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Biggie898

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About Biggie898

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  1. Biggie898

    Zombies & Demons 5.0

    This is good mod, but one bug iin particular is problematic...the zombies don't take the players elevation into consideration when attacking. For example, if I'm in a building on the second floor and the zombies are on the first floor, they can attack you through the floor until your dead.
  2. OK, loaded vanilla A3 with just XEventSystem, CBA, and XMed....still no luck. Insert (personal interaction) works fine, but nothing works for the second (other) interaction menu. Tried it with Delete, App Menu, and Left Windows Keys assignment. Any suggestions?
  3. Yeah, I tried it with Delete initially but it didn't work. I'll try a different key now.
  4. Yes, should I disable that?
  5. Hey X39, In Arma 3 config I assigned custom key #1 to the Delete key and #2 to the Left Windows button. Do I need to change something in the userconfig file as well?
  6. I can't get this to work. Added XMedSys and XEventSystem to my mod folder and command line, started it with the module in editor. I get the personal interaction menu but the "other" interaction menu just says examine, when I click on examine it says "examining" but that's it. What am I doing wrong?
  7. Biggie898

    Taviana Island for ArmA 2!

    I love the island! However I can't get ambient civs or vehicles to work. I tried adding both Ambient Civs and the Civs Expansion, and also JTDs Traffic Mod, but no luck...am I doing something wrong?
  8. Biggie898

    Enhanced Skills Slider

    Jedra, How can I get it to work in single player? My CBA is up to date and I have the Slider PBO in an add on folder. But when I load up my single player game I don't see any way to interact with it. P.S. Two four year-olds, huh? Sounds like twins...same here!
  9. Biggie898

    MCC Sandbox - The Mod

    Shay, I can definitely understand being busy --take your time, buddy....we'll wait for you. In terms of feedback: 1. I like that it's on by default now, but it would be great if it were a drop-in module, that way you could turn it on and off. 2. I like any one accessing it on SP. Don't play MP so the other guys may have a better opinion on that. 3. Sounds like another MP question...maybe the game host? Biggie
  10. Biggie898

    MCC Sandbox - The Mod

    The other CAS options do work for me. I'm playing CO SP on Takistan. The other ACE functions seem to be ok (ex. I can spawn a jerrycan in a zone). Any idea what could be wrong?
  11. Biggie898

    MCC Sandbox - The Mod

    Shay, Great mod! However I can't get any of the ACE functionality to work (ACE bomb/gun runs, etc.) Do I need to do something in the setup or editor to enable these? I have CBA and ACE loaded first.
  12. Biggie898

    MCC Sandbox - The Mod

    Great mod! However I can't get any of the ACE functionality to work (ACE bomb/gun runs, etc.) Do I need to do something in the setup or editor to enable these? I have CBA and ACE loaded first. Biggie
  13. I recently installed Combined Operations on my Win 7 64-bit hard drive and it had been running GREAT. I also have it installed on Win XP and wanted to try some of the same mods in Win 7. I installed and ran ACE, Blastcore, and GL4 with no problem. But after I installed and ran SLX, I noticed a noticeable drop in graphic texture detail, particularly very blocky foliage and trees. It reminds me of the change I saw when I installed DirectX "10" for Win XP (I know...bad move). Even after I uninstalled and deleted SLX from Win 7, I noticed the graphics were still not as good as they had been. Is it possible that SLX altered either the CO PBOs or my Win 7 DirectX 11 files? Also, is there a way that I can determine whether any of my original DirectX/CO files have been changed or overwritten? Any help is appreciated.
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