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Deruu

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About Deruu

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  1. Right, so pretty much since early Alpha I've been having big issues with performance in ArmA 3. Recently, me and four friends decided to join a domination server. I am aware that it's a fairly heavy mission, and that script heavy missions tend to lag, but I suspect something else it going on here. All of my friends were getting playableish performance, with framerates around 20-30. It's not good, but I ended up with far worse results. The odd thing is that I've got hardware that's very similar to two of those friends. Here's a video demonstrating the issue, I recorded it with my phone to prevent capture software making it worse: In this video I was playing with everything turned down to low, and visibility sliders set to 500. As you might be able to tell it's not just the frame rate that's bad here. According to the settings dialog I was getting around 5-10 fps, but at the same time I was getting severe stuttering. Again, I am aware that it's a more complex mission, which are performance heavy. But I get this issue with smaller and simpler missions as well. Normally I'd dismiss it as my hardware not being up to the task, but four of my friends were doing just fine on the same server with the same or worse hardware. I've tried disabling my AV software, as well as disabling the Steam overlay. Neither made any difference. Here's my hardware: Intel i7-3930K 3.20GHz 8GB DDR3 RAM GTX 680 Windows 8 x64 It's likely a problem on my end, but if anyone has any insight into what might be causing this I'd greatly appreciate some input.
  2. Heh, thanks for the reply. Shortly after making my post I figured I'd take another look at it and spotted the RscTitles class definition in the description.ext file. Felt a bit silly. This works nice and clean: description.ext #include "common.hpp" class RscTitles { #include "userInterface.hpp" };
  3. Nobody? Just to clarify, it'll work just fine if I use createDialog, it doesn't however work if I use cutRsc. What am I missing here? Or is it a bug?
  4. I'm having issues getting user interfaces to work. It seems to work if I use createDialog, however it acts like a popup and the cursor becomes enabled which isn't ideal for a HUD element. I peaked at some other scenarios for ArmA 2(Wasteland in this case), figuring it'd be largely the same, and found that they were using cutRsc. However whenever I try to use cutRsc I get an error stating "Resource title testHud not found". Any help would be appreciated init.sqf cutRsc ["testHud","PLAIN"]; description.ext #include "common.hpp" #include "userInterface.hpp" userInterface.hpp (partially gui editor generated) class testHud { idd = -1; fadeout=0; fadein=0; duration = 20; name = "testHud"; onLoad = "uiNamespace setVariable ['testHud', _this select 0]"; class controlsBackground { class some_text: RscText { idc = 1000; text = "Sup"; //--- ToDo: Localize; x = -0.6875; y = -0.38; w = 0.25; h = 0.04; }; }; }; common.hpp (gui editor generated) /////////////////////////////////////////////////////////////////////////// /// Styles /////////////////////////////////////////////////////////////////////////// // Control types #define CT_STATIC 0 #define CT_BUTTON 1 #define CT_EDIT 2 #define CT_SLIDER 3 #define CT_COMBO 4 #define CT_LISTBOX 5 #define CT_TOOLBOX 6 #define CT_CHECKBOXES 7 #define CT_PROGRESS 8 #define CT_HTML 9 #define CT_STATIC_SKEW 10 #define CT_ACTIVETEXT 11 #define CT_TREE 12 #define CT_STRUCTURED_TEXT 13 #define CT_CONTEXT_MENU 14 #define CT_CONTROLS_GROUP 15 #define CT_SHORTCUTBUTTON 16 #define CT_XKEYDESC 40 #define CT_XBUTTON 41 #define CT_XLISTBOX 42 #define CT_XSLIDER 43 #define CT_XCOMBO 44 #define CT_ANIMATED_TEXTURE 45 #define CT_OBJECT 80 #define CT_OBJECT_ZOOM 81 #define CT_OBJECT_CONTAINER 82 #define CT_OBJECT_CONT_ANIM 