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Egodraco

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Posts posted by Egodraco


  1. It's just me. Not exactly relevant. Pretty much like Posthardcore. Something kinda there, but not exactly there.xD

    One another I had to experience:

    -You are surprised, that GPMG gunners have ammo bearers and assistant loaders. I mean, it's usually five mags all by yourself in CWA.xD


  2. When the addons, & mods are exceeding your hardrive capacity.

    Here my experiences:

    - You are surprised that GPMG isn't reloaded (and there isn't a "reload" sound) if you ram it underneath your chest.

    - You are surprised there isn't "tack-tack" sound when you run on the pavement with combat boots.

    - You are surprised that there isn't text on any part of your vision.

    - You are surprised that there are more songs than ones made by Seventh.

    - You are surprised there are no script error messages.

    - You are surprised you don't need to press keys, in order to talk to people.

    - You are surprised with flawless scripts of the real world.

    - You are stunned to see a stuck tank, which isn't being manned.

    - You are surpirsed with variety of the world, and MOST OF ALL, there isn't a ctd, due overload.

    - You are surprised that there is no lag, when you are in any built up environment.

    - You are surprised that trees in the forest CAN be knocked over, and aren't immortal statics.

    - When you look out the window, and when you see a seagull you think why that dead guy is stalking you.

    That's what happened to me. LMAO


  3. I never liked Red Humwee. It is a Soviet Campaign, but since it BIS went gung ho Rambo style. I never liked that. I killed it once, and not feeling like giving it another shot. But that is just me, and I can't remember what those missions were like really. Was it sometimes the one where you have to get that **** to the airfield?


  4. My opinion:

    1) For multiplayer. Hosts could choose, whether people sould have passed some kind of training (say. an MP tank mission. You set requirement that all human players must have passed armour basic and armour tactics course, but you can also add exception names too), in order to play. So if you want no idiots, who are going to blow themselves up with an Mk-19, you choose yes! If you like them doing that, and it is a good source of Vitamin C for you, then you choose "noes!".

    2) Separate tutorial/training camp scenarios, with a nasty training sarge, which will give you the qualification IF YOU PASS the test.

    3) After all it doesn't makes sence to me, that a spec op (I mean when in campaign) is not qualified to drive a vehicle, or use some weapon/item.


  5. I just noticed someone mentioning usage of the nuclear armament. My opinion on nuclear armament is:

    The only people who are justifiable to be attacked with nuclear weapons, are the people who think it is justifiable to use nuclear weapons.

    Nuclear weapons are A no-no from me. It is whay harder without a nuclear armament, but the damage done by it can be irreparaible. Hiroshima still has the traces of the first atomic bomb used in combat explosion.

    Now, rant over, back to planes:

    I think that F-22's expensive, tad too much, but from what I read here from you guys, I assume, that the specifications required for F-22 should be fixed until achieved and all bugs fixed. Scampering all across the board will do nothing. I mean, in my eyes all projects should be reached like this:

    1)set goal

    2)achieve the goal

    3)new specs

    4)specific upgrade package (example of such planing: TUSK for M1A1/A2)

    I mean scampering all across the board was proven by history wrong. That is why Panther never had all the problems fixed back in WWII. Hitler just kept adding new reqirements, without considering to fix the final drive issues, etc. Had they've been fixed, without that BS, it had been few extra weeks of existance for Nazi Germany.

    Well, that's me.


  6. I guess I am not alone, who sometimes needs help (especially, if here might be other AFV designers). So generally speaking, the purpose of this thread is, if you need an opinion, or asking if someone knows where to find educational matter (for pretty much anything).

    Me's first:

    Could anyone possibly direct me to how a hatch funcions? Any resources or your own descriptions?

    I mean, my hatches are FUBAR, all they really are just chunks off metal, without any other than decorative purpose. In real they couldn't manage to do overpressure, required for CBRNe/NBC systems.


  7. About EOD Dancer:

    I knew a guy just like that. He was listening to his player, and dancing in otherwise silence. In a train station, in a bus, on a train, pretty damned anywhere, and everybody's going "O.O WTF is wrong with him?" or just LOLed till they filled their pants.

