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feris

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About feris

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  1. feris

    Flight dynamics (important issues)

    I am a practising pilot on Robinson R44 with 700 hours and last flight - today :) ... but i am really disappointed how the TOH flight model is working. ..for now it is just wrong: - way too jerky and too sensitive on joystick inputs while flying straight with a speed above 40km/h. In real life helicopter is way more stable and easy to fly.. - too unstable and sensitive while hovering compared to RL - wrong inertia in high speed turns - now you can go on 200kmh and turn nose backwards just with pedal input - impossible in RL For now i think that flight model of helicopters on ARMA2 is way more closer to RL than TOH. Especially in ACE mod where you can control even autorotations... PS and i would like you to think about excluding wind effects in TOH . Wind is the thing you have to feel with your spinal bone and butt (:) and then make a correction inputs via joystick... it is the thing you can not replicate in game - so why to complicate things ? Lets just have no wind conditions - and all flight physics will become way more easy for everyone.. Sorry for criticism, but i care because i am a big fan of your products from ARMA family !! Great job !! I hope TOH will be at same level soon enough .. Paul
  2. feris

    Leaning in certain helicopters

    there is no leaning possibilities at most of helicopters in real world. you have to learn to learn your landing spot while aproching it... im telling it as a pilot.. have fun
  3. EDcase - using mouse as a cyclic with maximum sensitivity (offcourse the autohover is off ) - acts quite close to real cyclic... and probably i know what i am saying - or i should be already dead in real life ;) so just the collective response is the problem... but - thanx - I will try to find the way to use some kind of joystick and will let you know later is it ok or not..
  4. SQB - sure the flying phisics are still not perfect... you dont have any retrieting blade stalling, vortex or fuselage yawing when changing pich angle..etc but common - this is the best first person shooter game in the market and not the flying simulator. If you want to have perfect helicopter simulator - try the KA-50 black shark game. and there you will get everything - even any button in the cocpit is working, and you really can feel the wind efects on your controls... so here i am just asking for changes wich will allow to get quckly in/out of combat area more safelly and a littlebit closer to reality than now...
  5. hi. since i am a helicopter pilot in real life - i can tell you guys that you have done excellent work making the controls quite close to real life . just the collective should be way more sensitive to inputs. Because the helicopter should be able to make so called quick stop from almost any speed without gaining almost any altitude. And in life it is done by quickly rising nose up close to 45 degrees and at the same time collective max down. This is very important when you are approching combat area with speed and need quickly stop to drop out solders and get away again.... also it is really needed in air to air or air to ground combats... at the same time it is needed when even in straght and level flight you drop your collective down - helicopter should loose altitude quite fast ... i hope it is possible to solve it by adding some kind of sensitivnes of the collective in control options menu. PS i am using mouse as a cyclic , keyboard arrows right/left as a pedals and arrows up/down as a collective.... here you can see someone doing a quickstop i found in youtube with small helicopter. txs Paul
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