Hornet_it
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ARMA III on Linux servers via WINE
Hornet_it replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
Thanks for the answer, we've actually found that the WINE version was our problem, now we've other problems with PlayOnLinux which was previously installed by one of the server admin (Unfortunately I wasn't available to help during the server installation)... Steam is kinda divided into 2 or more directories because of that and whenever we try to start the server now it doesn't recognize that steam is already running. We're trying to just uninstall WINE and PlayOnLinux and follow your guide from the installation point. Hopefully everything is going to work! Thanks again, hopefully I'll post again with a solution. EDIT: Everything's solved, server is up and running! Thanks for the help, if anyone else would have the same problem follow this guide and if you have PlayOnLinux or an older version of WINE update and uninstall PlayOnLinux! -
ARMA III on Linux servers via WINE
Hornet_it replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
Well... The problem is that we can't install the directx, which version of wine are you using? We have previously installed the stable version 1.4 and for the VNC, we're using a software called X2Go, I completely ignored your guide part about that... this is the error we get when we try to install the directx X Error of failed request: BadValue (integer parameter out of range for operation) Major opcode of failed request: 147 (RENDER) Minor opcode of failed request: 34 (RenderCreateLinearGradient) Value in failed request: 0x0 Serial number of failed request: 1703 Current serial number in output stream: 1763 We're upgrading to the latest wine build just to see if the compatibility issue may be fixed... -
ARMA III on Linux servers via WINE
Hornet_it replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
We tried even via steam but it's not working, probably for the same problem... It actually tries to run the game instead of using the parameter "-server" and I really don't know why. I'm not a linux expert so I'll probably just wait for the linux dedicated server release or pay for a windows server license. Thank you anyway -
ARMA III on Linux servers via WINE
Hornet_it replied to Kindling's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hi! We've just bought a dedicated Linux server and we're trying to follow your guide, our version is Ubuntu 12.04. We've some troubles while running the exe on wine thanks to a shell script: #! /bin/bash wine arma3.exe -server -config=A3TestServer.cfg -nosound -nosplash -maxmem=2047 -port=2310 The terminal output shows some errors that we couldn't correct: err:module:import_dll Library d3d11.dll (which is needed by L"SteamApps\\common\\Arma 3\\arma3.exe") not found err:module:LdrInitializeThunk Main exe initialization for L"SteamApps\\common\\Arma 3\\arma3.exe" failed, status c0000135 We had the "x3daudio" problem and we've corrected that thanks to your guide, we've also run the "d3dx11_42" winetricks request and it's installed... Any advice? EDIT: the problem may be that the parameter "-server" is not loaded but I don't get why since even by using the terminal and executing wine arma3.exe -server the errors outputs are the same. -
Problem 'type array expected object'
Hornet_it replied to Hornet_it's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What part are you talking about? If you mean calling the script in init.sqf is actually a "bad idea" I will completely remove the script because I will roll-back to unit's init manual gear change or, if you mean calling the script without naming it (null= [] execVM "") i've already change that part. At least I'm gonna find out if something's wrong with some tests later. I've already solved the other problem 'typed array, expected object', there was no typing errors, only some codes forgotten in some unit's init. Thanks for your help. -
Problem 'type array expected object'
Hornet_it replied to Hornet_it's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ahahah that's one of my "bad script typing habit", I do that to remember that 0 is actually the first step, so when i call "2-1" i know i'm actually calling for "two" of them [0 and 1] but i read "2". A bit complex but it help me quick read every numerical call, expecially gear calls... About the script, it's initialized in my init.sqf as i said. I can't call every unit script in unit's init beause i saw it's sometimes broken by the server on dedi or mission restart. -
Problem 'type array expected object'
Hornet_it replied to Hornet_it's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the tip, just trying right now. I know LEA and everything ;) but, as you can understand, I want to try make it by myself :D EDIT: just tried, same problem as above ('typed array expected object')... every variable seems to be ok as i've double checked them... Can't actually understand why it reads an array instead of a single variable as it actually do (debug hint in my script shows the correct variable). EDIT2: Found the error, the code is ok, I forgot to erase some lines in my medics init :D -
