

DanWelch
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Everything posted by DanWelch
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Hello everyone, today I present the beginning of my WIP ArmA2 Israel Map project. I will be starting with the southern region with the Israel/Egypt/Gaza Borders and Western Negev. I will complete another 3 maps as well,,,,,Westbank/Jordan,,,Lebanon/Golan/Syria,,,, Israel/Negev/Saudi Arabia. I hope you enjoy and can wait patiently here are a few pics to wet your appetite, i will upload more photos in the future. ~DanWelch FOR PICS, USE THESE LINKS. http://www.armaholic.com/forums.php?m=posts&q=19235&d=0 https://www.facebook.com/media/set/?set=a.329546370476528.69020.100002635029344&type=1
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Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The area i am working on is not this area, the area of the pics you showed are of the more southern end of the border going towards Eilat. The area of my map is not this "rocky". But the third map I plan to make will be of this area and will be replicated as such. take a look at this http://i290.photobucket.com/albums/ll279/usslouisiana/il_zps4bbfdf23.png (1260 kB) -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'dm not placing bldgs/objects 1st then elevation. The elevation is being completed by hand in Visitor and I am keeping areas which have objects and buildings flat, then I place the buildings. Elevations are pretty much complete in most areas of the map. Now I am placing objects. So far there are no problems and everything is working out just fine in visitor. the Terrain and Objects are working out perfectly. ---------- Post added at 10:10 PM ---------- Previous post was at 10:02 PM ---------- I have been working on the sand dunes throughout the map trying to give it a more dynamic desert feel. -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The airport is no longer ruins in this map. I renamed it Simeon airbase and it is in the hands of the IDF. -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Kerem Shalom Border Crossing -
The Lost Brothers Mod Official Release thread for ArmA2/OA
DanWelch replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great job on those dozers, will be a nice touch. -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
thx, i cant wait until its finished so I can play and not work lol -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You have to find someone who does, and there are scripts out there that serve most purposes. Understandably, ACE is popular but probably only half the community uses it. As far as knowing how to do something, it is very easy to know how to do something if you're willing to learn how to do it. Besides, I have tested this map with the AI, An armored unit will drive straight through it, while ai infantry will follow. There is no random "dumb" AI activity as far as I could tell. If infantry cant get through the fence they walk the entire fence until they find an opening or they give up and stand afar off in "do nothing" mode. Only scripting can make this more dynamic. -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
no prob, happy holidays as well. -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I will explain. 1. I have added hills and dunes,just not to every square inch of the map yet(progress is being made little by little,it is a big map)This takes time. 2. these pics are showing the progress of the Egypt/Israel Border fence, Not the land contours, I took this pic on part of the map that has not been worked on yet nor has there been any hills/sand dunes added as of yet. 3. everyone needs to understand the geographical area I am mimicking, see photos below. The pic you see below(life photo) is not the area of Israel I am creating the map after. Also as far as small rivers/streams, there aren't any in the area of my map, from what I can tell in Google Earth, As you can see in these pics there is a huge difference in the terrain. http://i290.photobucket.com/albums/ll279/usslouisiana/il_zps4bbfdf23.png (1260 kB)"]http://i290.photobucket.com/albums/ll279/usslouisiana/il_zps4bbfdf23.png (1260 kB)[/url] http://static1.demotix.com/sites/default/files/imagecache/a_scale_large/1100-9/photos/1333484238-project-hour-glass-building-the-israelegypt-border-fence--negev_1140649.jpg (107 kB) -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Israel/Egypt Border (not finished) Pic taken from Egypt side. http://static1.demotix.com/sites/default/files/imagecache/a_scale_large/1100-9/photos/1333484238-project-hour-glass-building-the-israelegypt-border-fence--negev_1140649.jpg (107 kB) http://i290.photobucket.com/albums/ll279/usslouisiana/ArmA%202%20Israel%20Project/arma2oa2012-12-2523-45-31-64_zpsf7b9c5e8.jpg (102 kB) -
OUTSTANDING!! Dude you are awesome, this will be great for a Chemical Weapons incident hehehe:cool:
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Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I see your point, not to mention using ACE wire cutters is also an option for mission makers. I was thinking to my self the same thing "Why would I deliberately want to place holes in a well secured security fence?" I will leave it to the scripting and mission makers to do this on their own. -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
There will be some areas of the fenceline that are not as "secure" so AI wont become even more stupid than they already are :) -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
it is 0,0,0 in this map and I am already naming areas by the classnames. The only thing that can be done is to try it when the 1st release comes out and see if it works from the beginning. -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I will look into it and research more on MSO to see what possibilities there are and how to make the map compatible. I dont know much about MSO at the moment so It might be something implemented in a future update. If you would, as help for me, find out exactly what needs to be placed into a map for it to be compatible with MSO. This would be of great help. I understand so far that location names must be present as you have shown here, I have already been doing this in the map. So it should not be a problem. -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This will be the fence line which runs along the entire Egyptian border... I have also created a custom watchtower as well. for more pics go to Israel Map Project(photobucket) @FelixK44 MSO?? -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sand Dunes and vegetation coming along(not finished) I am now working on the Partition Wall along the Gaza/Egypt border(Philadelphi corridor). -
The Lost Brothers Mod Official Release thread for ArmA2/OA
DanWelch replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Another handy vehicle would be the AIL Storm 3 (Jeep Wrangler 4 door) in IDF Green. This would be awesome. Just an idea for the future, I am more than happy and excited about the work you've done already, thx for this IDF addon and great job! I cant wait to see these addons on my map. -
The Lost Brothers Mod Official Release thread for ArmA2/OA
DanWelch replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome!!!!!!!! -
I am trying to use a third party addon (vegitation) in my map. I put the un-pbo'd file in P:\CA\.... and added the items in visitor 3 onto my map. I have copied the ca folder using cmd line. When i am in game in the editor, i get an error message saying it cannot load the .p3d file. What could this be? I am even using the pbo in my expansions. Nev mind, i feel stupid. Dont put it in the CA folder. just put into P drive.
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Third pary addons in my map
DanWelch replied to DanWelch's topic in ARMA 2 & OA : TERRAIN - (Visitor)
rgr. I read it before i made the mistake, just forgot about it. Soooo much info at one time killz the brain cells! :) -
The Lost Brothers Mod Official Release thread for ArmA2/OA
DanWelch replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I cant wait to play with the Merkava!!! Keep it up Miles! -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ok, now I have removed my vegitation and I am re-doing it. Less Acacia in the desert, More random brush and some Acacia. No more tropical coconut palms, I am adding date palms, bushes, and brush. I have increased the amount of hills and dunes(it will be great for tanks to dig into and mask in:), I have actually by hand created large agricultural farmland along the coast, I got rid of so much green in the satellite layer and ground layer and will be placing the vegetation on the sand as is in real life. -
Arma 2 israel map project wip.
DanWelch replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This is the area i am working on right now. I would like to know what type of trees are being farmed in these nurseries. http://i290.photobucket.com/albums/ll279/usslouisiana/Untitled.png (808 kB) ---------- Post added at 05:10 AM ---------- Previous post was at 04:46 AM ----------