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yogdogz

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Everything posted by yogdogz

  1. thanks, got it working now... and i figured it out how to use smoke to scare the civilians too.. here's the mission, the one is to drive away a crowd of protester, the other one to drive away civilian cars (somekind of road checkpoint), both with smoke or gunfire to scare them (seeing them running away scared is somewhat funny :D).
  2. is it possible without using ACE crater? vanilla ones?
  3. Hi, i'm working on a campaign that have 2 way story. i.e in mission 1, I got 2 choice, kill the HVT or not. Then later in the mission 3, if I got killed the HVT, I won't get reinforcements, and vice versa. thanks.
  4. yogdogz

    BAF or PMC?

    BAF all the way.
  5. hello guys, not like my any previous mission where you don't need to babysit AI, this time you must babysit them, in High Command way :cc:. The mission was inspired by Black Hawk Down's OST, Leave No Man Behind, where in this semi-dynamic mission tells story that you are finding your missing friends (POWs) somewhere in the crude environmental takistani oilfield while you're just 2 weeks away for going home after 8 months of deployment in the outpost called Foster. Leave no man behind! :D Please share any of your experience or bug of this mission after playing. I really need feedback to improve :p HOPE YOU ENJOY! ;) SCREENSHOTS DESCRIPTION FEATURES Command your section through High Command! Using BAF units! Cinematic Intro & Outro You're not fighting alone, Reinforcements! Tactics-oriented mission, use your brain for the limited assets Gathering intel directly from local civilians via translator Dynamic hostage, enemy, & civilian placements, can be different each time you play! Voice acting Black Hawk Down music REQUIREMENTS Arma 2 Combined Operation thanks to : BIS - for great game Armaholic and BISforums - for great source learning IndonesianGamer - for introducing me to ARMA 2 zipper5 - for kbtell & etc scripts kylania - for script examples a wild goat - for fire script SHK - for civis count script Lucky44 - for randomized script SaOk - for his balota mission for my learning Karel Moricky - for floating credits text alleycat - inspirations.. and for anyone I forget, sorry... *the big size, it's because the custom music [sP] Leave No Man Behind v.1.0 (6.88 MB) :yay:
  6. I'm currently making two SP missions with HC (both 80% done), will released the first one in this week (a BAF mission with small HC, controlling 2 fireteams).
  7. yogdogz

    Insurgency

    is it possible to reduce enemy AI's RPG? I think it is too much overpowered the insurgent, kill the long gun firefight immersion, especially (so annoying) when they started shooting your base with those damn RPGs. but, this is still one of my fav MP missions. Thanks for your effort, Fireball :)
  8. yogdogz

    [CAMP] Afghan War Diary

    is it going to be in takistan or non-official afghan maps by community? looking forward to this :D
  9. yogdogz