    I am not a soldier (yet), but I remember one story:

    Early 60s. Troops on maneuvers, general staff shows the battleplan, and instructing general says, that in about a minute there will be a airstrike in a specified area. One old general asks what planes are performing an airstrike and the general says, that they're Sturmoviks (IL-2). The old general takes off his cap, gets into a BTR, and buttons up. After a said minute the airstrike commences, and everyone out there because of nearby explosions get all over covered in mud. The old general gets out of the BTR and tells them: "I remember Sturmoviks back from the Second World War. They never managed to hit on the mark."


  8. I wannah learn Dutch :D

    I know, what?

    Some German (will improve, shei*trau*! *shakes fist*)

    Some Russian (hell it's easy, I understand half the stuff, I speak half the stuff, nobody ever taught me, but the media (I mean like Russian movies and shows, reading the subs))

    Lithuanian (native language, trying to forget it)

    (rather obviously) English.

    I knew some French, but I forgot, never learnt it proper anyway. It's impossible for me.


  9. Nothing like a cheating AI. XD

    All I can advice is to take a hill with a more gentle slope, or make everything go boom very fast (the latter is more like my style.......).

    Word of advice:

    sometimes mission editor (well this kinda long and not really into topic, but still worth a note) may just not let you do what you want, and it rather does what it wants. Prime example:

    I was making the afghan war era mission and these guys were to get out of the trucks. First Ural - Works, Second Ural - Works, Third Ural.... At a first try it not letted the people out. On the second try he was knocking over everyone else and crushing them underneath the wheels. So I got pi**ed off and renamed Ural 3 into Urinal. I try it again.... and it... Works? And then again and again, and some fifty times again (cuz I really liked the mission, hardcore urban combat at night) no glitch, whatsoever. All I did was renaming a vehicle into Urinal. I was all like "WTFBBQ"?


  10. @sevensixtytwo I did how you said:

    1) Made folder Res

    2) Then in it made folder DTA

    3) Then in it I made folder HWTL

    4) Edited shortcut

    IT WORKS! Thanks.

    I love that mod. Everything in it so... So.... Awesome! Just it is kinda weird to see World in Conflict's logo... I just played the third Cold War Crisis mission: Everything quieted down, and I heard someone begging for help in russian. I found the guy. He had his weapon dropped, and he asked not to shoot, so I provided him first aid. But the bag of dicks, rest of the team, killed him right after I saved his life. o.O

    @JdB I guess, I'm an idiot, cuz I was unable to find any .bat file. Weird though. I remember it existing..... Somewhere.

    • Like 1

  11. I am not really good at making threads as you know, but my problem is I can't make the 1985 mod work with CWA, as far as I understand and seen due the lack of Res folder, but I am not the expert about it so I wanted to ask any of you guys, whether you know how to make it work. Sorry if the thread is someway inapropriate, but I really like FFUR, and now I am a little stuck (though I could just revert to OFP:R 1.96, when I think about it)


  12. Did Fischkopp ever finish his M1A1 model? Whatever happened to it?

    I'm interested 'cause I'm looking for an M1 with two machine guns on the roof - like in real life. The only correct ones I find are M1A2's. There's Sigma's M1, and it looks great, but again, only one machine gun.

    Sorry to dissapoint you, but that is not quite possible on OFP/CWA, that was intruduced in ArmA Armed Assault. There are Abrams with two MGs, but they both fire from same co-ax. But the best M1A2 SEP, in my opinion and I use is

    http://operationflashpoint.filefront.com/file/;76287

    Features realistic (enough) STAFF, MPAT and Cannister shot writings on compensators and glacis plate (for desert versions) hope ya enjoy.


  13. ..and that means, that the interior can still remain in certain bits?

    Because I made basically the entire enterior: Bustle, ammo inside it, Gunner's sights, vision blocks, appropriate seating, etc. I might upload a few pics of how it would look like. I just still don't really have driver's position being done, because I had to resolve structural issues first.

    Also what I mean, is when you turn out, and try to look below (like when you are in commander's station. It is easily noticable, when you use FDF's T-34) the interior is non-existant, so, I was wondering about how it is done, that, when you turn in, in vehicle interior appears, and when turn out, it dissapears.

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