; showGPS = 0; showWatch = 0; overviewtext = ""; author = "Rytuklis"; onLoadName = "01: The Invasion"; onLoadMission = "CSAT Coalition have invaded their neighbouring Altian Island. Sergeant Eugene Kostas finds himself in the middle of the CSAT invasion."; loadScreen = "images\loadscreen.jpg"; // NOTE: Your sound/radio files must be in the ...\mission\sound // folder and your music files in the ...\mission\music folder. class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {nw1, resis1}; // Definition for each sound class nw1 { name = "nw1"; // Name for mission editor sound[] = {\sound\nw1.wav, db + 0, 1.0}; titles[] = {0, ""}; }; class resis1 { name = "resis1"; // Name for mission editor sound[] = {\sound\resis1.wav, db + 0, 1.0}; titles[] = {0, ""}; }; }; class CfgDebriefing { class End1 { title = "You have survived!"; subtitle = "You have reached the stronghold."; description = "You are alive and safe, but the CSAT Forces have taken the island and the only opposition left are the various AAF Squads scattered around the island. Sooner or later, they will come after you."; pictureBackground = "images\pic2.jpg"; picture = "images\pic1.jpg"; picturecolors = {1.0,1.0,1.0,1}; }; }; class CfgIdentities { class Eugene { name = "Eugene Kosta"; nameSound = "Leventis"; face="GreekHead_A3_09"; glasses="None"; speaker="Male03GRE"; pitch=1.1; }; class Aleksis { name = "Aleksis Authenaus"; nameSound = "Stavrou"; face="GreekHead_A3_07"; glasses="None"; speaker="Male04GRE"; pitch=1.1; }; };
  4. Upon adding the debriefing option my game refuses to load the mission, saying there's some code error in the CfgDebriefing. Help? /////////////////////////////////////////////////////////// // Armed Assault Description File // Created with ArmA Edit - Version 1.3.4000 /////////////////////////////////////////////////////////// showCompass = 0; showGPS = 0; showWatch = 0; overviewtext = ""; author = "Rytuklis"; onLoadName = "01: The Invasion"; onLoadMission = "CSAT Coalition have invaded their neighbouring Altian Island. Sergeant Eugene Kostas finds himself in the middle of the CSAT invasion."; loadScreen = "images\loadscreen.jpg"; // NOTE: Your sound/radio files must be in the ...\mission\sound // folder and your music files in the ...\mission\music folder. class CfgSounds { // List of sounds (.ogg files without the .ogg extension) sounds[] = {nw1, resis1}; // Definition for each sound class nw1 { name = "nw1"; // Name for mission editor sound[] = {\sound\nw1.wav, db + 0, 1.0}; titles[] = {0, ""}; }; class resis1 { name = "resis1"; // Name for mission editor sound[] = {\sound\resis1.wav, db + 0, 1.0}; titles[] = {0, ""}; }; class CfgDebriefing { class End1 { title = "You have survived!"; subtitle = "You have reached the stronghold."; description = "You are alive and safe, but the CSAT Forces have taken the island and the only opposition left are the various AAF Squads scattered around the island. Sooner or later, they will come after you."; pictureBackground = ""; picture = ""; picturecolors = {1.0,1.0,1.0,1}; { };
  5. Hello. In singleplayer campaigns when you get assigned a mission a black box in the upper screen pops up with the text "Task assigned: task name" and the assigned icon. How do I do that?
  6. Hello again. So I have a cutscene at the beggining of the mission (it's in the actual mission, not the intro) but I can't get it to terminate after it's done and switch to gameplay. Help? This is my code: ; **************************************************************** ; Script file for Armed Assault ; Created by: TODO: Author Name ; **************************************************************** titleCut ["Four hours later..","BLACK FADED",4] ~4 titleCut ["","BLACK IN",2] _camera = "camera" camCreate [3614.17,10183.72,0.48]; _camera cameraEffect ["internal","back"] ;comment "14:52:02"; _camera camPrepareTarget [-76523.34,-47826.02,-14576.42]; _camera camPreparePos [3614.17,10183.72,0.48]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 2 @camcommitted _camera ;comment "14:52:02"; _camera camPrepareTarget csat2; _camera camsettarget csat2; _camera camPreparePos [3614.17,10183.72,0.48]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 4 @camcommitted _camera ~6 ;comment "14:52:02"; _camera camPrepareTarget aleksis; _camera camsettarget aleksis; _camera camPreparePos [3614.17,10183.72,0.48]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 7 @camcommitted _camera titleCut ["","BLACK OUT",2 ~2 titleCut ["","BLACK FADED",2] ~2 titleCut ["","BLACK IN",2] player switchmove "Acts_starterPistol_out" _camera = "camera" camCreate [3613.32,10183.21,1.51]; _camera cameraEffect ["internal","back"]; ;comment "15:03:30"; _camera camPrepareTarget [-48813.88,-72832.21,-18955.82]; _camera camPreparePos [3613.32,10183.21,1.51]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 5 @camcommitted _camera camdestroy _camera camintroend = true
  7. Thank you gentlemen, these have worked, however, the problem is I need to spawn the Guerillas (FIA), not the US soldiers and i cant find the unit name for them. Any ideas?