    Development Blog & Reveals

    the funky guy's dragon shirt = CHINA INCOMING
  10. hello guys, first, fyi, this is my first MP mission! You are tasked hunting the most trusted Col.Aziz's right hand commander, Akbar Hoto under heavy fire the invasion of Zargabad during the arrowhead operation. Please share any of your experience of this mission after playing. I really need feedback to improve myself :p I HOPE YOU ENJOY! ;) SCREENSHOT DESCRIPTION FEATURES *note : there are (big) differences mission design between SP & MP version, just for your info. SP mode Be a small part during the large scale assault of operation arrowhead Interesting Intro & Outro AI controlled team leader The completition of an objective not always depend on your squad Reinforcements all over the corner! Combined tactics between two squad and an IFV Ruined Zargabad by bombardment script Nice atmosphere MP mode A thrilling CQB, hunting Akbar Hoto inside the tall buildings Reinforcement! But not so many. Selecting weapon before go to objectives Ruined Zargabad by bombardment script Nice atmosphere Using =NAG= coop mission template & scripts REQUIREMENTS Arma 2 Combined Operation thanks to : BIS - for great game Armaholic and BISforums - for great source learning IndonesianGamer - for introducing me to ARMA 2 zipper5 - for kbtell & etc scripts kylania - for script examples a wild goat - for fire script Kempco - for bombardment script Mikey - for briefing template =NAG= - for his Coop mission template Karel Moricky - for floating credits text and for anyone I forget, sorry... SP version v.1.1 MP version v.1.1 [CO12] Armaholic mirror: - Hunting Akbar Hoto! SP & Co-x (@) :yay:
  11. Thanks for feedback, glad you like it and play again and again! cheers :)
  12. MP version v.1.1 MP MISSION UPDATED! major changes :) v.1.1 -Join In Progress (JIP) player supported -No more commanding AI -Balanced enemies number -Better revive and respawn script -Removed mobile respawn -Added limited MG & AT ammo inside ammo box (thx to TheScar) -Added role description -Fixed stupid helo insertion AI
  13. ok i get it. Thanks for hints! Just implemented the 6th sense MP guide JIP script (and couple of clay's chernarus apocalypse script) into the mission, everything's fine, but still wanna make sure that the mission will goes well. Will release it soon, after more and more testing. Nah, you helped me to found some important fail and tell me JIP term. (I did'nt even know what JIP stand for before you posted here), while I'm alone too lazy to always re-check my finished mission and rarely anyone give some feedback to improve me. Anyway, it is my first MP mission, so it's just like 'walking before running' mission lol. :D Best Regards :)
  14. aha nice found, I don't know why I always miss weaponry stuff when making missions. I think it's bcos the numbers of enemy too. Maybe i should decrease the numbers or the skill of enemy, just played it again, and it was so damn hard lol. :eek: Hmm.. that AI JIP thing... I still have limited knowledge of MP scripting, but I'll try it for sure. Yes there will be v.1.1, I planning it to balance the mission more and more debugging. will working it out soon. thanks TheScar, for feedback. will put you into credits :)
  15. SP version v.1.1 MISSION UPDATED! less bug for sure :) v.1.1 -better AI waypoints for your squad leader -less stuck condition when AI won't move -balanced enemies position -fixed error conversation -added credits title
  16. Lucky for you, I am making a mission with those EW campaign effect, so I just share it to you.. copy paste this into your init.sqf : "colorCorrections" ppEffectAdjust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]]; "colorCorrections" ppEffectCommit 0; //"colorCorrections" ppEffectAdjust [1, 1, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]]; "colorCorrections" ppEffectAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]]; "colorCorrections" ppEffectCommit 3; "colorCorrections" ppEffectEnable true; "filmGrain" ppEffectEnable true; "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false]; "filmGrain" ppEffectCommit 5; //--- Wind & Dust [] spawn { waituntil {isplayer brown}; setwind [0.201112,0.204166,true]; while {true} do { _ran = ceil random 5; playsound format ["wind_%1",_ran]; _obj = vehicle player; _pos = position _obj; //--- Dust setwind [0.201112*2,0.204166*2,false]; _velocity = [random 10,random 10,-1]; _color = [1.0, 0.9, 0.8]; _alpha = 0.02 + random 0.02; _ps = "#particlesource" createVehicleLocal _pos; _ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj]; _ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0]; _ps setParticleCircle [0.1, [0, 0, 0]]; _ps setDropInterval 0.01; sleep (random 1); deletevehicle _ps; _delay = 10 + random 20; sleep _delay; }; }; //--- Ash [] spawn { waituntil {isplayer brown}; _pos = position player; _parray = [ /* 00 */ ["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 1],//"\Ca\Data\cl_water", /* 01 */ "", /* 02 */ "Billboard", /* 03 */ 1, /* 04 */ 4, /* 05 */ [0,0,0], /* 06 */ [0,0,0], /* 07 */ 1, /* 08 */ 0.000001, /* 09 */ 0, /* 10 */ 1.4, /* 11 */ [0.05,0.05], /* 12 */ [[0.1,0.1,0.1,1]], /* 13 */ [0,1], /* 14 */ 0.2, /* 15 */ 1.2, /* 16 */ "", /* 17 */ "", /* 18 */ vehicle player ]; _snow = "#particlesource" createVehicleLocal _pos; _snow setParticleParams _parray; _snow setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0]; _snow setParticleCircle [0.0, [0, 0, 0]]; _snow setDropInterval 0.01; _oldPlayer = vehicle player; while {true} do { waituntil {vehicle player != _oldPlayer}; _parray set [18,vehicle player]; _snow setParticleParams _parray; _oldPlayer = vehicle player; }; }; just change brown to your player name. any other effect in EW you may want to try : null = [] execVM "earthquake.sqf"; null = [] execVM "screen.sqf"; add earthquake every x seconds : 1. make earthquake.sqf inside your mission folder 2. paste this earth = { playsound "eq"; for "_i" from 0 to 140 do { _vx = vectorup _this select 0; _vy = vectorup _this select 1; _vz = vectorup _this select 2; _coef = 0.01 - (0.0001 * _i); _this setvectorup [ _vx+(-_coef+random (2*_coef)), _vy+(-_coef+random (2*_coef)), _vz+(-_coef+random (2*_coef)) ]; sleep (0.01 + random 0.01); }; }; while {true} do { player spawn earth; sleep (180 + random 60); }; 3. change sleep (180 + random 60); to whatever seconds you want 4. put null = [] execVM "earthquake.sqf"; to your init.sqf add EW mud screen effect border : 1. paste this into your description.ext #include "\ca\missions_EW\campaign\description_mission.hpp" 2. create screen.sqf inside your mission folder, then paste this : screen = { sqf = [true] spawn bis_ew_fnc_screen; }; while {true} do { player spawn screen; sleep 5; }; 3. exec it in your init.sqf credits : loki scripts hope it helps :)
  17. Glad to hear that :o try the MP one too! please tell me whenever you spot some mission bugs. :)
  18. hello guys, this is my first mission ever! Inspired by Osama Bin Laden arrest, I made this mission for days, maybe week and here we go my mission... I HOPE YOU ENJOY! ;) SCREENSHOT DESCRIPTION FEATURES Intro & Outro AI controlled team leader Heavy linear storyline Close Quarter Combat Custom Music etc... REQUIREMENTS Arma 2 Combined Operation thanks to : BIS - for great game Armaholic and BISforums - for great source learning IndonesianGamer - for introducing me to ARMA 2 zipper5 - for kbtell & etc scripts kylania - for script examples a wild goat - for fire script and for anyone I forget, sorry... Armaholic mirror: - Liberating Last Freedom • ã€Olama Bin Haden】(@) :yay:
  19. thanks for rootspot script! I wonder how to do this but you tell me how, before I ask it :)
  20. How do addcamshake actually works? :confused: i have looked it on wiki and it did'nt explain much. I still can't get it work.
  21. I tried that and it works too. I mean how do I use the script in my intro camera script? thanks for your reply btw :)
  22. you can try this http://community.bistudio.com/wiki/setCombatMode
  23. it's olama bin haden anyway, a takistani terrorist, not really osama bin laden.
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