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G.I. NO

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Posts posted by G.I. NO


  1. Hi fabrizio,

    I've watched all the Flexi AI videos (more than once :D), and I just want to say what you are working on looks absolutely brilliant; the first thing I check on the forum is if Flexi AI has moved from Mods: Discussion to Mods: Complete ;).

    As others have said, this is definately my most anticipated mod; the immersion using Flexi AI will be be amazing.

    Anything you can update us about?

    Thanks for all your efforts developing this, keep up the hard work!


  2. I can recommend using Zeus AI and GL4 to enhance the AI-

    Zeus AI

    GL4

    Have a good read through the threads, they certainly make changes to the vanilla AI, very immersive results to be had.

    The Zeus mod recommends that

    Player and server profile skill levels significantly affect gameplay. Empirical

    data provides the following recommended skill settings for the profile:

    skillFriendly=0.98500001;

    skillEnemy=0.98500001;

    With the above settings, AI provide good suppression levels, attempt flanking

    manoeuvres on spotted enemy while maintaining close formation and also make use

    of cover and concealment during movement. Attacks are slower, in larger force

    and more deliberate. Spotting distance is slightly extended in comparison to

    lower skill settings.

    Reducing skill settings to:

    skillFriendly=0.5;

    skillEnemy=0.5;

    With these settings AI tend attack individually or in loose formation with

    little regard for use of cover. Frontal attacks are common.

    Recommended precision settings for the player/server profile are:

    precisionFriendly=0.5;

    precisionEnemy=0.2;

    You can play around with these values in your Arma profile to find what suits you; I use the recommended friendly/enemy skill setting and have

    precisionFriendly=0.040999997

    precisionEnemy=0.23999998

    If you are interested, see how you go.


  3. New to Arma for the past month, and have been trying to get my head around it all.

    I have been using GL4 and Zeus together (and in that order in the command-line) and been really enjoying the challenge they provide, but as of yet have not done any tinkering to try and get the best out of them working together, and I am also not sure what over-rides what between the two when they are in that order in the command-line.

    I have just read the entire GL4 thread, and I am wondering if this still applies for using Zeus for OA and GL4 together

    A note for everyone that wants to enjoy GL4 together with the combat skills of Zeus AI, edit the

    ...\@GL4\GL4_Settings\GL4_Global.sqf

    file and set:

    Code:

    // GL4 Enemy A.I. Difficult:

    // ================================================== ====

    GL4_Global set [29, False];

    When set this way, AI perform to much more realistic levels, they do not hesitate when engaging at close quarters, plus use a better mix of weaponry when doing so and the benefits of GL4 make missions even more challenging.

    If I don't do this, is Zeus affected in some way so that I don't get the benefit of all it has to offer?

    Without having done this currently, the AI is still seems really challenging, but would I get even more benefit from making this alteration to GL4?

    Thanks.


  4. where can i find CSM2OA, as well as the most RECENT version of Zeus AI? i don't have TS so is there a direct download link???
    These were the links I used

    Zeus AI

    CSM2OA

    One of the CSM2OA links worked, can't remember which one. One thing I found after newb trial and error is that for stand alone OA, as well as placing your @CSM2OA folder in your C:\........\Arma 2 Operation Arrowhead\ root directory, you also need to place the userconfig folder from the CSM2_104i.7z into C:\........\Arma 2 Operation Arrowhead\ , as CSM2OA needs the file csm2_clientside_config_hpp inside that folder to work.


  5. The airfields are great for gaining an overview of how the AI behaves - hopefully you can appreciate the most basic tactical traits they now posess.

    I'm reasonably happy with the amount of suppressive fire the AI are putting down while they manoeuvre and with their ability to flank, close and destroy a target - at least in comparison to lying still and dumping all their ammo downrange, or the effectiveness of suicidal direct frontal attacks.

    For me as an Arma newb, this was a great way to see the 'before-and-after' of Zeus in action, a very noticable and fantastic difference in my eyes. Combined with CSM2OA, fire-fights with Zeus are amazingly immersive.

    Thanks for all your hard work :)


  6. There certainly is a difference. It's not exactly the best behavior for a fight on a flat, featureless runway, but those tactics should prove extremely useful in an actual combat environment.
    Yes, like I say, I am still new to Arma, and I wasn't sure how to check if zeu_AI was working or not, so I thought I would try that out :). For a noob, it was pretty impressive to see the difference! And it certainly works great in the more environmentally dense areas of the map.

    Thanks Protegimus!


  7. Does this Zeus mod require cba?

    Yes, the OA one does

    zeu_sys_AI and zeu_FindCover require Extended Eventhandlers (thanks to Killswitch, Sickboy):

    cba_extended_eventhandlers.pbo

    cba_oa_main.pbo

    & .bisign files

    I still new to all this myself, but I use @CBA, @CBA_OA, @GL4 and @zeu_AI and it really seems to work well.

    Put a BLUFOR and an OPFOR squad at each end of the airport runway in the editor, both with and without zeu_AI running, and you will notice the difference!


  8. Hi,

    I just want to say thank you for your hard work on this mod. As an Arma newb, I in particular like the auto-initialize option, I am sure it saves me from myself!

