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G.I. NO

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About G.I. NO

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  1. G.I. NO

    FlexiAI (WIP) discussion

    Hi fabrizio, I've watched all the Flexi AI videos (more than once :D), and I just want to say what you are working on looks absolutely brilliant; the first thing I check on the forum is if Flexi AI has moved from Mods: Discussion to Mods: Complete ;). As others have said, this is definately my most anticipated mod; the immersion using Flexi AI will be be amazing. Anything you can update us about? Thanks for all your efforts developing this, keep up the hard work!
  2. G.I. NO

    AI Enemies

    I can recommend using Zeus AI and GL4 to enhance the AI- Zeus AI GL4 Have a good read through the threads, they certainly make changes to the vanilla AI, very immersive results to be had. The Zeus mod recommends that You can play around with these values in your Arma profile to find what suits you; I use the recommended friendly/enemy skill setting and have precisionFriendly=0.040999997 precisionEnemy=0.23999998 If you are interested, see how you go.
  3. G.I. NO

    Zeus AI Combat Skills

    New to Arma for the past month, and have been trying to get my head around it all. I have been using GL4 and Zeus together (and in that order in the command-line) and been really enjoying the challenge they provide, but as of yet have not done any tinkering to try and get the best out of them working together, and I am also not sure what over-rides what between the two when they are in that order in the command-line. I have just read the entire GL4 thread, and I am wondering if this still applies for using Zeus for OA and GL4 together If I don't do this, is Zeus affected in some way so that I don't get the benefit of all it has to offer? Without having done this currently, the AI is still seems really challenging, but would I get even more benefit from making this alteration to GL4? Thanks.
  4. G.I. NO

    Zeus AI Combat Skills

    Seeing as this isn't about Zeus, I'll take this to a PM :)
  5. G.I. NO

    Zeus AI Combat Skills

    These were the links I usedZeus AI CSM2OA One of the CSM2OA links worked, can't remember which one. One thing I found after newb trial and error is that for stand alone OA, as well as placing your @CSM2OA folder in your C:\........\Arma 2 Operation Arrowhead\ root directory, you also need to place the userconfig folder from the CSM2_104i.7z into C:\........\Arma 2 Operation Arrowhead\ , as CSM2OA needs the file csm2_clientside_config_hpp inside that folder to work.
  6. G.I. NO

    Zeus AI Combat Skills

    For me as an Arma newb, this was a great way to see the 'before-and-after' of Zeus in action, a very noticable and fantastic difference in my eyes. Combined with CSM2OA, fire-fights with Zeus are amazingly immersive.Thanks for all your hard work :)
  7. G.I. NO

    Zeus AI Combat Skills

    Yes, like I say, I am still new to Arma, and I wasn't sure how to check if zeu_AI was working or not, so I thought I would try that out :). For a noob, it was pretty impressive to see the difference! And it certainly works great in the more environmentally dense areas of the map.Thanks Protegimus!
  8. G.I. NO

    Zeus AI Combat Skills

    Yes, the OA one does I still new to all this myself, but I use @CBA, @CBA_OA, @GL4 and @zeu_AI and it really seems to work well. Put a BLUFOR and an OPFOR squad at each end of the airport runway in the editor, both with and without zeu_AI running, and you will notice the difference!
  9. G.I. NO

    Zeus AI Combat Skills

    I have OA standalone (no ACE), and I used the zeu_AI.7z link in the quote below, from the 4/12/10 I believe, and it seems to work great :)
  10. Hi, I just want to say thank you for your hard work on this mod. As an Arma newb, I in particular like the auto-initialize option, I am sure it saves me from myself! I am still learning the basics by creating little fire-fight scenarios in the editor, and using this in conjunction with Zeus has given me many great moments. Thank you again for all of the effort you have obviously put into this mod :)
  11. G.I. NO