  8. At which point of the code im supposed to add the title? Can you please edit one line of that code to be correct?
  9. Neither of the mentioned methods worked.. This is what I did: My cutscene script ; **************************************************************** ; Script file for Armed Assault ; Created by: TODO: Author Name ; **************************************************************** showcinemaBorder false _camera = "camera" camCreate [9292.85,20328.67,134.92]; _camera cameraEffect ["internal","back"] ;comment "19:26:23"; _camera camPrepareTarget [82711.22,-46332.73,13038.85]; _camera camPreparePos [9292.85,20328.67,134.92]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 4 titleCut ["Abderos, Altis. Present..","PLAIN DOWN"] @camCommitted _camera ;comment "19:28:01"; _camera camPrepareTarget [82711.22,-46332.73,13038.91]; _camera camPreparePos [9285.59,20335.21,40.75]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 8 titleCut ["Abderos, Altis. Present..","PLAIN DOWN"] @camcommitted _camera cdrive = true guerattack = true _camera = "camera" camCreate [9466.24,20100.10,0.58]; _camera cameraEffect ["internal","back"] ;comment "19:30:36"; _camera camPrepareTarget [-88646.07,742.99,113.76]; _camera camPreparePos [9466.24,20100.10,0.58]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0 @camcommitted _camera ;comment "19:32:00"; _camera camPrepareTarget civguer1 _camera camsettarget civguer1 _camera camPreparePos [9464.11,20097.19,0.90]; _camera camPrepareFOV 0.306; _camera camCommitPrepared 13 @camcommitted _camera civguer1 lookat grd1 titleCut ["","BLACK OUT",3] ~3 civguer1 setdir getdir "tpciv" civguer1 setpos getmarkerpos "tpciv" grd2 dotarget civguer1 titleCut ["","BLACK FADED",4] ~4 _camera = "camera" camCreate [9458.96,20098.70,1.59]; _camera cameraEffect ["internal","back"] titleCut ["","BLACK IN",3] ;comment "19:45:56"; _camera camPrepareTarget [-25328.32,-69637.05,-27039.82]; _camera camPreparePos [9458.96,20098.70,1.59]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0 grd1 switchMove "Acts_ComingInSpeakingWalkingOut_5" titlecut ["Show me your papers.","PLAIN DOWN"] @camcommitted _camera ;comment "19:47:12"; _camera camPrepareTarget [-53012.51,96890.88,-14005.83]; _camera camPreparePos [9459.88,20093.61,1.76]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 8 @camcommitted _camera _camera = "camera" camCreate [9455.03,20097.27,2.07]; _camera cameraEffect ["internal","back"] ;comment "20:16:27"; _camera camPrepareTarget civguer1 _camera camsettarget civguer1 _camera camPreparePos [9455.03,20097.27,2.07]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 4 @camcommitted _camera _camera = "camera" camCreate [9936.85,20068.09,0.88]; _camera cameraEffect ["internal","back"] ;comment "20:18:06"; _camera camPrepareTarget [102420.42,57340.51,-7447.01]; _camera camPreparePos [9936.85,20068.09,0.88]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 6 titleCut ["Hold fire Annton! Await Eugene's code phrase.","PLAIN DOWN"] @camcommitted _camera _camera = "camera" camCreate [9457.67,20092.99,1.51]; _camera cameraEffect ["internal","back"] ;comment "20:24:58"; _camera camPrepareTarget [18641.34,119565.91,4672.79]; _camera camPreparePos [9457.67,20092.99,1.51]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 6 titleCut ["What the hell is wrong with you infidel? I said show me your papers! Who are you?","PLAIN DOWN"] grd1 switchmove "AidlPercMstpSrasWrflDnon_G02_player" @camcommitted _camera _camera = "camera" camCreate [9455.03,20097.27,2.07]; _camera cameraEffect ["internal","back"] ;comment "20:16:27"; _camera camPrepareTarget civguer1 _camera camsettarget civguer1 _camera camPreparePos [9455.03,20097.27,2.07]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 4 titleCut ["I'm your grim reaper..","PLAIN DOWN"] @camcommitted _camera ;comment "20:24:58"; _camera camPrepareTarget [18641.34,119565.91,4672.79]; _camera camPreparePos [9457.67,20092.99,1.51]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 2 titleCut ["What?","PLAIN DOWN"] grd1 switchmove "AidlPercMstpSrasWrflDnon_G02_player" @camcommitted _camera guerattack = true civguer1 addweapon "hgun_P07_F" civguer1 addmagazine "30Rnd_9x21_Mag" _camera = "camera" camCreate [9936.85,20068.09,0.88]; _camera cameraEffect ["internal","back"] ;comment "20:18:06"; _camera camPrepareTarget [102420.42,57340.51,-7447.01]; _camera camPreparePos [9936.85,20068.09,0.88]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 