Jump to content

Egodraco

Member
  • Content Count

    50
  • Joined

  • Last visited

  • Medals

Everything posted by Egodraco

  1. Egodraco

    Google Sketchup to O2?

    ..and that means, that the interior can still remain in certain bits? Because I made basically the entire enterior: Bustle, ammo inside it, Gunner's sights, vision blocks, appropriate seating, etc. I might upload a few pics of how it would look like. I just still don't really have driver's position being done, because I had to resolve structural issues first. Also what I mean, is when you turn out, and try to look below (like when you are in commander's station. It is easily noticable, when you use FDF's T-34) the interior is non-existant, so, I was wondering about how it is done, that, when you turn in, in vehicle interior appears, and when turn out, it dissapears.
  2. Egodraco

    Google Sketchup to O2?

    I sort of finished a few models by now, one thing I still don't get is, the making of interior. I mean like those for tanks and APCs... Because of that, should I make an empty shell, instead?
  3. Egodraco

    OFP Addon request thread

    Ow. I don't remember any in such cammo. IF I remember well there MIGHT be such UAZ in The Sun's UAZ pack. And Ural. I honestly don't know. When I was making a mission with Soviet Invasion theme for CAT Afghanistan, I tried to look for them, but to no result. My sole advice is to use UAZs and Urals at night, just like I did. I guess you'll have to knit your own.
  4. Egodraco

    Google Sketchup to O2?

    Thanks. I guess I asked an obvious question. Hmm... UV mapping might be a bit of trouble, but I guess everything takes it's own time. Thanks again.
  5. Egodraco

    Google Sketchup to O2?

    Thanks for the help. Maybe I missed a part, but... Where to put that .rb file to, to make it work?
  6. Egodraco

    Google Sketchup to O2?

    Thanks for info. And when I do this, should I export different components and then somehow assemble them, or it is nothing wrong with the whole bulk. I mean like for example: export the chasis of the tank, export turret and then assemble them, via O2.
  7. Egodraco

    OFP Addon request thread

    I remember somebody some time ago was asking for sniper rifles with ability to zoom. I accidently (as usual) came across a few: There is one in Johny's infantry pack (not too impressive), and a few on weapon section of www.opflashpoint.org: SG550 and JMG M82 Sorry for a rough typing, I'm kinda out of time. Hope that helps to those who were looking for something like this.
  8. Problem 1: I got a weird bug (kinda). I got a Blackhawk land on the airstrip, and pilots exit them, and head for HMMWV (that is as intended), but when they get just by them, they turn around, get back to their Blackhawk and fly to a spot, where HMMWV was intended to carry them to. I synchronised load/get in waypoints, but this is what I get. That doesn't happen when HMMWV's crew is default (crew looks out of place so I tried to make them suitable with desert terrains, by placing to an empty HMMWV and inserting in them as a crew USMC MARPAT units, lead unit intended to get to the spot and then wait to load the HMMVW). -SOLVED- I placed a triger over final in-fly waypoint saying in on activation line: unassign vehicle unit1; unassign vehicle unit2. Then on a waypoint in getin order's on activation line this assignascargo car1; unitname assignascargo car1 So it is solved. I suppose there are better ways, but that is how I solved "my way", so if somebody else experiences this might try my formula, but bear in mind this code might be annoying and very long with multiple units. UPDATE: I presume it could say in on activation line "unassign vehicle groupname". I will test this for a comprehensive result. Problem 2: Another bug: In another mission, I make a blackhawk takeoff and head for a spot to unload troops, but when it gets into spot, it just floats in the air (unless I eject, then it starts to land). Yes, again synchronised, I tried both Unload and Unload Transport Cargo command, but the result is all the same (I placed an unload waypoint on road and with invisible H, but no effect, whatsoever). It does not use default crew (as it should be spawned with). Any help? -DADY ANSWER (FOR THOSE KNOWING SCRIPTS)- Problem 3: There's a third mission, where I made to assasinate a resistance leader, protected by SAS motorcade (and resistance leader's car is driven by one of those guys). The trigger (square, a axis 5000, b axis 5000) should give me a waypoint, when "Resistance" "Not Present", but even though the car is in the trigger's area, the trigger activates, thinking the leader is dead. How could I do it working properly? -SOLVED- I made in a trigger's condition "NOT (alive unitname)" and synched the waypoint. Not to make the limo raced by second HMMWV I added to second HMMWV in the init field "this commandfollow vehiclename; this commandfollow unitname" and made a resistance driver and grouped it to west leader. Problem 4: I got even another mission. I got a convoy of seven HMMWVs moving along the road, and they are supposed to be attacked by a couple of troops. Problem is: if at least single buller hits the HMMWV, all the passengers get out and engage in combat (they are not grouped to any part of the convoy's drivers, nor their leaders). Should I make smaller groups of let's say 3 HMMWVs and assign every passenger to commander or is any other way round? -SOLVED- Make one of the passengers a leader and give him a get out (synchronised) waypoint, where HMMWVs will stop, and for it set behaviour to careless. Simple.com! Problem 5: Here's my more recent mission. My men go out on patrol, they shoot few Naval Infantrymen, then they get a call from a tank, that they were disabled by IED and want me to escort a repair to truck to them. The mission is very short as I don't want repair truck being following the player. Question is: How to UN-join the unit from a team? That it would join a tank is good enough for me. Problem 6: Not really a problem, but too many triggers are annoying: How to write condition triger not (alive), without making a trigger for every unit/group? In other words in one single trigger? When I tried to put in condition: not (alive tank1); not (alive tank2),etc (there are 6 empty tanks required to destroy) it gave me an error message. Above all, thanks for the guys who had patience to help with my editing problems.
  9. Egodraco