    Zeus AI Combat Skills

    Hi, I am new to Arma, but have been following the forums for awhile, in particular this Zeus thread. I have OA, and want to say thank you for all of the hard work you must have put into this great mod. Using this with GL4 has made for great fire-fights and combat experiences. I am still slowly learning about Arma, and have been playing around in the editor to get used to everything. I loaded Zeus, but wasn't sure how to check if it was working, so I decided to test by dropping an AI controlled squad (me on the 240) at each end of the Takistan airport runway, both with, and without, Zeus running. In vanilla, the AI would just drop to prone and shoot, but with Zeus, suddenly people were flanking, covering, bounding, popping smoke and it even looked as if they would search out bushes to hide behind on the flat, open runway! So thank you again for all of your hard work with this fantastic mod :)
  12. OK, as I said this is all new to me, so I will try to explain-- I have installed @CBA;@CBA_OA;@SLX in C:\.......\ArmA Operation Arrowhead -My target line is "C:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\arma2OA.exe" -mod=@CBA;@CBA_OA;@SLX - I load OA from the desktop shortcut -I get the Bohemia Interactve logo, but no Arrowhead logo which I used to get, and then a blank screen for a while -Then a credit line for CBA flashes up quickly, sickboy etc... -Then the main menu box appears, but with another pop-up box over the top saying "cannot load texture ca\weapons\data\t.select.paa.". I click 'continue' in the pop-up box. -When I check the expansions option in the main menu, only CBA/CBA OA are listed with the check box being green, not SLX (SLX was listed before I corrected my target line error, but was not checked green, but SLX is still in the OA directory) - If I choose 'single player' and 'editor', go in, then exit editor, another CBA credit flashes up, and I then get the same pop-up box over the main menu box saying "cannot load weapons\data..." -If I then choose 'scenarios' and pick 'play', I get another credit line for CBA, then go into scenario. -Exit scenario, get another CBA credit line, and a pop-up box over the scenario menu saying "cannot load material file ca\weapons\data rpg7.rvmat." I click 'continue' in the pop-up box and return to scenario menu, then main menu. I am sorry if that is confusing, but as an ArmA newbie I really do not understand what it means. Once I got the mods to load, , and having 'continued' past the \weapon\data\ pop-up box, I had a play around in the editor, and it certainly seemed that the SLX mod was working, much heavier rates of fire, more AI movement, more chatter etc..., but sometimes there would be no voice when I issued a command. And it seems that only CBA/CBA_OA are now listed in the expansions menu, but not SLX , where-as it was before I corrected the target line, but it still is in the C:\......\ArmA Operation Arrowhead\ folder. Sorry if I have used the wrong terminology when I said a "file" couldn't be loaded, as this is all new to me.
  13. Firstly, thank you for your kind welcome, ARMA certainly can seem overwhelming for a newbie, I guess all the guys and girls who play ARMA were one once! Embarrassingly for myself, you were right to suspect that the fault would lie with the noob rather than the system- my fault alone for an error in the target line :o I amended that and tested in the editor and scenario, and although I did get one message saying a certain file couldn't be loaded, I clicked 'continue' and SLX seemed very much to be working (amazing difference to vanilla :eek:). Once again, I very much apologize for the oversight, and thank you again for taking time out to offer your help, it is much appreciated.
  14. Hi, Totally new to the ARMA experience, and it is a little daunting coming to grips with everything, but am enjoying the little I have managed to get my head around so far. I have OA, and my question is to do with add-ons. I have placed the desired add-ons, @CBA;@CBA_OA;@SLX, in C:\.......\ArmA 2 Operation Arrowhead\, and amended the target-line in the desktop short cut accordingly. They also show up in the OA expansions menu, but I have not checked them in there as I thought adding them to the target line was adequate. I am not sure if what I have done is correct to make sure that SLX is working in SP and editor only at the moment, as I notice that the cross-hair is still present , but I think one of the SLX .pbo's is supposed to remove it (SLX_Modweapons_NOCrosshairs). At the same time it seems like other SLX features are working (more chatter, sonic cracks). Have I loaded the add-ons correctly? If loaded correctly, do they affect the game-play in all areas, for me that is SP and the editor, equally? How can I tell if they are working? Sorry if my question seems silly, but I am still very new to all that is ARMA. Thank you.
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