Problem 'type array expected object'
Hornet_it posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, i've a problem making a gearing script called in my init.sqf nul0 = [] execVM "scripts\init\initGearing.sqf"; This is the script called by the above comand EDITED with Tajin help // Variables _squadLeaders = [asl00, bsl00, csl00, plhq00, asl00_1]; _squadMeds = [smedic00, smedic01, smedic02, smedic03]; _teamLeaders = [alpha1, alpha2, alpha3, bravo1, bravo2, bravo3, charlie1, charlie2, charlie3]; _automaticRiflemen = [ar1, ar2, ar3, ar4, ar5, ar6, ar7, ar8, ar9, ar10]; _antiTank = [at1, at2, at3]; _riflemen = [r1, r2, r3, r4, r5, r6]; _aARs = [aar1, aar2, aar3, aar4, aar5, aar6, aar7, aar8, aar9, aar10]; _pilots = [p1, p2, p3, p4]; _crewmen = [cr1, cr2, cr3, cr4, cr5, cr6, cr7, cr8, cr9, cr10, cr11, cr12, cr13, cr14, cr15, cr16]; // Gearing { _x execVM "scripts\gearing\squad_leader.sqf"; } forEach _squadLeaders; { _x execVM "scripts\gearing\squad_medic.sqf"; } forEach _squadMeds; { _x execVM "scripts\gearing\team_leader.sqf"; } forEach _teamLeaders; { _x execVM "scripts\gearing\automatic_rifleman.sqf"; } forEach _automaticRiflemen; { _x execVM "scripts\gearing\anti_tank.sqf"; } forEach _antiTank; { _x execVM "scripts\gearing\rifleman.sqf"; } forEach _riflemen; { _x execVM "scripts\gearing\assistant_automatic_rifleman.sqf"; } forEach _aARs; { _x execVM "scripts\gearing\pilot.sqf"; } forEach _pilots; { _x execVM "scripts\gearing\crewman.sqf"; } forEach _crewmen; Everything works fine, the only exception is for the squad medic gearing // Debug problem array hint format ["%1",[_this]]; // Remove weapons and magazines removeAllWeapons _this; //Main weapon _this addWeapon "ACE_M4A1_C"; //Main weapon magazines for "_i" from 0 to 6-1 do {_this addMagazine "30Rnd_556x45_Stanag"}; //Night vision googles //_this addWeapon "NVGoggles"; //Grenade for "_i" from 0 to 2-1 do {_this addMagazine "HandGrenade_West"}; //Smokes for "_i" from 0 to 4-1 do {_this addMagazine "SmokeShell"}; //Rangefinder and batteries _this addWeapon "Binocular_Vector"; _this addmagazine "ACE_Battery_Rangefinder"; _this addmagazine "ACE_Battery_Rangefinder"; //IFAK for "_i" from 0 to 2-1 do {_this addMagazine "ACE_Epinephrine"}; for "_i" from 0 to 2-1 do {_this addMagazine "ACE_Morphine"}; //Medic gear for "_i" from 0 to 2-1 do {_this addMagazine "ACE_Epinephrine"}; for "_i" from 0 to 2-1 do {_this addMagazine "ACE_Morphine"}; for "_i" from 0 to 4-1 do {_this addMagazine "ACE_Bandage"}; //Rucksack _this addWeapon "ACE_Rucksack_MOLLE_DMARPAT_Medic"; //Equip _this addWeapon "ACE_Earplugs"; _this addWeapon "ACE_GlassesLHD_glasses"; _this addWeapon "ACE_GlassesTactical"; _this addWeapon "ACE_KeyCuffs"; Now, in line 4 arma finds an error '#removeAllWeapons _this; type array, expected object' I don't understand why everything is fine with other scripts but not for this one. My debug (line 2) shows that the name called is not an array but is actually the name of the unit. I know i could "move" everything to unit's init, I've also got problem by calling the script directly in unit's init. So, just to "study" a bit of scripting and arrays again, I tried this solution but now i've a problem I can't understan... Can someone help me? -
Yep, i think so! EDIT: What about numbers? Are them part of the decryption or still have no sense? Regards, H.
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Or Razor Team?!
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75th Ranger Regiment
Hornet_it replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey there Rhodesy, what about you 75th ranger units? Did you move succesfully to Brisbane? Regards, H. -
PvP Animation replacement/enhancement pack
Hornet_it replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Actually you can find the signal system with the ACE mod, not easy implemented as you suppose but easy to reproduce via shortcut. For the second suggestion you can also follow the work of the ACE team, they will probably re-add their feature for different throwing "mode" for grenades. Regards, H. -
PvP Animation replacement/enhancement pack
Hornet_it replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Do you mean .paa object for the briefing lines? Regards, H. -
75th Ranger Regiment
Hornet_it replied to Rhodesy77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Lol no problem :D I was afraid you decided to not release it ;) Regards, H. -
PvP Animation replacement/enhancement pack
Hornet_it replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Options -> Controls -> All Controls -> Turbo (default no key assigned) -> Assign a key (i prefer using mouse button 4/5) Now you've got a Turbo key ;) Regards, H.