83 #define CT_LINEBREAK 98 #define CT_USER 99 #define CT_MAP 100 #define CT_MAP_MAIN 101 #define CT_LISTNBOX 102 // Static styles #define ST_POS 0x0F #define ST_HPOS 0x03 #define ST_VPOS 0x0C #define ST_LEFT 0x00 #define ST_RIGHT 0x01 #define ST_CENTER 0x02 #define ST_DOWN 0x04 #define ST_UP 0x08 #define ST_VCENTER 0x0C #define ST_TYPE 0xF0 #define ST_SINGLE 0x00 #define ST_MULTI 0x10 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 /////////////////////////////////////////////////////////////////////////// /// Base Classes /////////////////////////////////////////////////////////////////////////// class RscText { access = 0; type = 0; idc = -1; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; text = ""; fixedWidth = 0; x = 0; y = 0; h = 0.037; w = 0.3; style = 0; shadow = 1; colorShadow[] = { 0, 0, 0, 0.5 }; font = "PuristaMedium"; SizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; linespacing = 1; }; class RscStructuredText { access = 0; type = 13; idc = -1; style = 0; colorText[] = { 1, 1, 1, 1 }; class Attributes { font = "PuristaMedium"; color = "#ffffff"; align = "left"; shadow = 1; }; x = 0; y = 0; h = 0.035; w = 0.1; text = ""; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 1; }; class RscPicture { access = 0; type = 0; idc = -1; style = 48; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; font = "TahomaB"; sizeEx = 0; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscEdit { access = 0; type = 2; x = 0; y = 0; h = 0.04; w = 0.2; colorBackground[] = { 0, 0, 0, 1 }; colorText[] = { 0.95, 0.95, 0.95, 1 }; colorSelection[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1 }; autocomplete = ""; text = ""; size = 0.2; style = "0x00 + 0x40"; font = "PuristaMedium"; shadow = 2; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; colorDisabled[] = { 1, 1, 1, 0.25 }; canModify = 1; }; class RscCombo { access = 0; type = 4; colorSelect[] = { 0, 0, 0, 1 }; colorText[] = { 0.95, 0.95, 0.95, 1 }; colorBackground[] = { 0, 0, 0, 1 }; colorScrollbar[] = { 1, 0, 0, 1 }; soundSelect[] = { "", 0.1, 1 }; soundExpand[] = { "", 0.1, 1 }; soundCollapse[] = { "", 0.1, 1 }; maxHistoryDelay = 1; class ScrollBar { color[] = { 1, 1, 1, 0.6 }; colorActive[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.3 }; shadow = 0; thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; }; style = 16; x = 0; y = 0; w = 0.12; h = 0.035; shadow = 0; colorSelectBackground[] = { 1, 1, 1, 0.7 }; arrowEmpty = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_ca.paa"; arrowFull = "\A3\ui_f\data\GUI\RscCommon\rsccombo\arrow_combo_active_ca.paa"; wholeHeight = 0.45; color[] = { 1, 1, 1, 1 }; colorActive[] = { 1, 0, 0, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; }; class RscListBox { access = 0; type = 5; w = 0.4; h = 0.4; rowHeight = 0; colorText[] = { 1, 1, 1, 1 }; colorScrollbar[] = { 1, 0, 0, 0 }; colorSelect[] = { 0, 0, 0, 1 }; colorSelect2[] = { 0, 0, 0, 1 }; colorSelectBackground[] = { 0.95, 0.95, 0.95, 1 }; colorSelectBackground2[] = { 1, 1, 1, 0.5 }; colorBackground[] = { 0, 0, 0, 0.3 }; soundSelect[] = { "", 0.1, 1 }; arrowEmpty = "#(argb,8,8,3)color(1,1,1,1)"; arrowFull = "#(argb,8,8,3)color(1,1,1,1)"; class ScrollBar { color[] = { 1, 1, 1, 0.6 }; colorActive[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.3 }; shadow = 0; thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; }; style = 16; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; shadow = 0; colorShadow[] = { 0, 0, 0, 0.5 }; color[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; period = 1.2; maxHistoryDelay = 1; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; }; class RscButton { access = 0; type = 1; text = ""; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 0.4, 0.4, 0.4, 1 }; colorBackground[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 0.7 }; colorBackgroundDisabled[] = { 0.95, 0.95, 0.95, 1 }; colorBackgroundActive[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1 }; colorFocused[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1 }; colorShadow[] = { 0, 0, 0, 1 }; colorBorder[] = { 0, 0, 0, 1 }; soundEnter[] = { "\A3\ui_f\data\sound\onover", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\new1", 0, 0 }; soundClick[] = { "\A3\ui_f\data\sound\onclick", 0.07, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\onescape", 0.09, 1 }; style = 2; x = 0; y = 0; w = 0.095589; h = 0.039216; shadow = 2; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class RscShortcutButton { type = 16; x = 0.1; y = 0.1; class HitZone { left = 0; top = 0; right = 0; bottom = 0; }; class ShortcutPos { left = 0; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; }; class TextPos { left = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0; }; shortcuts[] = { }; textureNoShortcut = "#(argb,8,8,3)color(0,0,0,0)"; color[] = { 1, 1, 1, 1 }; color2[] = { 0.95, 0.95, 0.95, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; colorBackground[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1 }; colorBackground2[] = { 1, 1, 1, 1 }; class Attributes { font = "PuristaMedium"; color = "#E5E5E5"; align = "left"; shadow = "true"; }; idc = -1; style = 0; default = 0; shadow = 1; w = 0.183825; h = "((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)"; animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa"; animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\over_ca.paa"; animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\focus_ca.paa"; animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\down_ca.paa"; periodFocus = 1.2; periodOver = 0.8; period = 0.4; font = "PuristaMedium"; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; text = ""; soundEnter[] = { "\A3\ui_f\data\sound\onover", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\new1", 0, 0 }; soundClick[] = { "\A3\ui_f\data\sound\onclick", 0.07, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\onescape", 0.09, 1 }; action = ""; class AttributesImage { font = "PuristaMedium"; color = "#E5E5E5"; align = "left"; }; }; class RscShortcutButtonMain { idc = -1; style = 0; default = 0; w = 0.313726; h = 0.104575; color[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; class HitZone { left = 0; top = 0; right = 0; bottom = 0; }; class ShortcutPos { left = 0.0145; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2"; w = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2) * (3/4)"; h = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; }; class TextPos { left = "(((safezoneW / safezoneH) min 1.2) / 32) * 1.5"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 20)*2 - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)) / 2"; right = 0.005; bottom = 0; }; animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\normal_ca.paa"; animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\disabled_ca.paa"; animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\over_ca.paa"; animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\focus_ca.paa"; animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\down_ca.paa"; animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButtonMain\normal_ca.paa"; period = 0.5; font = "PuristaMedium"; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1.2)"; text = ""; soundEnter[] = { "\A3\ui_f\data\sound\onover", 0.09, 1 }; soundPush[] = { "\A3\ui_f\data\sound\new1", 0, 0 }; soundClick[] = { "\A3\ui_f\data\sound\onclick", 0.07, 1 }; soundEscape[] = { "\A3\ui_f\data\sound\onescape", 0.09, 1 }; action = ""; class Attributes { font = "PuristaMedium"; color = "#E5E5E5"; align = "left"; shadow = "false"; }; class AttributesImage { font = "PuristaMedium"; color = "#E5E5E5"; align = "false"; }; }; class RscFrame { type = 0; idc = -1; style = 64; shadow = 2; colorBackground[] = { 0, 0, 0, 0 }; colorText[] = { 1, 1, 1, 1 }; font = "PuristaMedium"; sizeEx = 0.02; text = ""; }; class RscSlider { access = 0; type = 3; style = 1024; w = 0.3; color[] = { 1, 1, 1, 0.8 }; colorActive[] = { 1, 1, 1, 1 }; shadow = 0; h = 0.025; }; class IGUIBack { type = 0; idc = 124; style = 128; text = ""; colorText[] = { 0, 0, 0, 0 }; font = "PuristaMedium"; sizeEx = 0; shadow = 0; x = 0.1; y = 0.1; w = 0.1; h = 0.1; colorbackground[] = { "(profilenamespace getvariable ['IGUI_BCG_RGB_R',0])", "(profilenamespace getvariable ['IGUI_BCG_RGB_G',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_B',1])", "(profilenamespace getvariable ['IGUI_BCG_RGB_A',0.8])" }; }; class RscCheckbox { idc = -1; type = 7; style = 0; x = "LINE_X(XVAL)"; y = "LINE_Y"; w = "LINE_W(WVAL)"; h = 0.029412; colorText[] = { 1, 0, 0, 1 }; color[] = { 0, 0, 0, 0 }; colorBackground[] = { 0, 0, 1, 1 }; colorTextSelect[] = { 0, 0.8, 0, 1 }; colorSelectedBg[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1 }; colorSelect[] = { 0, 0, 0, 1 }; colorTextDisable[] = { 0.4, 0.4, 0.4, 1 }; colorDisable[] = { 0.4, 0.4, 0.4, 1 }; font = "PuristaMedium"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.8)"; rows = 1; columns = 1; strings[] = { "UNCHECKED" }; checked_strings[] = { "CHECKED" }; }; class RscButtonMenu { idc = -1; type = 16; style = "0x02 + 0xC0"; default = 0; shadow = 0; x = 0; y = 0; w = 0.095589; h = 0.039216; animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)"; animTextureOver = "#(argb,8,8,3)color(1,1,1,0.5)"; animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)"; animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)"; animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)"; colorBackground[] = { 0, 0, 0, 0.8 }; colorBackground2[] = { 1, 1, 1, 0.5 }; color[] = { 1, 1, 1, 1 }; color2[] = { 1, 1, 1, 1 }; colorText[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.25 }; period = 1.2; periodFocus = 1.2; periodOver = 1.2; size = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; sizeEx = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)"; class TextPos { left = "0.25 * (((safezoneW / safezoneH) min 1.2) / 40)"; top = "(((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2"; right = 0.005; bottom = 0; }; class Attributes { font = "PuristaLight"; color = "#E5E5E5"; align = "left"; shadow = "false"; }; class ShortcutPos { left = "(6.25 * (((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005"; top = 0.005; w = 0.0225; h = 0.03; }; }; class RscButtonMenuOK { idc = 1; shortcuts[] = { "0x00050000 + 0", 28, 57, 156 }; default = 1; text = "OK"; }; class RscButtonMenuCancel { idc = 2; shortcuts[] = { "0x00050000 + 1" }; text = "Cancel"; }; class RscControlsGroup { class VScrollbar { color[] = { 1, 1, 1, 1 }; width = 0.021; autoScrollSpeed = -1; autoScrollDelay = 5; autoScrollRewind = 0; shadow = 0; }; class HScrollbar { color[] = { 1, 1, 1, 1 }; height = 0.028; shadow = 0; }; class ScrollBar { color[] = { 1, 1, 1, 0.6 }; colorActive[] = { 1, 1, 1, 1 }; colorDisabled[] = { 1, 1, 1, 0.3 }; shadow = 0; thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa"; arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa"; arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa"; border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa"; }; class Controls { }; type = 15; idc = -1; x = 0; y = 0; w = 1; h = 1; shadow = 0; style = 16; }; Solution description.ext #include "common.hpp" // In order for this to work with cutRsc it needs to be defined within RscTitles class RscTitles { #include "userInterface.hpp" };
  5. They get copied to your clipboard
  6. Me and a couple of friends have been trying to play the latest Domination(2.54) with ACE and ACRE, and with ACE enabled we only get a quite bland and featureless ACRE radio(should be more according to the ACRE wiki). There are no other radios to be found in the ammo box or the ruck box. And artillery seems to disappear completely. Are we missing something or are those features not yet included in the ACE versions?
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