    OFP Addon request thread

    Easting feels sooooo empty... I should learn to make my islands properly anyway. I should get on with it quite more.... Never the less, thanks for the help... Are there any non-Vix's Strykers? Just asking. Aiming with Vix's for a player is a disaster.
  10. Egodraco

    OFP Addon request thread

    Do you need any in particular? I think, I saw jungle Everon, which does not require anything, (as long as I can recall). Speaking of islands... Is there one with large plains? In other words suitable for larger tank battles.
  11. Egodraco

    OFP Addon request thread

    You know guys, I can't find anywhere an SH-3 Seaking. I found only those with non-military skins or of UK Army's, but not US Navy's or Army's. Also is there anywhere M553 Sheridan tank addon?
  12. Egodraco

    Few problems

    Sorry guys for not being on for a few days. I not always have internet, but here is my reply: TO: SilverRanger: It sounds pretty good. Well, over time I was away, I figured that out myself. Now that question sounds pretty stupid to me. All I did was making passengers one group and drivers/gunners the other, then I just simply placed the waypoints, to change their behaviour to careless and that was it. Good info, thou. TO: Nikiller: I only learn scripts so far (and didn't tested any yet), and usually what I do is writing on-activation and condition fields... But I still might try something like this, I guess... It works with default helipocter crew 100% and perfect without any scripts. With changed... Disaster. I guess it has to do with one of incompatibilities when making an empty chopper with custom crew today I will try my own simple scripting, and when I will have a comprehensive idea of what I am doing I shall follow your advice. Thanks. I will update my first post now. Also here are more problems (wonder if I will run out of those, whether I will ask you how to solve real-life problems? JOKING:)). Problem 5: Here's my more recent mission. My men go out on patrol, they shoot few Naval Infantrymen, then they get a call from a tank, that they were disabled by IED and want me to escort a repair to truck to them. The mission is very short as I don't want repair truck being following the player. Question is: How to UN-join the unit from a team? That it would join a tank is good enough for me. Problem 6: Not really a problem, but too many triggers are annoying: How to write condition triger not (alive), without making a trigger for every unit/group? In other words in one single trigger? When I tried to put in condition: not (alive tank1); not (alive tank2),etc (there are 6 empty tanks required to destroy) it gave me an error message. Thanks to all of you guys, for your support and patience. -Simon
  13. Egodraco

