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yogdogz

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Everything posted by yogdogz

  1. @HateDread So much thanks for the great tutorial. I think I'm quite understand how FSM works now. But I still have some question about ur tutorial : Is XML file is only purposed to do a multilanguange configuration? bcos I remove the XML, but the conversation still running smoothly? I want to make command to exec a SQF after I choose an answer, where must I do put the line to? I think it something work like thiss??? chatter_player.sqf BIS_convMenu = []; switch (_sentenceId) do { case "STR_DIALOG_Chatter_J_0": { _this kbTell [_from, _topic, "STR_DIALOG_Chatter_P_0"]; }; case "STR_DIALOG_Chatter_J_1": { _this kbTell [_from, _topic, "STR_DIALOG_Chatter_P_1"]; }; case "STR_DIALOG_Chatter_J_2": { BIS_convMenu = BIS_convMenu + [["Shut up!", _topic, "STR_DIALOG_Chatter_P_2", []]]; BIS_convMenu = BIS_convMenu + [["Well... yeah.", _topic, "STR_DIALOG_Chatter_P_3", []]]; }; case "STR_DIALOG_Chatter_J_P_2_1": { _this kbTell [_from, _topic, "STR_DIALOG_Chatter_P_2_1"]; [b] _this execVM "story2.sqf"[/b] }; case "STR_DIALOG_Chatter_J_P_3_1": { _this kbTell [_from, _topic, "STR_DIALOG_Chatter_P_3_1"]; [b] _this execVM "story3.sqf" [/b] }; default { }; }; // return the sentence list pool BIS_convMenu unfortunately the BIKI is so confusing and lack of example :(
  2. oops, i think i miss that :p thanks btw for fast response, I'll try to understand those complicated stuff first, and try to apply it to my missions :D i've already did that. but the BIS FSMs are so much confusing me. They're just like not standard FSM and BIKB files, I try to understand it, but the code written in "%&%^$&%", then I choose to give up before my brain explode :eek:
  3. yogdogz

    Mr Murray Editor Guide

    thank you mr murray for this great guide :) i'm sure that there will be sooo many great mission born in the future because your priceless effort to the community. yay
  4. yogdogz

    fox's small projects

    what map is that you were playing? looks cool :o
  5. hey chill, thanks for the great map :) but i think the ground supposed to be in greyish color like takistan. And +100 for the flat ground! p.s my first post :p
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