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highhead

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Everything posted by highhead

  1. Savage is not going mad, he is absolutely correct when he says that you only need the @ALiVE_Server mod if you are saving stuff to the war room (account required). It may just be a slight misunderstanding, with "only clients need ALIVE mod": @ALiVE is needed by client and server and if you wanna save to warroom you need @ALiVEServer. Savage wanted to say that @ALiVEServer is not needed on clients.
  2. Hey guys! Maybe just a slight misunderstanding, one OPCOM instance can't handle multiple sides - it can handle multiple factions of one side. In short, you can have several OPCOMs per side as long as they dont share the same faction. Of course you cant have one OPCOM that handles different sides factions (like CSAT and BLU_G_F). But If i recall correctly, it was really like savage said in the beginnings, but that has already been changed, also Foursome has 2 OPCOMs for BLUFOR! anyways, off coding
  3. I tried hard already, but need the Arjay to assist me! Issue is, that we identified 960 civilian clusters that makes the civilian placement module not initialise in a sensible amount of time. we need to blacklist some objects that we need to identify before! just as an update, so we are working on it!
  4. i fixed some missing module functions in develop, but they shouldnt cause any issues either way as the modules them selves are initialised differently. mind posting me the mission somewhere? will take a look on saturday! regards
  5. Important: SP save will very likely crash, too much data and also not the whole session could be recovered on loading! The reason we put that in, is that you can enable it on missions where you dont run ALiVE because it was requested very often!
  6. Hi, OFC CQB units will be removed once you get out of their proximity! Can you tell me which towns you are talking about? Are they near to each others? And no, you dont need to sync the MP modules to the profiler! thanks
  7. Hi, I assume you are just "overdosing" the map! Can you upload it somewhere, so I can take a look (please remove other mods so we have a "clean" environment)? And yeah - Altis can take some minutes with several MPs and CIV placements and CQB to more than 10% - its just huge! enjoy ---------- Post added at 18:56 ---------- Previous post was at 18:43 ---------- Sorry, I obv. missed it! It completely depends how you set it up! Basically cleared CQB sectors and Virtual AI profiles are both persistet during the game and if you save the server state, also to DB! But if you use an AI Commander (OPCOM), then it will try to re-capture taken objectives - could be problematic in case of clearing sectors the traditional way. So maybe just use CIV / MIL placement modules! Also CQB allows for dynamic selection of enemy with "dominant faction" setting, i suggest to put that to static in an Insurgency scenario.
  8. By the way! For any of you guys having issues with AI in player groups (esp. on respawn)! I think i found a solution finally so you dont loose your AI mates on respawn :) hopefully :)
  9. Yo mate! I found some instances where there was no initFunction defined, it was actually intended but that warning definatly not ;) As you point out correctly, it doesnt break anything but I still fixed that message in DEV (will be deployed in upcoming update)! Thanks for pointing it out, mate! Enjoy!
  10. Hi! Just to clarify! If you just use regular vanilla respawn system of A3, then there is no persistent gear. In A3 vanilla (even with ALiVE loaded) gear is not kept at all! If you want your gear to be persistet on respawn (and on disconnect/reconnect), then you need to use the ALiVE Multispawn module and player persistence (ALiVE player options module), with appropriate loadout settings. Just to proof how Multispawn Insertion is intended to work, including persistent gear (and it actually does) I made a small mission for you: DOWNLOAD I even tested A3 vanilla respawn templates with ALiVE running in the background and it also worked as intended (gear is not kept on A3 vanilla respawn). Its an old version of ALiVE Divide & Rule (Demo), a bit outdated but still working fine: DOWNLOAD This will show off, how its working! Please tell me if that helped now. Regards
  11. Nice Egil! Mind shooting me any skype adress of yours so we can get in touch? By the way! An awesome video of their latest ALiVE operation has been posted on youtube by Devildog Gamer: Grab a coke and relax...
  12. Sir James! Really, this is an awesome offer! Its a mixture of batch and powershell scripts and some manual copypasting and replacing at the moment which makes it rather complex! I think you are still in MSO/ALiVE channel, right? If so we could talk about it there, needs some explanations or you will die trying :) If not ping me with a PM, and ill add you! thank you so much! ---------- Post added at 15:12 ---------- Previous post was at 15:09 ---------- Thank you Sir, for your ongoing support! Indeed Bornholm is awesome, and with every new map there will very likely be another object index updates, like there was with Stratis and Altis too. Its the nature of a new map, as its beeing worked on! As Bornholm atm. is one of the most popular maps, we may need to get in contact with the map maker, so we can do the indexes earlier. We will try to get it done the quickest way possible though! enjoy ---------- Post added at 15:17 ---------- Previous post was at 15:12 ---------- Hey mate! Its due to the new DLC, as (sorry, again) BIS implemented Firing from Vehicles in a very "creative" way and as far as I have understood the vehicle positions are actually turrets now ;) We will have a fix for that in the upcoming update! hope that helps
  13. Hey! For persistence gear please use player persistence and multispawn module! Otherwise You could use the A3 Arsenal, or respawn templates! In the Divide & Rule demo there is an example for how to work with respawn templates! Furtermore I will take a look at your stuff tomorrow, you know we all have RL jobs so weekend is big coding time :) regards ---------- Post added at 10:20 ---------- Previous post was at 10:19 ---------- Yo Kilo! We will have to do that as A3MP isnt supported anymore! It is a pretty big task as indexing is quite time consumpting, but we will manage it! ---------- Post added at 10:21 ---------- Previous post was at 10:20 ---------- Veng, im taking a look at your mission tomorrow, can you upload it somewhere for me pretty please? Grazie mille!