    Few problems

    Ah, ok, and Q4 (Yea, one day the first post will be LONG, since I will keep it updated, for others' reference in case somebody would get similar problems)? Q4 says: Problem 4: I got even another mission. I got a convoy of seven HMMWVs moving along the road, and they are supposed to be attacked by a couple of troops. Problem is: if at least single buller hits the HMMWV, all the passengers get out and engage in combat (they are not grouped to any part of the convoy's drivers, nor their leaders). Should I make smaller groups of let's say 3 HMMWVs and assign every passenger to commander or is any other way round?
  14. Egodraco

    Few problems

    There's another half-related problem: Do you remember how to use OFPEditing? The application which creates mission briefings, because I get that "file is already open message". I know it is something simple and I was used to use it, but I completely forgot it by now.
  15. Egodraco

    OFP Addon request thread

    Yep, I know that, but my point was, the ones based on JAM3, with newer models, etc. I think I saw it somewhere, but I guess I got short memory, and this is why I asked. And thanks for the links, both things are so beautiful (well, to me).
  16. Egodraco

    Few problems

    For me it needed to add a few init field commands, to make motorcade look orderly and make a conditioned trigger (the way you shown me). Now it works beautiful. Thanks a lot for your help, Blitzen!
  17. Egodraco

    Few problems

    Now it works, but it still immediately switches the waypoint. Does waypoint condition line looks like (and is that all): Condition: NOT alive prince
  18. Egodraco

    Few problems

    Thanks, but is that the exact condition? I keep getting "type bool, expect nothing" And yes resistance is set to friendly to West.
  19. Egodraco

    Few problems

    I made that mission like that: I grouped drivers and gunners, not passenger soldiers and resistance leader are without any group, essentially the leader is just sitting in the car. Either way, I didn't knew you can group together West/East units with any of Resistance units in OFP. Why I made it like that, is that I wanted the motorcade to follow at a same speed and that essentially the "limo" wouldn't be raced over by what are supposed to be guarding it.
  20. Egodraco

    OFP Addon request thread

    Anybody knows good armed BRDM(2) or BTR packs? Also weren't any Deltas/Rangers based on JAM3? I found only JAM2-ones.
  21. Egodraco

    Few problems

    Now that I did it, one gets into HMMWV, and the other is forced to run behind it. It looks hilarious, but sad aswell, because it means, I have made something wrong. I am pretty new to the editor. You put it as a trigger or part of a waypoint? EDIT: I solved the problem, but you guided me on the right lines, Zulu, thanks a lot.
  22. Egodraco

    OFP Addon request thread

    Oki, thanks for the info. In reality turret was a bit different for prototype, but that does not matter for me, I just use any of those.:) Again, what about Tomahawk? Have anyone tested that addOn? I mean does it behave like an actual cruise missile?
  23. Egodraco

    OFP Addon request thread

    Thanks A lot. I went with the third-one, becouse what was in the pic looked like an SVT-40 (I might be wrong), which I presume would be timeline-suiting. Now this is only a question: any prototype (I mean by timeline: of time, when Abrams was merely a project with only a few manufactured for testings. It looked a good bit different) of M1 Abrams addon exists?
  24. Egodraco

    OFP Addon request thread

    Excuse me anyone, but are there any Afghan army/insurgents' models which would depict Soviet invasion in Afghan in the 80s? I got the rest, but not the addon for insurgents/army of 80's Afghan. Also I got a question: does that Tomahawk missile addon does behave like a real cruise missile, or like a simple guided missile?
  25. Egodraco

    Island editing help needed

    I am here with much the same question (I don't want to litter forum with new threads). When I tried Visitor either I did not understood it, or my windows hates me (using Windows 7, and I saw quite a some, and stupid limitations when comes to modification/programming. Or maybe it's just me). Anyway, I wanted to ask how hard would it be to make an island of about 35Km2? And could anybody do this for me if I would provide picture and description? Thanks for attention.
×