    I am still learning the basics by creating little fire-fight scenarios in the editor, and using this in conjunction with Zeus has given me many great moments.

    Thank you again for all of the effort you have obviously put into this mod :)


  9. Hi,

    I am new to Arma, but have been following the forums for awhile, in particular this Zeus thread.

    I have OA, and want to say thank you for all of the hard work you must have put into this great mod. Using this with GL4 has made for great fire-fights and combat experiences.

    I am still slowly learning about Arma, and have been playing around in the editor to get used to everything. I loaded Zeus, but wasn't sure how to check if it was working, so I decided to test by dropping an AI controlled squad (me on the 240) at each end of the Takistan airport runway, both with, and without, Zeus running.

    In vanilla, the AI would just drop to prone and shoot, but with Zeus, suddenly people were flanking, covering, bounding, popping smoke and it even looked as if they would search out bushes to hide behind on the flat, open runway!

    So thank you again for all of your hard work with this fantastic mod :)


  10. I don't like the bit where a file couldn't be loaded. Which file, and when did the message pop up?
    OK, as I said this is all new to me, so I will try to explain-

    - I have installed @CBA;@CBA_OA;@SLX in C:\.......\ArmA Operation Arrowhead

    -My target line is "C:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\arma2OA.exe" -mod=@CBA;@CBA_OA;@SLX

    - I load OA from the desktop shortcut

    -I get the Bohemia Interactve logo, but no Arrowhead logo which I used to get, and then a blank screen for a while

    -Then a credit line for CBA flashes up quickly, sickboy etc...

    -Then the main menu box appears, but with another pop-up box over the top saying "cannot load texture ca\weapons\data\t.select.paa.". I click 'continue' in the pop-up box.

    -When I check the expansions option in the main menu, only CBA/CBA OA are listed with the check box being green, not SLX (SLX was listed before I corrected my target line error, but was not checked green, but SLX is still in the OA directory)

    - If I choose 'single player' and 'editor', go in, then exit editor, another CBA credit flashes up, and I then get the same pop-up box over the main menu box saying "cannot load weapons\data..."

    -If I then choose 'scenarios' and pick 'play', I get another credit line for CBA, then go into scenario.

    -Exit scenario, get another CBA credit line, and a pop-up box over the scenario menu saying "cannot load material file ca\weapons\data rpg7.rvmat." I click 'continue' in the pop-up box and return to scenario menu, then main menu.

    I am sorry if that is confusing, but as an ArmA newbie I really do not understand what it means.

    Once I got the mods to load, , and having 'continued' past the \weapon\data\ pop-up box, I had a play around in the editor, and it certainly seemed that the SLX mod was working, much heavier rates of fire, more AI movement, more chatter etc..., but sometimes there would be no voice when I issued a command.

    And it seems that only CBA/CBA_OA are now listed in the expansions menu, but not SLX , where-as it was before I corrected the target line, but it still is in the C:\......\ArmA Operation Arrowhead\ folder.

    Sorry if I have used the wrong terminology when I said a "file" couldn't be loaded, as this is all new to me.


  11. Hello, and welcome to the Community.

    Your questions arn't silly they are good questions about things you honestly dont know, or understand to how it works.

    No question is silly with this game, only silly questions are questions that ask for things of a game that cannot be done,

    so your in the right game;)

    To answer your questions as best as I can (as I dont own OA, just everything before OA) Most addons and Mods will affect pretty

    much everything you play assuming that the addon is Installed correctly, and setup in your shortcut.

    Be it Sp or Mp you should ideally see the results and or effects that the addon or mod was built to do.

    Firstly, thank you for your kind welcome, ARMA certainly can seem overwhelming for a newbie, I guess all the guys and girls who play ARMA were one once!

    Embarrassingly for myself, you were right to suspect that the fault would lie with the noob rather than the system- my fault alone for an error in the target line :o

    I amended that and tested in the editor and scenario, and although I did get one message saying a certain file couldn't be loaded, I clicked 'continue' and SLX seemed very much to be working (amazing difference to vanilla :eek:).

    Once again, I very much apologize for the oversight, and thank you again for taking time out to offer your help, it is much appreciated.


  12. Hi,

    Totally new to the ARMA experience, and it is a little daunting coming to grips with everything, but am enjoying the little I have managed to get my head around so far.

    I have OA, and my question is to do with add-ons. I have placed the desired add-ons, @CBA;@CBA_OA;@SLX, in C:\.......\ArmA 2 Operation Arrowhead\, and amended the target-line in the desktop short cut accordingly. They also show up in the OA expansions menu, but I have not checked them in there as I thought adding them to the target line was adequate.

    I am not sure if what I have done is correct to make sure that SLX is working in SP and editor only at the moment, as I notice that the cross-hair is still present , but I think one of the SLX .pbo's is supposed to remove it (SLX_Modweapons_NOCrosshairs). At the same time it seems like other SLX features are working (more chatter, sonic cracks).

    Have I loaded the add-ons correctly? If loaded correctly, do they affect the game-play in all areas, for me that is SP and the editor, equally? How can I tell if they are working?

    Sorry if my question seems silly, but I am still very new to all that is ARMA.

    Thank you.

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