1 sniper doFire trg1 @camcommitted _camera civguer1 enableAI "move" civguer1 lookat grd2 civguer1 dotarget grd2 civguer1 dofire grd2 grd1 setDamage 1 playsound "resis1" titleCut ["","WHITE FADED",1] ~1 titlecut ["","WHITE IN",1] _camera = "camera" camCreate [9467.07,20097.86,1.32]; _camera cameraEffect ["internal","back"] ;comment "13:24:23"; _camera camPrepareTarget [-43832.09,-64446.59,-3265.59]; _camera camPreparePos [9467.07,20097.86,1.32]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0 @camcommitted _camera ;comment "13:25:07"; _camera camPrepareTarget [2293.28,-79584.68,-3265.33]; _camera camPreparePos [9464.14,20100.60,1.38]; _camera camPrepareFOV 0.700; grd2 switchmove "AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDright" _camera camCommitPrepared 4 @camcommitted _camera [] exec "spwnguer.sqs" _camera = "camera" camCreate [9448.54,20261.63,15.47]; _camera cameraEffect ["internal","back"] ;comment "20:48:12"; _camera camPrepareTarget [-72342.73,-24957.54,-35431.02]; _camera camPreparePos [9448.54,20261.63,15.47]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0 @camcommitted _camera ;comment "20:48:37"; _camera camPrepareTarget [-7635.66,-71568.36,-35428.70]; _camera camPreparePos [9406.43,20325.39,26.04]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 7 @camcommitted _camera ;comment "20:49:00"; _camera camPrepareTarget [97686.29,-10105.55,-35427.05]; _camera camPreparePos [9308.49,20296.47,42.05]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 17 @camcommitted _camera titleCut ["Resistance","BLACK OUT",3] ~3 titleCut ["Resistance","BLACK FADED",5] ~3 titleCut ["Resistance","BLACK IN",3] ;comment "20:49:00"; _camera camPrepareTarget [97686.29,-10105.55,-35427.05]; _camera camPreparePos [9308.49,20296.47,42.05]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 3 @camcommitted _camera My spwnguer script _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos1"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos2"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos3"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos4"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos5"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos6"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos7"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos8"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos9"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos10"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos1"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos2"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos3"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos4"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos5"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos6"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos7"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos8"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos9"),[],0,"None"]; _x = group1 createUnit ["B_Soldier_F",(getMarkerPos "spwnpos10"),[],0,"None"]; Help?
  10. Hey guys, I need to make a convincing combat scene in the city and I need the group to appear at the designated location and start the firefight as soon as a certain event happens. Using triggers and conditions synchronized with waypoints does not give the effect I need.. I need an element of surprise..
  11. Dude, I do agree that BIS campaigns have been... well.. not that good in ARMA 1 and 2, but believe me sir, just please do, BIS have done a wonderful job on Operation Flashpoint campaign. You wouldn't believe how fucking epic it is. It is just great. The story is emotional, it's very linear, it doesn't have any plotholes, when you're playing the campaign you actually get the feeling of being lost when you dont know whom or why youre are fighting. Trust me man.. You just have to play BIS's campaign of OFP.. Please.. Atleast try
  12. But that's not what I need. What I need is that in the debriefing section where your ratings are, there is a text that's supposed to summarise the mission. Effects button is completely other stuff.
  13. How do I create the first person cutscene like the one that happens in BIS's survive campaigns? Such as when you walk into the camps and so on?
  14. Thank you for your advice! I do indeed have play withSix and I'll go ahead and download the HD stuff.
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