  14. Thanks for the test, I got information that I wasnt up to speed with the latest menu approaches. I think its something we need to look into! PS: but SJ, so client works but dedicated not?
  15. hey veng, sorry have been on an business event for 2 days! Did you maybe miss the Virtual AI System - at least im not seeing it in this list. please report back, if it was that ---------- Post added at 18:38 ---------- Previous post was at 18:37 ---------- or just a shortcut, for a short test? "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -nosplash -showscripterrors -mod=@CBA_A3;@ALiVE;@AGM
  16. Hi mate! Bornholms object map indexes have changed with the latest update of 2014/11/11! We will have to do a re-of the map indexing >> will be in upcoming update (we are close to deploying it, probably upcoming week if we get the time and all works out fine)! regards ---------- Post added at 17:40 ---------- Previous post was at 16:50 ---------- Hi! We don't touch the respawn button at all, so whatever is disabling it its not ALiVE! We only change the original A3 Abort button (see explaination below, in a sec). ---------- Post added at 17:46 ---------- Previous post was at 17:40 ---------- I have taken a look at the issue and its a bit more complex than that. I will try to explain: Edit: Tupolov corrected me, I wasnt up to speed with the latest changes! Actually its something we will have to look into I guess So anybody with AGM issues: would be cool if you tried loading @AGM after @ALiVE in the startup params and tell me if this helps! thanks H
  17. Hi, Can you delete the module, save, place the module again and save again? Does that solve it? Just saying because, I have seen this behaviour in a mission that I took a look at and it was fixed by replacing the module there! Please try that and report back if thats working (C2ISTAR function is defined in cfgVehicles, I just took a look at the codeZ, function = "ALIVE_fnc_C2ISTARInit"). Thankx veng!
  18. Hi, I tested it again to be sure and didnt get any unexpected explosions! But actually an easy way to disable GC completely is a good idea! I ensured that GC is disabled completely if you enter a time value < 1 (like 0, or -1), will be in next update! Thanks for the suggestion. ---------- Post added at 17:02 ---------- Previous post was at 16:58 ---------- As Arjay pointed out, please make sure you have a Military Combat Logistics module synced to an Virtual AI Commander of your faction for the player combat logistics to be enabled. If this isnt done, then only the outbound radio message will appear, but you won't get any answer!
  19. can you replicate it when you rename the pbo and save again? if so, please load up the mission to our feedback tracker! About GC, dont know what should cause those explosions, are you running any other mods, better said, can you replicate it with ALiVE and cba only if you crash a chopper there? its fine on my try
  20. I suggest you run a local dedicated server and connect to it, even when playing as singleplayer! You can use respawn, and even save mission with persistence. Furthermore FPS are much better on your client and you can even assign seperate CPU cores to the arma3server.exe, while using other cores for arma3.exe. Its simple, basically just run up arma3server.exe on the same machine with the same mods as you do with arma3.exe :) Hope that helps for now, as i didnt look into your ZEUS stuff yet!
  21. Hey comrade! Is that also happening with the template RHS mish on stratis (some pages back)? If so would be cool if you told me the repro steps or some more info on how to replicate it the best way so we can nail and thixckss the issue more easily! Grazie mille!
  22. Hey comrade! Thanks for providing feedback! Thas good to know! Tup pingged the AGM guys already, but we will also look at it on our side! Maybe there is an removeAllEventhandlers blaah somewhere in there, that makes it break - but its just a guess! ---------- Post added at 10:25 ---------- Previous post was at 10:20 ---------- Yeah! Do it like me and run a local dedicated server either on a different PC in your LAN or even on the same machine you play on. It behaves a like any dedicated server and you can save your session to DB this way fine, just register your server at WarRoom (you will need a static IP, or just change it to your current IP in the server setup section)! Works like a charm!
  23. Yeah they do! But due to an issue with taxi-ing they wont start from their hangars. Best way to ensure jets are used by AI/OPCOM is that you place jets on a taxiway and virtualise them (by syncing to AI Virtualisation system)!
  24. killswitch, mind sending me the mish? voigas kernöl!
  25. Yo comrade, your dinner is ready! You asked for a mission on Stratis with RHS rhs_faction_usarmy_wd So i put together a template mish with RHS: rhs_faction_usarmy_wd vs. rhs_faction_msv includes CQB, Military and Civilian Placement, AI Commanders, Logistics, Ambient Civs, and some more ALiVE goodies ;) http://s000.tinyupload.com/?file_id=87626703665008913533 grab it while its hot
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